APRIL 1985
Improve School Skills With Software
CBS Software
delivers fun programs
with a bit of bite.
Way back at the dawn of the computer revolution — around 1979 or so — video games
were enough to satisfy most members of the family.
But times have changed. Now there^s a new family that wants more imaginative, challenging,
stimulating ways to look at subjects that are either important parts of their school curriculums
or just new ways of learning about interesting areas.
That's a family that knows the most fim comes with a bit of challenge built right in.
That's a family that wants the best — for all ages and interests.
That's a CBS Software Family.
"Appfe;" "Atafi: and "IBM"' are fegisi£rf>d Irademaf^s of Appte CompuliEr, te., Atari. Inc. ^
IntetnaiiOfial Btisiness MacSiines Corpi. fes[>ecttvely "Macintosh" and "Commoidore ^* are Irademarte of Apple Co^'Utra inc. and Commodore Eleclwnics, Ltd., respeclh^ljr
M.
any CBS Software Families have
dinosaui's in theii' living rooms.
Or i-ec rooms. Even their
bedrooms.
They're the dinosaurs in
Dinosaur Dig''* and 71 mr'^'t,
two challenging programs that
bring these long-dead
creatures back to life.
Dmosaur Dig lets your fam-
ily discover the world of these
fascinating animals: where they lived,
what they looked like, and why they
became extinct. T rex can put any
of you in the shoes (or rather, foot-
prints) of the most ferocious of all
dinosaurs— the TjTannosamiis i^ex.
Against all odds, one or all of you
must stniggle for sui'\nvaL
But if geogi'aphy or histoiy is
youi' familyfe bag, pack up for a tiip
with Atnerica Coast-to-Coastl"
Sea Voyagers"* or Timeboimdr^^
All 50 states ai^ a playgi^ound in
Dimsauf Dig. Sea Voyagefs and Amsnca Cosst-toCoasl use ouf irtique
EasvKey " keyboard overlay it lels even the youngest family members aelecl options
and answfs using simple words and cdoriul pictures No pnw typing or computer experience neoesary'
CBS Sottwaie proyraiTis are available tor Apple" It + . ll&llc/lvlacintosli;" toi*
CommotJore 64;- IBM* PC and PCjr See your retaJter lor delali
America Coast'tO'Coa^t, a cross-
country challenge
that puts eveiyone
in a constant state
of fun. With Sea
Voyagers you can
travel with the
exploi^rs, reliving
the heroic ad ven-
tures of Magellan, Pizzaro — ^and
even Columbus himself! Timebmi7id
lets you travel through time and
capture gi^eat historical moments
as they happen.
CBS Softwai-e Family members
won't have to travel any ftuther than
their keyboai'd to pi^diet a trickle or
tame a tornado. Weaffm' Tamers''"'^
lets you adjust conditions around the
U.S. at your whim, while Forecast! '"
allows you to input the infoiTnation
you need to make i-eaHife weather
predictions.
Finally, if numbers ai'e driving
younger family members crazy, it's time
for Math Mileage!'' TTiis challenging
progi'am combines computer game
techniques with real math learning.
With absolutely no speed lunits on
your way to success.
These are just a few of the
programs developed for the
CBS Software Family by top
educatoi^s and experts in
computer-enhanced learning.
But kids don't cai^ about that.
As long as each one is 100%
fun — with a bit of bite.
Right, Dino?
« 19eS CSS lit; /Ui ngr^s rcsmed C8S SoAmte. A Unit Dl C8S PubhsTw^ &oup. C^
&« Fawoeil Pbo& Greenwrn. H 06S3&. (203) 622-2525
hi Cndi, cortKl Hoc l^iielan ml WnsiMi jt (416] 256^9t Dts^d^
tT RO is a tradCJiarli □* Kerod Piodudtois, Inc
*TIMtBDU»D va WEATKff TAMERS are Uadcnofts d Omm's ^tUmxn Woftetm ^
SOFTWARE
! Making you the best.
Student Aid. Plus Adult Education.
GROUER ELECTRONIC PUBLISHING (NC.
Students aren't the only ones who want to make the grade when it comes to
computers. That's why Grolier creates programs for everyone. Solid computer
programs that are a result of Grolier's many years of hook and encyclopedia
publishing. Programs for youngsters eight years old and up. For computer novice
adults. For anyone searching for simple solutions to complex problems. Here
are three such programs. Each available for the Appie'S^ II family of computers.
Each complete with a comprehensive activity book. Each an education in itself!
NEW!
EduCalc™
. . . the first program designed to teach beginning users and students
how to understand and use a spreadsheet!
• Self-paced, menu-driven tutorial lets you determine the amount of help you
need at any one time, and then return later for additional instruction.
• Practice template, for creating a personal budget, enables you to become
familiar with a standard spreadsheet before developing your own.
• No need to memorize commands; directions appear on each screen,
• Makes it easy to create, edit, save and print a spreadsheet up to 26 columns
wide by 99 rows deep.
• Enter text, numbers or formulas, define constants, and sort information
alphanumerically.
...there's never been a more simple solution for creating budgets, charts,
schedules and tables for school and home use!
***^*r
=-JLftTI0fl5 OF F!'.'ECOU(TfiI
u-^ **********
Peru *
J»P»n * * A * * '.
Italtf * * i
Etiiiwu *;
Friendly Filer '^^
Easy Graph'^
... a great database management learning experience
that's also great fun!
• Teaches database management through the use of an
entertaining tutorial and stimulating questions.
• Researches the answers by .searching out and sorting a
built-in ''animals" database.
• Uses simple, self-explanatoiy menus, to lead the user
step-by-step into creating files by entering, selecting,
sorting and printing data.
...a marvelous learning experience that stresses imagination,
creativity and fun. And it's productive, too!
See your computer software dealer today. Or call Grolier Electronic Publishing Toll- Free. 800-858-8858.
Grolier Electronic Publishing, Inc.
tJS2?£>lli SHERMAN TURNPIKE. DANBURY. CONNECTICUT, 06816 • (800) 858-8858
EduCalc, Friendly fUer and Emy Graph are iVi>i^i'red trademarks of Grolier Electronic PuhlL^turti*, Inc. Apple is a registered frademarft ofApph Computer irK.
Bank Street Wnter is a registeraf trudemurk of Bunk Street Oillege.
. . ,as easy to use as Bank Street Writer™ which
means there's nothing easier!
• Provides an entertaining tutorial and practice section.
• Easy (ill-in-the blank design makes graphing incredibly
easy for all ages.
• Creates and prints exciting bar graphs, pie charts and
pictographs, using a choice of 20 vivid symbols.
.,. brings a new dimension to reports and homework
papers, with application for many homi; uses too!
PUBLISHED BY SCHOLASTIC INC.
APRIL
1985
FAMILY
VOLUME 3
NUMBER 4
FEATURES
PROGRAMMING
DEPARTMENTS
39
SKILL-BUILDING
SOFTWARE AT HOME;
BACK TO BASICS
by Mindy Pantiel and
Becky Petersen
The first in a four-part
series on software to help
your child master the
three Rs.
PLUS: STEPS TO FOLLOW AND
WHAT TO LOOK FOR
43
BUYER'S GUIDE TO
COLOR PRINTERS
by Joe Gelman
Looking for a color
printer? Inside you'll find a
roundup of the price/
performance leaders, and a
few panoramic printouts.
46
A TALE OF TWO FARMS
by Andrew Sacks
How two Nebraska farm
families use computers to
fatten their pigs — and their
profits.
50
HELPFUL HINTS
Short programs for short-
cuts. For ADAM, Apple,
Atari, Commodore, IBM,
Kaypro {or other CP/M
computers), and TRS-80.
53
THE PROGRAMMER
54
PUZZLE
Optical Illusion: Is your
eyesight sharp enough to
pick out the writing on the
wall before it's too late?
Use our program to
unscramble the words,
and keep it as a tool for
unscrambling jumbles and
anagrams of all kinds.
59
SPRING PROGRAMS
Let yourself soar with Kite,
and announce the coming
of spring on a hi-tech
Banner, with your ADAM.
Apple, Atari, Commodore,
IBM, Kaypro, TI, or TRS-80.
PRODUCTS
81
WHAT'S IN STORE
Page 39
Page 43
81
NEW Hi
The latest in the field:
Atari's 65XE, 130XE,
130ST, and 520ST
computers, plus the new
Commodore 128; Sony
Trinitron monitors; and
WICO's SmartBoard
keyboard.
83
SOFTWARE GUIDE
Quick takes on two dozen
new and noteworthy
programs.
86
SOFTWARE REVIEWS
EDITOR'S NOTE
8
LETTERS
12
BEHIND THE SCREENS
Renting a ROM, the new
computer generation, and
the controversy of man vs.
machine,
14
HOME/MONEY
MANAGEMENT
by Chades Gajeway
Get a jump on next yearns
taxes: Plan a powerful
electronic tax system to
serve you year round.
20
TELECOMPUTING
by Joe Gelman
Tips on making a
computer call.
PLUS: CALL-MAKING CHECKLIST
COVER PHOTOGRAPH BY JOEL WHITE
Page 50
28
GAMES
by James Delson
Make the most of computer
games. Supplement your
game-playing by doing a
little homework.
32
COMPUTING CLINIC
T3
mini-magazine
for kids.
94
CLASSIFIED
96
ADVERTISERS'
INDEX
FAVIILV COMPLmNG (ISSN 0738-6079) I si pub-
kshcd monthly by Scholastic Inc., 730 Broadway.
New York. W 10003. Subscriptions: In the US-
and possessions. 12 issues for S 19-97: outsJdc
thf U.S. add S6 (surface mall) or S25.97 [air-
mail), Omce of publication: 351 GarYcr Rd.. P.O.
Box 2700. Monroe. OH 45050-2700. Second-
clAss pcHtagc piild al Monroe. OH 45050-9998
and addlllonal ofdces. POSTMASTER: Scod ad-
dress chaniJes and notice tii undelivered copies
to FAMILV COMPLTTING, RO. UoX 251 1, lioulder.
CO 80302- Printed m U.S.A. Copyright C 1985
by ScholasQc Inc. All rights r«erv"ed.
Page 46
ma^
Buy Designware Products at
These C^ality Software Retailers
Alaska
Computer Express
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and More
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ELSJ.
Learning Lab
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International
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Tools That Teach
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Learning Ladder
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Computerworks
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Bamberger's Apple
Oichard and
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Creative Computers
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Sound Trader
The Program Store
Idaho
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Compu-Pac Systems
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Education Station
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and Appliance
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Programs Unlimited
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Softwaire Centres
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Software
Texas
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Educational Supplies
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Videoland
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International
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International
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International
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North Carolina
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Software Outlet
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Softwaire Centres
Meri Mac
International
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Total Eclipse
HELP YOUR CHILD
GRASP DIFFICULT 5UBJKT5
Parents who help with homework know how tough
it is to be in school these days. Even kids at the head of
the class need all the help they can get, and sometimes
parents do too! DesignWare family learning i^ames pro-
vide motivating and interactive ways to enrich your
child's education at home.
LEARNING THArS FUN
DesignWare programs hiend teachin.^ and fun to keep
the tun in learning. They're quick and responsive, prt>-
viding immediate feedback and reink)rcement. Built-in
demonstrations and liberal use of graphics, stumd and
(m-screcn help make them fast, easy and fun— even the
first time you use them.
DESIGNWARE GROWS WITH YOUR CHILD
All DesignWare programs provide multiple skill levels.
Nine of the eleven are easily customized to supplement
current school assignments. And because they re
designed as a family, getting familiar with one makes
you familiar with them all
ALGEBRA, GEOMETRY, GEOGRAPHY, GRAMNiAR,
SPELUNG...DESIGNWARE TEACHES WHAT
HAS TO BE TAUGHT
DesignWare programs cover "core" subjects and basic
skills-and are tested by fulhtime teachers, parents and
hundreds of children like your own. Some are award
winners: N4.ArH N4AZE;- SPELL AGRAPH;^
CRYPTO CUBE^" and TRAP-A-ZOID'^Or try our latest
bestsellers-SPELLlCOPTER: STATES & TRAITS'^
and THE GRAMM.^ EXAMINER:
STATES & TRAITS (ages 9 to adult) covers
U.S. geography, land forms, related trivia, and where
history took place. It can be expanded to cover current
studies, family history and other topics.
As a reporter on 'THE GRAMMAR
EXAMINER' (ages 10 to adult), you learn
grammar skills by editing hundreds of
humorous news stories, writing your
own grammar problems into stories^
playing on four different game
boards, or creating new game
boards of your own.
MISSION: ALGEBRA" (ages 13 to 18) generates
thousands of equations. Solving each group of equations
helps rescue a stricken space ship. The computer instanriy
checks each step in your solution, no matter what
approach you use» and can coach you when you run
into trouble.
THE NOTABLE PHANTOM^" (ages 5 to 10)
transforms your computer keyboard into a musical key-
board to teach reading music, ear training, songs and
simple composition. Includes a plastic keyboard overlay.
HELPISATHAND
DesignWare family learning games are available at all
major sot tw;i re retailers, and run on Apple II family,
IBM PC» PCjr, Commodore 64, Atari and other ptipu-
lar microcomputers with disk drives. We provide a 90-
day warrant>^ against defects and free telephone support.
Our latest releases ccmie in easy- to- preview,
easy- to-read hardcover bt^oks, which also provide per-
manent disk storage. Visit your local software retailer or
write for t)ur free catalog. DesignWire, Inc., Department
MC, 185 Berry Street, San Francisco, CA. 94107
^^^<1
The iVOTABLE PHANTOM
De/ignUlofe
CtimmtHlDri.' M i> a tradimjrk of Cummuilorc KlvcunnicN Li J. IBM
PC Jind IBM t'Cjr iirc rt'tiiMcru'd trjJfmaTk> oi Inicrnationul
Busiiu-sii Mamhini-s, Inc. Apple is ii rctriMrri-d traJL-m.<rk i«f
Appk' ConipiitLT, IiK, Alnri i> a ir.idt'miirk of Alar I, Iiii;.
Somt: titifs mav not bt avaihiMi- U^t Atari compiuirs-
c Dv>innWarLs inc. 198^
EDITOR'S NOTE
WHERE ARE WE GOING?
Twice a year the computer industry
meets as part of the Consumer Elec-
tronics Show (CES). It's one of the
things that family computing devotes
minimal space to, primarily because
so many of the products unveiled at
the show turn out to be merely test
balloons that never reach the pro-
duction line. We try, instead, to con-
centrate on your real options and to
report on such shows only in terms
of major trends or big news.
Well, the 1985 Winter CES is now
behind us, and there are several
things worth noting that could affect
the future nature of computing. New
computers announced by both Atari
and Commodore, and promised for
spring, are described in New Hard-
ware, page 8 1 . In peripherals, low-
cost color printers got lots of atten-
tion and are the subject of this
month's Buyer's Guide (page 43),
We got the Japanese view of the
computer market from several in-
dustry giants, including Sony. They
hold that in today's technology-laden
household, filled with a VCR, laser-
discs, complete sound system, and
an extensive playing library, the
computer is the final, ultimate com-
ponent — the controller of a totally hi-
tech environment. That's the way
the Japanese see a dramatic in-
crease in computer ownership.
Several genres of software were in
evidence at a number of booths. In
games there were a lot more adven-
tures combining text and graphics.
We also saw a number of new pro-
duclivity packages for the home,
some of which are reviewed in this
issue. In educational software,
there's an even greater emphasis on
developing and reinforcing basic
skills — the focus of this month's cov-
er story, "Skill-Building Software at
Home, " page 39.
A panel I chaired on new direc-
tions in software for the home em-
phasized the recent proliferation of
how-to packages. It's been interest-
ing to note the evolution of comput-
er use and software. When personal
computers first came out, the hack-
ers, including the inventors of the
machines, understood that the com-
puter was a tool that could be used
for Just about anything. And they
programmed their own computers to
extend into all aspects of their lives.
The hobbyists who followed also un-
derstood what computers could do
and chased after obscure programs
to assist them^ — the plastic-bagged,
home-grown software created in
basements and garages.
Now there's us, just regular, not
especially technical-minded folks by
the thousands who are beginning to
discover the power of the machines
we often use on a very limited basis.
Innovative new programs are appear-
ing that promise to put the comput-
er to work in ever-expanding aspects
of our lives, ranging from diet and
exercise to child-rearing. Judgment
is not yet in on the value and quality
of these programs. And we still don't
know if we creatures of habit will
welcome technology as a helpmate in
our efforts to accomplish major per-
sonal goals. We'll be reviewing these
new programs and evaluating their
ability to deliver on their promises.
Overall, there's movement. More
powerful computers. Variety. Higher
quality products at lower cost. A
growing number of companies are at
last producing software designed
specifically for the home consumer —
programs of great practical use that
are easy to understand. We'll do our
best to keep you moving, too.
CLAUDIA COHL
EDITOR-IN-CHIEF
SCHOLASTIC IKC. CORPORATIt
Minirict* H. Robinson. Itninder, 189FJ-1982
PRESJOKrOT. CHJKF EXKCUI iVTv OFFICE E^, AND CHAIRMAN OF THE BOARD: Richard RobUv.'JU]!
VICE-CHAIRMAN OF THE BOARD EMKRITUS: Jijck K. Lipperl
MATIOMAL ADVISORY COUMCILt Dr. Sidney R Marland. Jr.. chairman, former superintendem of schools and
U.S. Commissioner of Education • Dr. Oregon- Anri|^, president. Educational Testing Sen-ice • Elaine Banks, past
president. National Association of Elementary- School Principals • Michael J. Giterra. executive director, secondary-
schools. Nalional Catholic Educational Association • Ur, Ula Jane May. mathemades consultant, Winnetka. Illinois',
puhllc schools ♦ Dr. Wilson Riles, former superintendent of public Instruction, State Department of Education
California • Dr. Richard Ruopp. president. Bank Street College of Education. Nevi- York. New York • Patsy R. Scales"
library- and media specialist. Greenville (South Carolina) Middle School • Elaine Sictnkemever. president The
National PTA
EJVMILY '
COMPUTING
730 Broadway. New York. NY 10003
1212) 505-3580
Ei3iTOK'iN-CHiEF: Claudla Cohl
DESIGN niHKCTOH; Vinceni CccJ
eOlTORIAI.
SENIOR EiiiTQR: Laura Bernstein
FEATURES EDITORr Nick SulHvan
MWAGiNG h:DrTOR; JuHC Ro/ifoznica
REVIEWS EiiiTOR; Johii D. Wallace Jr.
coF'Y AND RESEAHCH CHIEF- Roxanc Farmanfnrmalan
con' AND RESEARCH ASSISTA.VT: Lfncla WlllJams
i'HOTO soFT\\'ARK cooRDiNATOH; Suzctte Harv'ey
ADMiNisTRATivi: ( ooHDiNATOR; Barbara Schulli:
ADMiNisTRATtvE ASsisTAivT: Minerva Diaz
coNTRiiim-LNG EDiTOiLS: Jeftrev Balrstow. Betsy Byrne,
James Delson. Peter Favaro Ph.D.. Charles H.
Gajeway. Sarah Korium. Tony Morris. Mlndy
Pantlel, Becky Petersen, Robin Raskin
K i-owER AssiMAm s; David Langendoen.
Damon Osgood. Alex Shakar
NiW VENrURES
EDFTOH; Anne Krueger
ART
DESIGN AssocLMEr James C. Montalbano
DESIGN A.SSISTANTS: Dcbblc Kdger,
Doreen Maddox. BUI Powers. Susan Taylor
TECHmCAl,
TECHNICAL DIRECTOR: Lancc Paavola
TECHNICAL KDiTOR: John Jalnschlgg
ASSOCIATE TECHNICAL EorTOR- Joey Latimer
COm^KIBUTING TECHNIC/\L EDHORS StCVen CM.
Chen. Joe Gel man
TECHMCAL ASSISTANTS' Maurcen Bruno. Donald
Chin, Shaun Codner. Susan Easum, Gary Lee,
Kwong Lee. Ken Meyer, Roland Thomas
PUBLISHING
PUBLISHSR: Shirrcl Rhoades
BUSINESS MANAGER: Stcven Abromowltz
rRODUcmoN manager: David J. Lange
HusiNESs^rRODUCTiQN cooKDiNATOH: Virginia Ferrara
CIRCULATION DIRECTOR: Decdc Dickson
CIRCULATJON MANAGER: Joho SqulrCS
CIRCULATION STAFF: RoblH Andrews,
Maria CHresi, Patricia Neal
ASSISTANT TO THE I'UHLISHER: LlZ Monaghao
ADVCRTISIHG SALES OPFICES
ASSOr:ATI nillLISHKRAnVKKllSlNG
Glenn Gray (212) 505-3585
MARKKTING CONSULTANT;
Michael H. Tchong (212) 505-3586
ASSO<::i/m: ah^-ertising director
AND \:>RTHE.AST MANAGElR:
Steve Rosrnfield (212) 505-3567
MIJ>WEST MANAGER:
Bruce Gardner (212) 505-3588
SOirrHEAST AND NEW ENGLAND REl'KESENTATIVE;
Louis Cona (212) 505-3628
WESTER^J MA.VAGER; Dcborah Currier
12011 San Vicente Blvd., Suite 302
Los Angeles. CA 90049
{213) 471-3455
sour HV. K ST RE f'R ES E >frAT r\' E :
Brenda Faucheux (213) 471-3455
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Catherine Barrese (212) 505-3585
NATIONAL SALES ASSLSTANT:
Anne Eagle (212) 505-3630
TELEMARKETING DIRECTOR
Susan M. Helair (212) 505*3620
TELENUHKE TING REPRESENTATIVES:
Marianne EUisch (212) 505-3615
Carol Grazlano (212) 505-3629
TELE\LA.RKETING SALES ASSISTANT:
Megan Van Peebles (212) 505-3636
NEED SUBSCRIPTION ASSISTANCE?
Please send change of address lo FAMILY
COMPUTING, P.O. Box 2511. Boulder. CO
80302. For other pi obtems, call (800) 525-0643
and please have a copy of vour canceled check
and mailing label handy.
6 FAMILY COMPUTING
BEFORE YOU BUY
A PRINTER,1AKE THIS
SIMPLE EYE TEST.
this is from i$, lea.diri9
computer Printer.
This is fr-om the new GE TXP-1000.
LETTER-QUALITY PRINTING^ GREAT-LOOKING GRAPHICS.
As you can sea the General
Electric Printer is easy on the eyes. In
fact you'll have to look high and low
to find a printer that gives you better
quality printing and clearer graphics
for the money It has two speeds
and uppercase and lowercase char-
acters. It prints US. scientific and
international characters in three
widths, too And if II give you some of
the sharpest and most-detaiied
graphics you Ve ever seen.
Watch. It's fast, flexible and quiet.
It's easy to see the versatility in the
GE Printer. Youll get high-quaiity print-
outs at two speeds on virtually any
paper And if s quiet too. So if s a silent
partner for any computer.
See, it's compatible witti
Commodore, Apple, IBM, Atari:
The GE Printer is f uliy compatible
with most home computer systems.
So it's easy to live with.
A full line of peripiierals worth
morethanaglanca
Whether it's a GE Modem with
direct or acoustic operation, a GE
Computer Monitor/TV with resolu-
tion that offers superior text and
graphics or even the GE
Program Recordenif II be one
of the best connections
'Atari IBM, Commodore orKi Apple are registered trademark of Atari, Ina Intemotiorxal Susir^ess Machines Cof pocotion
Comnnodofe Electfonlcs Ltd., and Apple Computer, Inc
your home computer ever made.
Look, a full two-year warranty
and toll-free number.
GE gives you a two-year warranty
on Its printer. and should you hove
any questions. you can always coll
the GE Answer Center,™ 1-800-626-
2000 toll-free and get help right
away And all our peripherals ore
backed by General Electrlc's relia-
bility and service. The GE Computer
Printer. A beautiful sight
We bring good things to life.
LETTERS
WHICH APPLE?
1 would like to compliment you on
the quality of your magazine. I own
a Macintosh computer and depend
on your software reviews to keep up
with any new programs. I have a
question and a request, though.
What do you mean by Apple when
you list the computers a particular
program runs on? Does it run on
the Mac? The He? the II? Would you
consider including a Microsoft BA-
SIC version in your program sec-
tion? After all, MS-BASIC is the
most commonly used version of the
language. gabe scii/\FiXE!N
West Chester. Pennsylvania
EDITOR'S NOTE: The pwgrams we
publish under the Apple heading
arc written in Applesoft BASIC, and
will run on the Apple 11 (with Apple-
soft BASIC in RAM or on a language
card), 11 plus, i/e, and lie. They will
not run on the Macintosh without
some modijication.
We will not be including a Micro-
soft BASIC version in our program-
ming section because although
many machines have Microsoft BA-
SIC in common, differences still ex-
ist between them. However, you
will be happy to know that with a
little ingenuity, you can modify
most of the text-only programs we
publish for TRS-80 Models III and
4 (and in some cases, the IBM PC)
to run on your Mac under its ver-
sion of Microsoft BASIC,
A BIT OF PLEASURE
I just picked up a copy of family com-
puting on the newsstand and was de-
lighted to find the little programs in
BASIC that I can use with my TRS-
80 Model III. Hopefully, you will con-
tinue with this feature, and if I find
that you are. I am a potential sub-
scriber. D.A. CROSSLEY
Brownsville, Texas
EDITORS NOTE: We plan to continue
publishing programs for the TRS-80
Model HI.
A PRACTICAL SUGGESTION
As a subscriber to your magazine, I
would like to make some sugges-
tions. Please make sure that you of-
fer sufficient reviews on software » in
particular, nongame software and
software that the small businessman
or individual can use. I am referring
to low-priced packages of easy-to-
manage programs in accounting, tax
preparation, etc., and word process-
Citation Software Inc.
1901 Logan Ave.
Winnipeg. Manitoba
Canada R2R 0H6
Phone: (204) 632-0559
Computerland
30985 Santana St.
Hayward. CA 94544
Phone: (415)487-5000
CPR
EQ Box 431
Brantford, Ontario
Canada N3T 2J0
Phone:(519)756-7191
Eastern Software Dist., Inc.
3904 Hickory Ave
Baltimore, MD 21211
Phone: (800) 638-7563
First Software
1721 Ballard Way
Lawrence, MA 01843
Phone: (617) 689-0077
Frantek Software Dist., Inc.
1685 Russell Rd.. Unit 7
Ottawa, Ontario
Canada, KIG ONI
Phone: (613) 5237272
Where
to Buy
Weeldy
Reader
Family
Softwaxel
m
Contact
these major
distributors
for the
computer store
nearest you.
Ingram Boolt Company
347 Reedwcod Dr.
Nashville, TN 37217
Phone:(615)361-5000
Micro D
2801 So. Yale St.
Santa Ana. CA 92704
Phone:(714)641-0205
Softkat
16130 Stagg St.
Van Nuys. C4 91406
Phone: (818) 781-5280
Softsel
546 North Oak St.
Inglewood.CA 90302
Phone:(213)412-1700
Software Dist. Services
2128 Elmwood Ave.
Buffalo, NY 14207
Phone: (716) 874-1874
Warehouse I
90 Shavraiut Rd.
Canton. MA 02021
Phone (617) 821-1280
OiJMSIO
8 FAMILY COMPUTING
Q. Howdoyouspdllearimigfun?
A. S-T-tC-K-Y-B-E-A-R!
Discover spelling and typing fun for everyone!
Stickybear Typing
Typing fun for all ages
The freshest, friendliest typing instruction program on the
nnarket Big, bold graphics make it easy for the whole f am
ily to learn or improve typing skills.
Use the 3 super activity games to sharpen skills so neces-
sary for typewriter and computer keyboard mastery. Pro-
gram provides multiple levels of difficulty, allows you to
track progress and store results on disk
Stickybear Typing comes with Sticky ,
bear poster, stickers, binder and I \/
user's guide. Only $39.95.
Look for our software in finer computer
stores everywhere. Or call toll-free
800-852-5000, Dept.AM-31.
Stickybear Spellgrabber
spelling and word fun for ages 6 to 9
Keep Stickybear" hopping and jumping in 3 delightful
spelling activities. Use the more than 3,500 words specially
selected by Week(y Reader. Or use your own word lists for
even more fun!
The more words spelled right, the more points scored. And
game levels can be adjusted to match each player's skill.
Spellgrabber comes with these extras:
V Stickybear poster, stickers, binder
^ \ and user's guide. Only $39.95
Weekly Reader
Family Software
A division of
Xerox Education Publications
Middletown,CT 05457
LETTERS
ing. Useful applications are more im-
portant to the majority of your read-
ers.
FRED L. JANSSEN
Columbus, Georgia
A NEW LIFE
Your August 1984 issue changed my
life. I. like Jane linger (Home Busi-
ness, page 20) have multiple sclero-
sis. I was reading your magazine at
9:30 p.m. and wasn't able to call
anyone.
By the afternoon the next day, I
was on the phone with the New Jer-
sey Division of Vocational Rehabili-
tation. My counselor, Ed Green, bent
over backwards to move things along
since it was already the end of Au-
gust and the class started the first
week of October. Jeanne Connell of
the rehab center set up my testing
and interviews quickly. 1 wanted this
program so badly and everyone in-
volved knew that and worked harder
to make it happen.
It's now the eighth week of school,
and BASIC programming and Lotus
are coming to an end. Next week, we
start COBOL. Thanks to your won-
derful article, I found out about the
center in Philadelphia and am now a
part of it. I can't thank you enough
for writing articles of this caliber. 1
look forward to seeing a follow-up ar-
ticle on the Handicapped Training
Center. carol rosovvski
Deptford, New Jersey
EDITOR'S NOTE: Congratulations! It
sounds like your hard work and en-
thusiasm have paid ojf. We're glad
you found the article so beneJiciaL
We hope that others did too. We
are planning another more exten-
sive feature on how the disabled
can beneJltJYom computers. Watch
Jar it this summer.
CORRECTIOHS
In Di^xember's Games column.
Gulf Strike, the strategy game,
was erroneously attributed to Stra-
tegic Simulations. Avalon Hill is
the manufacturer of the game. Ap-
ple and Commodore 64 versions
are under development.
The software chart accompanying
January's cover story, "Putting
Your Finances In Order/' failed to
mention that Scarborough Sys-
tem's Your Personal Net Worth has
checkbook and budgeting features
as well as financial planning ca-
pabilities. The correct price for the
Apple version is $79.95. not
S99.95.
Scaihorough software - at your
wmputersoflwam deder
or these leading retailers.
Sears
Target Stores
Software City
Toys W Us
Montgomery Ward
Caldor
Warehouse Entertainment
Fedco
Federated Department
Stores
Team Bectronics
Stokes Brothers
10 FAMILY COMPLTTtNG
©1985 Scarborough Systems. Inc., 55 South Broadway. Tarrytown, New York 10591
1-800-882-8222 (In NY 1-914-332-4545)
ook About You.
Parents,
There's nothing else
like Build a Book About
Yaul You and your child
can create two person-
'alized storybooks, all
about your child, neigh-
borhood, friends, family,
pets. And it's a great
gift, too.
Build a Book About
You includes every-
thing you need to print
out two stories on full-
color pages and bind
^ them in durable covers
just like real illustrated
children's books. But
there are four stories
on every disk. So with
additional supplies,
now available at your
store, you can use your
disk to build more
books. Reuse the disk
over and over!
This software works
on all popular printers
and the program is so
simple even kids can
use it to build their own
booksl Books about
themselves; sure to
strengthen reading
skills because kids will
want to read them
again and again.
Build a Book About
You is a project you and
your child can work on
together, one your
whole family will enjoy.
Kids,
Here's how easy and
fun it is:
1 . Take out the disk
and put it in your
computer.
2. The computer asks
you some easy ques-
tions. How old are you?
Where do you live?
What's your best
friend's name? You can
answer those, right?
Mom and Dad might
want to help you type
the answers.
3. Then take the
pages of the storybook
— have you got them?
Ask Mom or Dad to
help you load them in
the printer.
4« Press the button
and watch your book
print out. Wow! There's
your name! This book
is about you!
Available for:
Apple 11 + /lle/llc
IBM PC/XT/ PCjr
Commodore 64/128
and all popular printers.
cc; Qrti ith RrnaHwau Tarrvtnwn. NY 10591 ^^ ^
55 South Broadway, Tarrytown, NY 10591
BEHIND THE SCREENS
PEOPLE, NEWS, AND TRENDS
EEDITED BY JUNE ROGOZNICA
The New Computer
Generation
Qulncy Hall of Nashville^ Tennessee,
is a computer whiz kid. of sorts.
He uses his Commodore 64 and
TI-99/4A to brush up on his algebra,
to devise financial programs for his
church, and to word-process letters.
But, he isn't as young as most of the
new-age hackers; Hall is 71 years old.
Hall belongs to a growing group of
computer users-— the over-65 set.
This often-overlooked market in-
cludes approximately 250,000 per-
sonal-computer owners, according to
a recent study by Future Computing,
a market-research firm. Many retir-
ees have turned to computers as a
new leisure-time activity or a way to
"relate" to younger family members,
but most have found computing an
all-consuming lifestyle.
In Nashville, Hall has found dozens
of retirees who share his new pas-
sion — many of them are his students.
Hall teaches a computer-literacy class
through the community's Senior
Neighbor Outreach program. At $6
an hour, the classes fill quickly with
students anywhere from age 45 to 91.
Hall's enthusiasm for the new medi-
um spreads to his students. In fact*
several class members joined Hall in
starting a club named Comp-U-Virus.
for people who "crave ' hands-on com-
puter experience.
Clubs such as Comp-U- Virus are
no rarity. In Boynton Beach, Florida,
owners of the I Like Computers store
hold meetings for senior citizens in-
terested in computers. Store owners
Charlotte and Peter Dirk, realizing
that some 70 percent of their custom-
ers were retirees, organized a club
(named ROBOTS) so people could
meet twice monthly to listen to guest
speakers, ask questions, and show
off their new-found skills.
The meetings usually attract 10 to
30 people, from age 59 to mid-80. Al-
though members own a variety of
computer models for a wide range of
uses, they share common ground in
the "feeling of I'm going to keep up
with the modern thing,' '* explains
Charlotte Dirk. "The main thing they
have in common is they like to use
computers, and show others how
they use them. *' — linda williams
Man vs* Machine
If you were given funds to increase
your office's productivity, would you
purchase a personal computer or add
a staff member? Well, if you took the
humanitarian approach. you*d prob-
ably be in the minority.
According to a recent national sur-
vey of 701 professional office work-
ers, if given $10,000. 65 percent said
they would purchase a computer,
software, or a word processor: only
13 percent said they w^ould use the
money to add staff. The survey was
sponsored by Honeywell Technalysis
for the company's Office Management
Systems Division. II was conducted
by Public Attitudes in New York.
Those sun^eyed included managers
and professionals in categories such
as design and analysis, finance, legal,
marketing, personnel, purchasing,
and operations management. All of
the office workers held jobs involving
the compilation and evaluation of in-
formation or data, and most of them
already had word processors and
computers available for their use.
Why is office automation becoming
increasingly popular with office
workers? The proof, it seems, is in
the productivity. "They say they can
do more work of higher quality in a
shorter amount of time than they
could without these tools, ' according
to Eugene Manno, group vice presi-
dent of Honeywell's Small Computer
and Office Systems Group.
Rent a ROM
You're visiting the Windy City next
week for the annual Moose Head's
Convention. As secretary for the Lin-
coln. Nebraska, chapter you need to
produce a report the morning you
return home, Since the convention's
in Chicago, it's no problem. You can
rent a microcomputer workspace
and get the job done before you
board your return flight home.
The workspaces, called EasyKeys,
are located in four strategic Chicago
locations, including the downtown
Hyatt Regency Hotel. For a mere S8
an hour^probably cheaper than the
leasing fee for an IBM Selectric— you
can use a 3Toot x 4-foot semipri-
vate cubicle, and an IBM PC comput-
er. Up to two dozen pieces of soft-
ware are provided, ranging from
word-processing programs to spread-
sheets, and yes, even a few computer
games. If you'd like to send business
reports back to the office, or com-
municate with your family, rent a
modem for a Sl-an-hour surcharge.
While businesspeople represent
the largest number of EasyKeys cus-
tomers (70 percent), quite a few oth-
ers also are making use of the work
spaces. Thirty percent of the
customers use the computers for
personal or home tasks, and 10 per-
cent are students from nearby col-
leges. "We felt that there should be
somewhere someone could go with-
out salespeople hovering over them,
or a place for people who don't have
access to a computer when they
need it,'^ explains Howard J. Weiner,
29, president of the company.
Judging by the numbers, the gen-
eral public seems to like the concept.
EasyKeys has been attracting about
250 customers a month since its
first workspace opened in April
1984. and 70 percent of those users
are repeat customers.
Weiner has big plans for EasyKeys.
He's working on a franchise arrange-
ment, and hopes to have at least a
half dozen more centers in other cit-
ies by the middle of this year. Easy-
Keys soon may be the next-best
thing to McDonalds, or quite literal-
ly, the best thing next door to
McDonalds. M
12 FAMILY COMPUTING
YOU'LL AGREL
For Business or Home, the Advanced Technology
Tandy 1000 is Clearly Superior."
Whatever your needs, the
new Tandy 1000 is the per-
sonal computer for you. Un-
like others, Tandy 1000
comes with multi-function
DeskMate"' software when
you buy it. But that's just
the beginning.
Choose from Popular
Business Packages
Use your Tandy 1000 per-
sonal computer with top-name
programs like Lotus 1-2-3, the
number one seller on every
software list! Or choose
Finance Manager to gain a
better understanding of your
finances. Many other pack-
ages are available to help you
stay ahead of the game.
The One Computer
for the Whole Family
Tandy 1000 is a great learn-
ing tool for kids, too. Inexpen-
sive educational programs like
Facemaker help children be-
come comfortable with com-
puters by playing fun, games.
Plus, you and your kids
both will enjoy action games
like One-On-One basketball,
strategy games like King's
Quest and many others.
Tandy 1000 . . .
Clearly Superior.
Software selection, easy
user expansion and superb
graphics make Tandy 1000
the best $2000 computer you
can buy —for only $ 1 1 99 * .
Avaiiable at over T200
Radio Shack Computer Centers and at
participating Radio Shack stores and dealers
Radio /haeK
COMPUTER CENTERS
A DfVIStON OF TANDY CORPORATION
'Monilnr and second drive saTd separalely. Phce& apply at
ftadia Shack Computer Ccfllers and nartjcipating stores and
deafeis. Lotus 1-2-3/TM Ulus Deveiopment Corp. FacemaKer/
TH Spmnalter. One-On^OneATM Electramc Arts. King's Quest/TM
Sierra Oo-Une. m.
^^^H
^^^
VHHlP
■
tts-eisrsu.
ANDYj
fwr.
'mi^
Engineered for ExceUence
The Tandy lOOQ represents the state
of the art In tecliaology, outstanding
quality and price br«akthrott£fa.
HOME/MONEY MANAGEMENT
GETTING A JUMP ON NEXT YEAR'S TAXES
Plan a Powerful Electronic Tax System
to Serve You Year- Round
BY CHARLES GAJEWAY
The neighbors are in a cold sweat,
H&R Block is working triple shifts,
and so is Duracell, turning out bat-
teries for millions of overheated calcu-
lators. But if you've kept up with
FAMILY COMPUTING ovcr the past couple
of months^ April 15 is no big deal.
Your home computer and trusty
spreadsheet {or calc program, as it's
also known} have helped you prepare
a neat and accurate return this year.
The Schedule A worksheet in the
February issue and last month's
1040 worksheet will handle much of
the tax preparation for many people.
Those with more sophisticated
needs can use the techniques from
those examples to create electronic
versions of all the tax forms they
need, combining them into a power-
ful personal tax- preparation system.
But just because you've finished
your tax return early doesn't mean
it s time to put your disk away until
next year. Take a hint from the big
corporations, which keep their tax
departments busy all year: Use your
tax system to keep your finances up
to date and to make daily or monthly
financial decisions.
A NEW TAX TOOL
Your spreadsheet is the perfect
tool for decision-making. It won't
make decisions for you, but it w/ill
provide you with options that you
hope will lead to more informed deci-
sions. With its number-crunching
abilities, the spreadsheet allows you
to play "What-if games, testing the
impact of a decision on your tax bill.
For example, consider the Individ-
ual Retirement Account option.
Should you start an IRA or put your
money into a certificate of deposit
CHARLES GAJEWAY is Q Contributing editor
Jot famely coMPLrriNG, He wrote "Fine-
Tuning Your Tax Preparations," last
month's Home/Money Management
article.
r-^ ^t^
with higher rates but no tax breaks?
Or how about tax-exempt bonds
with lower interest rates vs. a certifi-
cate of deposit? Of course, your deci-
sions will not be based on numbers
alone. There will be other variables
to consider. For instance, are you
looking for liquidity in your invest-
ments? Are you planning any major
purchases within the next few
years? Unfortunately, your spread-
sheet can't answer these questions.
Nor can it predict whether the infla-
tion rate will go up, or interest rates
will drop. But with your personal tax
system in place, It will be easy to as*
sess how any one of these situations
will affect your taxes.
Using your year-to-date informa-
tion or last year's tax return, esti-
mate your income and deductions
for the current year. Then add rele-
vant information (usually interest
expense) about the decision you are
making, and look at the impact It
will have on your tax bill. If you de-
cide to take out a loan, for example,
the tax-sheltering effect of your in-
terest payments may make it possi-
ble for you to afford something that
might otherwise be outside your
reach on a straight cash-payment
basis. Conversely, added income
from an investment or business op-
portunity might create additional
taxes that make the deal unattrac-
tive.
All of us make major personal fi-
nance decisions every year that af-
fect our bottom line on April 15.
Whether you're buying a house or a
car, taking out a home improvement
or education loan, making invest-
ments, or starting or expanding a
business, it's crucial to weigh the ef-
fect of your decisions before you im-
plement them. Your computer, as
we've already discovered, can help.
But before you can put your comput-
er to work for you, you've got to get
organized.
GET ORGANIIZED
The first step, if you haven't done
it already, is to complete your tax
system by setting up electronic ver-
sions of all the forms you normally
use in tax preparation. You can use
14 FAMILY COMPUTING
Show us the face of Max the Master Robot
And you may win your own talking robot
Team up with a friend to defeat Max and his robot raiders in Bannercatch.
Only a hanciHil of people have ever seen the faee of the robot leader M;lx. Defeat iMcix and his demon
roboLs and you'll join this elite group. And you and your
reanimate can win two w^ilking, talking robots you can
program yourself
You'll battle M:\x and his robot marauders in a field
bigger than miy you Ve ever seen. Your team must invade
robot territory mid grab tlieir flag before they take )^ours.
But be careflii; Milx has devised a fiendish strateg\^ against
you. And, of course, you can't expect mcro^ from robots.
To make thitigs even tougher, Max has taken a vow not
to reveal his face until you conquer all his robots. Including
Zweli the Invisible.
You'll need to learn binar)^ numbers, map reading and,
above iill, how to work with your teammate if you want to
win. But even if you go down to defeat, you may win two tickets to your favorite k)cal sports event.
See the package for contest details.
You can pick up Bannercatch where vou buy software. Or write to Scholastic Inc., Dept. EW,
^ 730 Broadway, New York, NY 10003-
But please remember, only a handful of people have
^gone face-to-face against Max and survived.
^$ Scholastic
The Most Trusted Name in Learning
\vaikibieJor Apple. Atari, Commodore ami IHM.
HOME/MONEY
MANAGEMENT
the sample spreadsheets set up in
the February and March issues as
guides. As a rule, you should set up
your worksheet so that data appears
In groups on the screen. Each form
should consist of a number of
groups running horizontally across
the spreadsheet, with the final com-
putations placed in the column at
the far right. This will ensure that
all summaries are computed correct-
ly with the most recent information.
Each form starts below the previous
one to conserve memory and ease
modifications. When youVe finished
setting up your personal tax system,
be sure to test it. And once you're
satisfied with its accuracy, save it
and make a backup copy.
Next, make a list of financial tasks
that would be helpful to automate.
lt*s not necessary, or even desirable,
to create a spreadsheet for every cal-
culation. For example, if you have no
problem keeping your checkbook up
to date and balanced, then there is
no point computerizing it. Doing so
would take more time and effort
than using a pencil and calculator.
However, if you frequently use sever-
al bank accounts, it may save you
time to keep track of the movement
of your funds and the prevailing in-
terest rates with a set of electronic
banking spreadsheets.
The key in using your computer
to keep track of your finances is to
use it consistently all year long. For
example, update your log of tax-
deductible expenses once or twice a
month. It should take an hour or
less to complete this task, and it will
go a long way toward eliminating
that confusing shoe-boxful of re-
ceipts and cryptic notes. If you are
self-employed or incur a lot of busi-
ness-related expenses, you might
even want to consider using a sim-
ple data-base program to help man-
age your records of income and ex-
penses more flexibly than with a
straight spreadsheet.
Using a personal computer and
spreadsheet, you tend to look more
often and more critically at your fi-
nances. You tend to weigh your deci-
sions more carefully, to be more
aware of your financial standing on
a daily basis, and to have a better
handle on your monetary limits.
Making one good deal, or avoiding a
bad one, can easily pay back the cost
of your computer system. So, take a
tip from the big companies: Once
you get organized, stay organized.
Work on your finances as you go,
and leave the shoe boxes for shoes. iS
Timeworks
Offers
Software
Customers
More
Than
Software
Getting the most from any productivity software often takes
more than disks and nnanuals. With Timeworks you get
immediate answers! At the other end of the toll-free hotline,
you'll find Timeworks' full-time Customer Technical Support
Team. Free of charge to all registered users this team of
experts can help you use each Timeworks program to its
fullest potential.
For the name and location ofttie Timeworks dealer
nearest you, call this toll-free number: 1-800-323-9755.
16 FAMILY COMPUTING
If it takes you more than
30 seconds to read this ad,
you need Eveiyn Wood.
The Evelyn Wood Dynamic Readery"
Now, the worid's most renowned
master brings the techniques of
Dynamic Reading to your computer.
Learning to read faster isn't good enough. With
the Evelyn Wood Dynamio Reader, you'll learn
to read three to ten times fasler-but with
better comprehension and retention.
OnlyTimeworks brings this highly
successful reading program into your
computer It will guide you like a gifted teacher through the
drills and exercises at your own comfortable pace, automatically
record your progress, and let you graphically review your results
on colorful bar charts.
Reading Dynamics
is not a skimming or
"key word" association
technique. It is a totally
different reading concept
that registers every word,
every idea, every shade
of meaning in the written material. You will use more of your mental
capacity and learn to concentrate. Your mind won't wander while
you read.
Reading dynamicalty is more enjoyable than reading the old
way Complete thought patterns and ideas emerge from the written
material in a smoothly moving
picture. Instead of perceiving
individual bits and pieces of
information and putting them
together as best you can,
you will see total concepts.
Reading dynamically is like
living in the material.
The Evelyn Wood Dynamic
Reader provides you with the
exercises and tools you need to
help you increase your reading
comprehension and speed. Your own personal computer helps you
develop your skills at your own pace.
You learn the essential techniques of Dynamic Reading in your
own home*-at any time convenient for you. You can repeat exercises
as often as you wish to assure that you maintain optimal reading
efficiency Each program contains 50 Skill-Builder exercises, 20 read-
ing exercises and 40 quizzes.
OnlyTimeworks offers the Evelyn Wood Dynamic Reader Now
at your favorite dealer. Or contact Timeworks, Inc., 405 Lake Cook
Road, Deerfield, IL 60015. Phone: 312-948-9200.
Available for Commodore 64* IBMf Appl^* Atari*
Timeworks Programs:
m Data Manager 2 Word Writer Swiftax
■ Money Manager m Electronic Checkbook
a Business System Series ■ Dungeons of
Algebra Dragons ■ Spellbound ■ Cave of the
Word Wizard ■ Computer Education Kits
II
;:£;t9S4 Reading Dynamics, fnc. and Timeworks. Inc All rtghts reserved, 'Rcg*slered trademarks of
Commodore ConHputer Systems, International Business Mactunes Corp . Apple Computer. Inc.. Alan, Inc.
HomePak
Available From:
Toys R Us
GEMCO
Service Merchandise
Crazy Eddie
The Federated Group
Babbages, Inc.
Software City
Electronics Boutique
^ BATTERIES W^ INCLUDED
TM
V "^— >r
30 Mural St.
Richmond Hill, Ontario
L4B 1B5 Canada "7""^ Energized Software Company!'
Teiex: 06-218290
416-881-9816
A WORD PROCESSING PROGRAM I
AN INFORMATION MANAGEMENT PROGRAM I
A TELECOMMUNICATIONS PROGRAM I
ALL THREE PROGRAMS, ON ONE DISKETTE!, FOR ONLY $49.95 *!
''Quite simply the best! The highest rating possible. . . the package should be part of every
(computer) library/'— analog computing
''Russ Wetmore has done an EXCELLENT job! The program is flexible^ powerful and
very easy to use. $49.95 buys a heck of a lot of program!'— review by ahthuh leyenbehger
''Performances^ • • ic (Excellent) Value:* • • ir (Excellent)
This three-in-one package is a bargain . . . one of the finest values on the market. "
- FAMILY COMPUTING
HOMETEXT word processor.
HOMEFIND INFORMATION MANAGER.
HOMETERM telecommunications
Together they are HomePak: the three most
important and most useful home computer applica-
tions in one integrated system — on one diskette!
The reviewers are unanimous: any one of
these programs alone is well worth the price.
So youVe getting three times the computing power,
with this exceptionally easy to use package:
• all commands in simple English; no complex
computer jargon^ no obscure instructions
•all key commands are immediately available on
the screen menu; additional commands can be
called up for the more experienced user
•to help you, system status is displayed right
on the screen
And it's easy to use the three programs together. For
example^ in the ''Merge" mode, you can take data
stored in HOMEFIND and print letters and labels
using HOMETEXT. Or, use HOMETEXT to write
reports based on information you've called up '^
via HOMETERM.
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TELECOMPUnNG
TIPS ON AAAKING A COMPUTER CALL
BY JOE GELMAN
Imagine a robot that can do every-
thing — except hear and speak. At-
taching a modem to your computer
is much like adding a pair of eyes
and ears to a robot. By allowing you
to connect your computer to the
phone lines and make calls to other
computers, a modem turns your
computer into a much more sensi-
tive and sociable machine.
Last month's cover story, "The
Great Computer-Phone Link," out-
lined the necessary ingredients for
successful telecomputing. In short.
you need a modem and communica-
tions software — ^and don't forget the
phone! -Here's a quick guide to put-
ting these elements together, with a
few tips on how to make the system
setup work better for you.
Before you use a modem, the FCC
{Federal Communications Commis-
sion) requires you to supply your lo-
cal phone company with the FCC
registration number and ringer
equivalence number— information
that is usually found on the under-
side of the modem. Also, FCC rules
forbid using a modem on a party
line or pay phone <
Now, let's get going and make that
first phone call.
THE HOOKUP
The style of modem you use (exter-
nal or internal) affects the type of
hookup. The easiest modem to in-
JOE Gi^LMAN is a Contributing technical
editor for family computing. He wrote "The
Great Computer-Phone Link" in the
March issue, and the Buyer's Guide in
this issue.
ft-BAUD RATE
B-DUPLEX
c-dath bits
d-stgp bits
E-PARITY
f-dihl mode
g-speaker
limllrw!^
stall is the self-contained, plug-in
type. These modems are available for
computers with internal card slots
(ADAM, Apple, IBM) or those with
special built-in ports (Atari, Commo-
dore, Timex, TRS-80 Color Comput-
er). The beauty of these modems is
that you can just plug them in.
External modems connect to a
computer through a serial interface
of some kind. The modem connects
to the interface via a connecting ca-
ble. The right cable is key! Your best
bet is to obtain the proper cable at
the same time you purchase the mo-
dem, making sure it's wired specifi-
cally for your computer. Anchor
Automation sells cables that connect
its modems to every popular com-
puter; Apple sells "accessory kits' to
connect its modems to computers.
Most modems don't come with a ca-
ble, but the store where you buy one
should be able to provide you with a
cable that works.
If you have an external modem
and your computer doesn't already
have a serial interface, you may have
to buy a serial card. Make sure you
plug it into the proper slot inside
your computer. The manual should
mention which slot to use.
There are usually small DIP
switches on serial cards. These can
be sei ON or OFF (up or down) to
control certain functions of the card.
such as "printing" or "communica-
tions ' Read through the manual be-
fore installing the card, to determine
what settings you'll be using. The
DIP switches are easier to get at be-
fore the card's plugged in.
THE PHONE LINK
Once you Ve connected the modem
to the computer, you're ready to
hook into the phone system. If you
live in a household with an old-fash-
ioned "hard-wired" telephone con-
nector, it's belter to switch than
fight. All direct-connect modems —
and almost all modems today are di-
rect-connect— require the newer
"modular," or plug-in style connec-
tors. Unless you've purchased an
acoustic-coupled modem, the kind
with cups thai the phone handset
fits into, you'll need to upgrade.
Fortunately, you can buy an inex-
pensive adapter box at Radio Shack
(the Modular JackAViring Block, for
$4), or any store that carries phone
supplies. Alternatively, inquire about
your local phone company's upgrade
policy. They may convert a hard-
wired line to a modular line for a
nominal charge.
Another handy item is a "duplex
jack." which virtually turns one
phone jack into two, or, alternative-
ly, can "add" an extra jack to your
modem. This is useful if you want to
keep both your phone and your mo-
dem connected to outside phone
lines at the same time. With only
one line available, you'd have to un-
plug the line from your phone and
plug it into your modem to make a
'computer" call, then reverse the
process to make a "voice" call. The
duplex jack is available at Radio
Shack and other phone-supply
stores.
Note: If you're installing a separate
telephone line for the modem, and
&
n^
n
EUEN
W
3-TERRIHfiL HOOE
!5-HAY*ES MODE
CTRL-A TO RETURN TO MENU
ENTER NUMBER = 444-128«
Left: iioHware butit into the Xoom Modem/llc [loom Telephonies) lets you choose modem settings easily by selecting a letter or number. Right; Apple
Auest If software (lor Apple He ond Ik) lets you store oHen^diaied phone numbers. JWake your choice (Chinese food?), hit finURN, and the modem
autoitioticolly will dial the number.
AFft£ ACCESS IJDli E
^- Hair. Ifenu
Mr, «?riu 1
i
Dial i Service f
1 OiiittseFNd
.^,^,„^ : ,y -T-T-
'> TPCVTt?tt
-'-^taHlBdlK'-
L luiStluSS
^H
L CMptfServe 1286
^v^
^^^1
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20 FAMILY COMPUTING
All Airlines DepartFromThisTerminal.
Presenting Travelshopper
, . , new from CompuServe
and TWA.
Now you can save time and money
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With Travelshopper, you can scan
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gains and order tickets.,. on your own
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You also receive automatic member-
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program. And you can build bonus points
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Besides Travelshopper, CompuServe
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oriented on-line services.
The Official Airline Guide
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airlines worldwide plus over 500,000
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Pan Am*s Travel Guide contains
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And TravelVision^ provides complete
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Let your travel plans really take off.
Use Travelshopper and lots» lots more
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To buy a CompuServe Starter Kit, see
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TELECOMPUTING
PICK OF THE MONTH
The Netweaver's Sourcebook-
A C'uide to Micro Networking
and Communications
By Dean Gengle
Addison-Wesley, S14.95
Computers, telecommunications,
networks, the Information Age —
keeping up with all these new devel-
opments and the jargon surround-
ing them is practically a full-time
job. Dean Gengle has done a lot of
the work for you.
Gengle addresses the reader as a
potential "netweaver"— or creator of
a network — and presents all kinds of
information that such a person
might want. The book's a combina-
tion of philosophy, sociology, psy-
chology, and plain talk about mo-
dems and micros.
This soup-to-nuts approach covers
many topics: goal-setting, privacy,
telephone systems, the home-to-of-
fice connection. They're all clearly la-
beled, so the reader can pick and
choose. If you use a modem with any
frequency, you'll learn something
from this book.
the modem has autodial capability
(meaning the phone number can be
dialed from the computer keyboard),
you won't need a duplex jack.
If you subscribe to the "call wait-
ing" service, be aware that incoming
calls will interfere with the modem
and may break your connection with
the computer at the other end. This
can be ver>^ annoying if you're in the
middle of an "electronic" chat, or
have finally gotten through to that
BBS that's always busy. Solutions?
Have "call waiting" disconnected; get
a separate phone line for your com-
puter; or buy one of the new and
veT}f expensive modems, which over-
ride the "call waiting ' signals,
MAKING A CALL
Once the hardware is in place, it's
time to boot your communications
software. We'll assume you Ve read
the manual that came with the soft-
ware (always a good idea!) and un-
derstand the basic operating proce-
dure. Make sure you know how to
adjust the baud rate, duplex, and
parity settings — you may want to
change them in the middle of a call.
If these values are set incorrectly,
you'll have trouble communicating.
It pays to find out what settings the
computer you Ye calling expects be-
fore placing the call.
Preliminary testing of your modem
is easier if it's "intelligent" (Hayes
Smartmodem and compatibles), be-
cause it can talk back to you. Typing
AT (the "attention" command) will
cause the modem to respond ok. If
you can get that much to happen,
there's a good chance your hookup
is correct. Testing "plain vanilla"
modems that can't talk back re-
quires calling another system. And,
of course, the true acid test for any
modem is to call up another system
with a modem attached — and actual-
ly communicate.
If you have a friend to call, great.
If not, check magazine listings or
ask a users' group for local BBS
(bulletin board system) phone num-
bers to call.
Even if you have 1200-baud capa-
bility, it s a good idea to test the mo-
dem at 300-baud. The lower speed is
more reliable (it's less sensitive to
noise on the phone line), and most
BBSs still run at only 300 baud.
Calling a ffriendi Set your com-
munications program to half-duplex
(so you can see your own typing). If
the program allows you to adjust
parity, set it to none. Your friend
should use these same settings on
the other end. If you make the call,
you're the "originator" and your
friend is the "answerer." Many mo-
dems automatically select the proper
mode (ORIGINATE or an5V\^r). If yours
doesn't, you manually select the ap-
propriate setting. Actually, all that
matters is that each modem be set
differently, regardless of who origi-
nates the call.
Calling a commercial system;
The main difference between calling
a friend and calling a commercial
network such as CompuServe or The
Source is the duplex setting. Be-
cause commercial systems will
"echo " the characters you type back
to you, you'll see a doubling of the
characters on the screen (e.g.
HHEELLPP) if you're set to half-duplex.
Set your program to full-duplex be-
fore calling a eommereial system.
Wlien calling some BBSs you'll need
to set your computer to full-duplex.
as well. Others operate on half-du-
plex.
When making a call from your
computer — either dialing on the key-
board or on the phone — you can tell
you've reached another computer
when you hear a high-pitched tone.
Autodial modems automatically will
connect when they hear this tone;
on manual modems, you'll have to
flick the switch from "voice" to
"data," or to "originate."
CALL-MAKING
CHECKLIST
1. Connect the modem to the com-
puter.
2. Plug in the modem's power sup-
ply or battery (if needed).
3. Autodial modems: Connect the
phone line to the modem. Manual-
dial: Connect modem and phone to
outside- line.
4. Set the modem to "originate" (if
needed).
5. Boot your communications soft-
ware.
6. Check the settings. To call a bul-
letin board or commercial network,
try: 300 baud, full-duplex, no parity.
To call a friend, tr>^: 300 baud, half-
duplex, no parity.
7. Dial the number you wish to
reach, cither from the computer key-
board (for autodial modems) or from
the phone.
8* If you have a manual-dial mo-
dem, wait for the high-pitched tone,
then switch from "voice" to "data,"
or to "originate."
9* Complete the connection. In
most cases, pressing ENTER once or
twice, or pushing CONTROL-C, will
accomplish this.
lO, If calling a BBS, follow instruc-
tions for log-on (entering ID, pass-
word, etc.). If connected to an indi-
vidual, just start typing (hello, can
YOU READ ME?) and wait for a re-
sponse. Good luek[
Once you've connected to a distant
computer a few times, it's easy as
pie. But the first few times you
might encounter problems. If one
thing's out of place, the modem will
not work correctly. Just slow down,
follow our "Call-Making Checklist."
and start over. In an upcoming is-
sue, we'll run a guide to trouble-
shooting, giving solutions to com-
mon problems. «j
ELECTRONIC EDITION
FA.MILY COMPUTING has Started an
"electronic edition" on CompuServe,
Here, you may readjast-breaking news
and reviews, post messages for the
editors and other users, attend live
conferences, and generally participate
in the creation of a new electronic
magazine. Type go fam at any
CompuServe prompt to check it out!
You can also leave messages
(e-mail) for family computing on The
Source (account No. TI5483},
To operate these electronic services,
FAMJLY computing; uses modems supplied
by Hayes Microcomputer Products. Inc,
22 FAMILY COMPUTING
Compose music, even
if you cant read a nota
With the Bank Street
MusicWriter by Glen Clancy
you compose by connputef:
It's so sinnple, people who
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All you do is match the
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But don't be fooled by the
simplicity It's not a toy It's a
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In fact, MusicWriter has
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It has repeats, endings and
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tones, store 75 staffs, and play
up to 4 voices.
But even if you don't know
what all that means, it won't
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if you can hum a tune, you
can write a tune.
.Mtr -'tii'i' a.'^z Cc'Tirr'.cdore' M rascape. inc., 2m D^^idee Rcsa K
For more information, call 1-800-221-9884. In Illinois, 1-800-942-7315.
You can find Crossword Magic and other Mindscape products at these fine stores:
Afabama
Hytek Corporation
2312 Memorial Parkway
Huntsville. AL 35fl01
[205) 534-9835
Arkansas
Arkansoft
224 South Spruce
Harrison, AR 72601
(501) 741-7759
California
Home Computing Center
Tanfofan Park Shopping Ctr.
^115
San Bruno. CA 94066
(415) 588-1201
Home Computing Center
296 Bay Fair Mail
San Leandro, CA 94578
(415) 278-8881
Software First
926 Andersen Orive
San Rafael. CA 94901
(415) 459-1475
Software First
1211~A N. Dutton Ave.
Santa Rosa. CA 95401
Computer Products Center
321 Street
Vlarysville, CA 95901
(916} 743-6905
The Software Mart
2900 Standiford Avenue. Ste.
Modesto, CA 95350
(209) 522-0800
Software Emporium
\^ Oakridge Mall
San Jose. CA
(403) 224-2175
Software Emporium
1800 So. Basoom Ave.
Campbell, CA 95008
(408) 377-9311
Software Emporium
4500 Ei Camino Real
lOS Altos, CA 94022
The Right Byte
596 Fremont Street
Monterey, CA 93940
(408) 373-6850
Stan With Software
468 Manzaniia Ave. #6
Ohico, CA 95926
(916} 834-2698
Delaware
Software Kingdom
512 N. Oupont Hwy.
Dover, OE 19901
(302) 738^6613
Florida
Games 'N' Gadgets
Countryside Malt
2601 U.S. 19 H mz
Clearwater, FL 33575
(813) 796-9852
Games N" Gadgets
Regency Square
9501 Arlington Exp.
Jacksonville. FL 32211
(904) 725-9813
Games *N' Gadgets
Governors Square
1500 Apalache Pkwy.
Tallahassee, FL 32301
(904) 656-9998
Mr. Software
101 Hollywood Fashion
Hollywood, FL 33023
(305) 961-3922
Software City
2646 U.W. 19 North
Clearwater, FL 33575
(813) 799-4115
Games 'N' Gadgets
Orange Park Mall
1910 WeliS Road
Orange Park. FL 32073
(904) 269-9820
Georgia
Electronics Boutique
LenoK and Peachtree Roads
Atlanta. GA 30326
(404) 261-9890
Georgia (cont)
Electronics Boutique
Cumberland Mall
Atlanta, GA 30339
(404) 433-9160
Games 'N" Gadgets
Perimeter Mall
4400 Ashford-Dunwoody Rd.
Atlanta. GA 30346
(404) 394-9813
Games N' Gadgets
North Lake Malt
4800 Briarcliff M.
Atlanta, GA 30345
(404) 493-9591
Illinois
Susie Software
874 A E NW Highway
Mt. Prospect. IL 60056
(312) 577-5154
Umon Hall Inc.
3720 E. State St.
Rockford, IL 61108
Union Hall Inc.
6321 N. 2nd St.
Loves Park, IL 61111
Learn A Bit
7325 N. Alpine Road
Loves Park, IL 61111
(615) 282-1111
Family Software Inc.
2103-C Bloomingdale
GlencJale Hts,. IL 60139
3 (312} 351-3730
Softv^alre Centre
1163 E. Ogden/lroquois
Naperville, tL 60540
(312) 355-7515
Software Emporium
1139W. WeUster
Chicago, IL B0614
(312) 525-7830
Computer Outpost
520 Wise Rd.
Schaumtjurg, IL 60193
(312} 980-0411
Krochs & Brentanos
29 S. Wabash
Chicago, IL 60603
(312) 332-7500
Krochs & Brentanos
80 Oakbrook Center
Oak Brook, IL 60521
(312) 111-1111
Software Tree
910 Green Bay Road
Winnetka. IL 60093
(312) 446-1660
Parkway Computers
Highway 1 North
Parts, IL 61944
(217} 465-4763
Software or Systems
2503 Lebanon Road
Belleville. IL 62221
(618} 235*9710
Computer Revolution
1622 4tti Street
Peru. IL 61354
(815) 223-1052
Iowa
Gronet Computers Ltd.
4505 Forest Avenue
Des Moines, iA 50311
(515} 255-0618
Indiana
Computer Statement
2655 S. Main Street
Elkart, IN 46517
(219) 295-0197
Kansas
Software Centre Internattonaf
3732 W. 95th St.
Leawood, Kansas 66206
(913) 341-6711
KentuGky
Lexington Computer Store
2909 Richmond Rd.
Lexington, Kentucky 40509
(&06) 268-1431
Kentucky (cont)
Lexington Computer Store
Nicholasville Rd.
Lexington. Kentucky
(606) 276-4851
Video Visions
Hurstbourn Lane
Louisville. Kentucky
(502) 425-2022
Software Source
3034 Bardstown Rd.
LouisviUe. Kentucky 40205
(502) 456 4486
Louisiana
Software Solutions
7167 Florida Blvd.
Baton Rouge, LA 70806
Maryland
Games 'N' Gadgets
White Marsh Mall
8200 Perry Hall Blvd.
Baltimore. MO 21236
(301) 256-9796
Games 'N* Gadgets
Eastpoint Mall
Eastern Ave & N. Point BIdg
Baltimore, MD 31224
(301) 288-9880
Games 'N' Gadgets
Security Square Mall
6901 Security Blvd.
Baltimore, MO 21207
(301) 944-0800
Electronics Boutique
Golden Ring Mall
6400 Roosville Blvd.
Baltimore, MD 21237
(301] 574-9839
Software & Things
5010 Branchville Rd.
College Park. MD 20740
(301) 645*0568
Games 'N' Gadgets
Columbia Mall
10300 Little Patuxent Pkwy.
Columbia, MD 21044
(3011 992-5545
Massachusetts
Computer Marketplace. Inc.
1777 Matn Street
Tewl'^bury, MA 01876
(617) 851-5317
LCA Video
679 Washington Street
Norv.'ood, MA 02062
(617) 769*8444
Electronics Boutique
Holyoke Mall at Ingleside
Whiting Farms Road
Holyoke, MA 01040
(413) 533-8281
Afllchlgan
Software House
650 Maple Hill Drive
Kalamazoo, Ml 490O5
Commodore Connection
1013 N. Johnson
Bay City, Ml 48706
(517) 892-8115
Haney's Computer Center
15270 Gratiot
Detroit, Ml 48205
(313) 839-1850
Missouri
Software To Go
7601 Forsythe
Clayton. MO 63105
Brandsmart Computers
211 W. Gregory
Kansas City, MO 64114
Computer Wise
1339 Caulkskill Road
Harvester. MO 63303
(314) 441-3655
The Software Place
12345 Olive Blvd.
Creve Coeur. MO 63141
(314)878-7114
Data-Byte
8801 Forest Avenue
St. Louis. MO 53132
Missouri (cont)
Softv/are City
13928 Noland Court
Independence, MO 64055
(816} 46M260
New Jersey
Video Dynamics
16 W. Ridgewood
Ridgewood, NJ 07450
Games 'W Gadgets
Willowbrook Mall
Wayne. NJ 07470
(201) 785-8710
Electmnics Boutique
Woodbrrdge Center
Woodbridge. NJ 07095
(201) 636-9566
Electronics Boutique
Rockaway Town Square
Route 80 & Mt. Hope Ave.
Rockaway, NJ 07866
(201) 366-1636
Games *N' Gsdgets
Buriington Center
2501 Buriington Mt. Holly Rd.
(Route 54}
Burlington, NJ 08016
(609) 387-9818
Games 'N" Gadgets
Livingston Mall
112 Eisenhower Pkwy
Livingston. NJ 07039
(201) 533-9561
Games 'N' Gadgets
Echelon Mall
Sommerdale Rd.
Voohrhees. NJ 08043
(609) 772-5657
MicroAge
E-66 Route 4
Paramus, NJ 07652
(201) 843-5678
New York
Computer Emporium
37 North Street
Middletown, NY 10940
(914} 3434880
Computer Emporium
453 Route 211 East
Middletown, NY 10940
(914) 343-4880
Computer Emporium
356 Windson Hwy.
Vailsgate. NY 12584
(914) 562-3131
A P Computer Product
214 A E. Main St.
Patchogue. NY 11772
(516) 654-8811
Leigh's Computers
212 E. 85th St,
New York, NY 10028
(212) 879-6257
The Computer Center
31 E. 3tst St.
New York, NY 10016
(212) 889-8130
The Computer Center
33 W. 57th St,
New York. NY 10016
(212) 307-1900
The Computer Center
480 Lexington Ave,
New Yor^. NY 10016
(212) 697-0200
Games 'W Gadgets
Roosevelt Reid Mai!
Garden City, NY 11530
(516) 746-9771
Games 'N' Gadgets
Walt Whitman Mali
Huntington Station. NY 11746
(516) 351-9752
Games *N' Gadgets
Nanuet Mall
Route 59 & 287
Nanuet, NY 10954
(914) 623-1723
North Carolina
Games 'N' Gadgets
Crabtree Valley Mall
4325 Glenwood Ave,
Raleigh. NC 27612
(919) 781-9902
Ohio
RPM Computer Center
60 East Main
Alliance, Ohio 44601
{216} 821-1297
All Swallens Dept. Stores
Cincinnati. Ohio
Call (513) 527-6771
Micro Wave Magic
Fair Oaks Plaza
Rt.4
Fairfield, Ohio
(513} 874-6560
Micro Center
Lane Avenue Mall
Columbus, Ohio 43221
(216) 481-8041
Strictly Software
Granville, C]hio
(614) 587-2936
Today's Computers
Dublin Rd,
Columbus. Ohio 43221
Cincinnati Computer Store
11711 Princeton Road
Cincinnati, Ohio 45246
(513) 671-6440
Fairborn Home Computer
101 N. Broad
Fairborn. Ohio 45324
(513) 879-7402
Electronic Connexion
424 E. Stroop Rd,
Kettering, Ohio 45429
(513} 294^0222
Games 'N' Gadgets
Randall ParK Mai!
North Randall, OH 44128
(216) 475-9140
Games 'N* Gadgets
Woodville Mall
3725 Williston Rd.
Nofthwood, Ohio 43619
(419) 698-9513
Pennsylvania
Television Parts
518 Fifth Avenue
New Brighton. PA
(412) 846-3000
Electronics Boutique #525
The Plaza at King of Prissta
King of Pmssia, PA 194i36
(215} 337-2898
Electrohics Boutique
Oxford Valley Mall
Route 1
Langhome, PA 19047
(215} 757-7997
Electronics Boutique
Lehigh Valley Mall
MacArthur Rd.
Whitehall. PA 18052
(215} 264-3122
Electronics Boutique
Exton Square Mall
Rtes 100 & 30
Exton, PA 19341
(215) 363-9797
Games "N' Gadgets
Granite Run Mall
1067 W. Baltimore Pike
Media, PA 19063
(215) 566-9817
Games 'N' Gadgets
Park City
203 Pari( City Center
Lancaster, PA 17601
(717) 299-9137
C.P. 3
109 Big Spring Avenue
Newville, PA 17241
(717) 263-7176
Pennsylvania (cont)
Games 'N' Gadgets
Century III
3075 Clairton Road
West Mifflin, PA 15123
(412) 655-9888
Games "N" Gadgets
The Gallery at Market East
8th & Market Streets
Phila, PA 19107
(215} 922-9038
Games 'N' Gadgets
Court at King of Prussia
341 Goddard Blvd.
King of Prussia. PA 19406
(215) 768-9914
Tennessee
Software First
3763 Nolensville Rd.
Nashville. TN 37211
Stewart Software
4645 Poplar Avenue
Memphis. TN 38117
(901) 767-8914
Games 'N' Gadgets
4471 Mall of Memphis
Memphis, TN 38118
(901) 363-9987
Texas
The Computer Experience
127 S, Bridge
San Antonio, Texas 78216
City Software
409 B, North Robinson Drive
Waco, Texas 76706
Colonel Video
1430 FM 1960 West
Houston, n 77090
(713) 444-1694
The Floppy Wizard
217 Memorial Mall
Houston. TX 77024
(713) 461-8660
Utah
Stokes Brothers
All locations
Virginia
Games 'N' Gadgets
Coliseum Mall
1800 W, Mercury Blvd,
Hampton. VA 23666
(804) 827^9872
Games "N' Garlgets
Pembroke Mall
4584 Virginia Beach Blvd.
Virginia Beach. VA 23462
(804) 497-9966
Games 'N' Gadgets
Lynnhaven Mall
701 Lynnhaven Pkwy.
Virginia Beach. VA 23452
(804) 463-5755
Washington
Computer Mart
2700 NE Andersen Rd. A-2
Vancouver, WA 98661
Nybbles & Bytes
4020 S. Steele St.
Suite 105
Tacoma, WA 98409
West Virginia
Computers Plus
2077 Charieston Town Center
Charieston. West Virginia
25389
Wisconsin
Crimson Computers
8524 W, Libson Avenue
Milwaukee. Wl 53222
(414) 464-8690
Software Center Internationa!
2229 S. lOBth St,
West Allis. Wl 53227
(414) 545-5727
AU fofmats noi nectssAfiy avaiUbte ai
Only one program
lets you create your own
crossword, instead of
fiQing in someone elsek
Crossword Magic is just like tlie crossword
puzzles you see in the newspaper It has the
same crossword format. And the same cross-
word clues.
Yet, it's totally unique. (After all, does it make
sense to spend $49.99 for something you get in
your newspaper for a few cents?)
Here's the twist.
Crossword Magic lets you create your own
puzzles from scratch. Not only is this fun, but it's
also educational. You can use it to test
yourself and others on any subject.
For example, will they remember that
a "protozoan with pseudopodia" is an
amoeba?
Now f/7aft worth $49.99
Crossword Magic from Mindscape 1
Mndscape. fnc. 3444 Dundee Road. Northbrook. IL 50062. For more mformatton, call 1-800-221 9884 h lijinos I- 800-942-7315 Price listed is manufacturer's suggested retail prca
You can find The Perfect Score and other Mindscape products at these fine stores:
Nationwide
Sears -
Most larger stores
Montgomery Wards -
Most farger stores
Arkansas
Afkansoft
234 South Spruce
Harrison. AR 72601
(501) 741-7759
California
The Federated Gfoup
All locations
Fedco
Alf loeatJons
Home Computtng Center
Tanforan Park Shopping Ctr.
^115
San Bruno, CA 94066
(415) 588-1201
Home Computing Center
296 Bay fair Mai!
San Leandro, CA 94578
:415) 278-8881
Software First
926 Andersen Drive
San Rafael. CA 94901
{415)459-1475
Software First
1211-A N. Dutton Ave.
Santa Rosa. CA 95401
Computer Products Center
321 Street
MarysvillB, CA 95901
•916) 743-6905
The Software Mart
?900 Standiford Avenue, Ste.
Modesto. CA 95350
(209) 522-0800
Software Emporium
105 Oakridge Mail
San Jose, CA
(408) 224-2175
Software Emporium
1800 So, Basoom Ave,
Campbell CA 95008
1408)377*9311
The Right Byte
596 Fremont Street
l^lonterey, CA 93940
(408) 373-6850
Stan With Software
468 Manzanlia Ave. ^
Chico. CA 95926
i916) 894-2698
Software Emporium
4500 El Camino Real
Los Altos. CA 94022
(415) 941-8758
Delaware
Software Kin adorn
512 W. Oupont Hwy.
Dover. DE 19901
(302) 736-6613
Florida
(james 'N' Gadgets
Countryside Mall
2601 U,S, 19 N #202
Clearwater. FL 33575
(813) 796-9852
Games 'W Gadgets
Regency Square
9501 Ariington Exp.
Jacksonville, FL 32211
(904) 725-9813
Games 'N' Gadgets
Governors Square
1500 Apalactie Pkwy,
Tallahassee, FL 32301
(904) 656-9998
Games Tl Gadgets
Orange Park Mail
1910 Wells Road
Orange Park. FL 32073
(904) 269-9820
Georgia
Electronics Boutique
Lenox and Peachtree Roads
Atlanta, GA 30326
(404) 261-9890
Electronics Boutique
Ctimberland Mall
Atlanta, GA 30339
(404) 433-9160
Games 'N" Gadgets
Perimeter Mall
4400 Ashford-Dunwoody Rd.
Atlanta. GA 30346
(404) 394-9813
Games N' Gadgets
North Lake Mall
4800 Briarciiff Rd,
Atlanta. 6A 30345
(404J 493-9591
IKInois
Susie Software
874 A E NW Highway
Mt. Prospect. IL 60056
(312) 577-5154
Union Hall Inc.
3720 E. State St.
Rockford, fL 61108
Union HafI Inc.
6321 M. 2nd St,
Loves Park, IL 61111
Learn A Bit
7325 N. Alpine Road
Loves Park, IL 61111
(815) 282-1111
Family Software Inc.
2t03-C Bioomingdaie
Glendale Hts,. IL 60139
3 (312) 351-3730
Programs Unlimited
100-40 E. Roosevelt
Villa Park, IL 60181
(312) 941-3899
Software City
2304 E. Rand Rd.
Arlington Hts., IL 600O4
(312) 259-4260
Softwaire Centre
1163 E, Ogden/iroquois
Naperviiie, IL 60540
(312) 355-7515
Software or Systems
2503 Lebanon Road
Seileviile. IL 62221
(618) 235-9710
Computer Revolution
1622 4th Street
Peru. IL 61354
(815) 223-1052
Kappels Computer Store
125 E. Main
Belleville, [L 62220
(618) 277-2354
Softv/are Tree
910 Green Ba/ Rd.
Winnetka, IL 60093
(312) 446>1660
Iowa
Gronet Computers Ltd.
4505 Forest Avenue
Des Moines. I A 50311
(515) 255-0618
Indiana
Computer Statement
2655 S. Main Street
Eikart, IN 46517
(219) 295-0197
Kansas
Software Centre International
3732 W. 95th St.
Leawood, Kansas 66206
(913) 341-6711
Kentucky
Lexington Computer Store
2909 Rictimond Rd.
Lexington, Kentucky 40509
(606) 268-1431
Kentucky (cont)
Lexington Computer Store
Nicholasville Rd,
Lexington, Kentucky
(6061 276-4851
Video Visions
Hurstbourn Lane
Louisville, Kentucky
(502) 425-2022
Software Source
3034 8ardstown Rd.
Louisville. Kentucky 40205
. (502) 456*4486
Louisiana
Software Solutions
7167 Flonda Blvd.
Baton Rouge, LA 70806
Maryland
Games 'N' Gadgets
White Marsh Mall
8200 Perry Hail Blvd.
Baltimore, MD 21236
(301) 256-9796
Games 'N" Gadgets
Eastpoint Mall
Eastern Ave & N. Point SIdg
Baltimore. MD 21224
(301) 288-9880
Games 'N' Gadgets
Security Square Mall
6901 Security Blvd.
Baltimore, MD 21207
(301) 944-0800
Electronics Boutique
Golden Ring Mall
6400 Roosville Blvd.
Baltimore, MD 21237
(301) 574-9839
Games 'N' Gadgets
Columbia Mai!
10300 Little Patuxent Pkwy,
Columl]ia, MD 21044
(301) 992-5545
Massachusetts
LCA Video
679 Washington Street
fJorwood, MA 02062
(617) 769-8444
Electronics Boutique
Hoiyoke Mall at Ingleside
Whiting Farms Road
Hofyoke. MA 01040
(413) 533-8281
Computer Marketplace, inc.
1777 Main Street
Tewkst)ury. MA 01876
(617) 851-5317
Micfiigan
Software House
650 Maple Hill Drive
Kalamazoo, Ml 49005
Commodore Connection
1013 N. Johnson
Bay City. Ml 48706
(517) 892-8115
Haney's Computer Center
15270 Gratiot
Detroit, Ml 48205
(313) 839-1850
Homkraft Inc.
4070 Sunset Shores
Rt. 1
Maple City, Ml 49664
(616) 334-3849
Softv/are Carousel
4270 Plainfleld NE
Grand Rapids, Ml 49505
(616) 361-1381
Marshalls Computer
5411 Marsh Road
Haslett, Ml 48840
(517) 349-4671
Missouri
Software To Go
7601 Forsythe
Clayton. MO 63105
Missouri (com)
Brandsmart Computers
211 W. Gregory
Kansas City. MO 64114
Data-Byte
8801 Forest Avenue
St, Louis. MO 63132
Computer Wise
1339 Caulkskdl Road
Harvester. MO 63303
(314) 441-3655
The Software Place
12345 Olive Blvd.
Creve Coeur. MO 63141
(314) 878-7114
New Jersey
Video Dynamics
16 W. Ridgewood
Ridgewood, NJ 07450
Games 'f^' Gadgets
Willowbrook Mall
Wayne, NJ 07470
(201) 785-8710
Electronics Boutique
Woodbridge Center
Woodbridge. NJ 07095
(201) 636-9566
Electronics Boutique
Rockaway Town Square
Route 80 & Mt. Hope Ave.
Rockaway. NJ 07&66
(201) 366-1636
MicroAge
E-66 Route 4
Paramus, NJ 07652
(201) 843-5678
Games 'N' Gadgets
Burlington Center
2501 Burlington Mt Holly Rd
(Route 54)
BuNington, NJ 08016
(609) 387-9816
Games 'N" Gadgets
Livingston Mali
112 Eisenhower Pkwy
Livingston, NJ 07039
(201) 533-9561
Games 'N' Gadgets
Echelon Mall
Sommerdale Rd.
Voohrhees, NJ 08043
(609) 772-5657
New York
Computer Emporium
37 North Street
Middletown. NY 10940
(914) 343-4880
Computer Emporium
453 Route 211 East
Middletown. NY 10940
(914) 343-4880
Computer Emporium
356 Windson Hwy.
Vailsgate. NY 12584
(914) 562-3131
Leigh's Computers
212 E. 85th St.
New York. NY 10028
(212) 879-6257
Crazy Eddie
All IS locations
New York
The Computer Center
31 E. 31st St-
New York. NY 10016
(212) 889-8130
The Computer Center
33 W, 57th St.
New York, NY 10016
(212) 307-1900
The Computer Center
480 Lexington Ave.
New York, NY 10O16
(212) 697-0200
Games N' Gadgets
Roosevelt Field Mali
Garden City. NY 11530
(516) 746-9771
New York (cont) Pennsylvania (cont)
Games 'N' Gadgets Electronics Boutique
Walt Whitman Mall Exton Square Mall
Huntington Station. NY 11746 R^es 100 & 30
(516) 351-9752
Games 'N' Gadgets
Nanuet Mall
Route 59 & 287
Nanuet, NY 10954
(914) 623-1723
North Carolina
Games 'N' Gadgets
Crabtree Valley Mall
4325 Glenwood Ave,
Raleigh. NC 27612
(919) 781-9902
Ohio
Micro Center
Lane Avenue Mall
Columbus. Ohio 43221
(216) 481-8041
Strictly Software
Granville. Ohio
(614) 587-2936
Today's Computers
OutJlin Rd.
Columbus, Ohio 43221
Cincinnati Computer Store
11711 Princeton Road
Cincinnati, Ohio 45246
(513) 671-6440
Fairborn Home Computer
101 N. Broad
Fairborn. Ohio 45324
(513) 879-7402
Electronic Connexion
424 E. Stroop Rd,
Kettering, Ohio 45429
(513) 294-0222
All Swaltens Dept. Stores
Cincinnati. Ohio
Call (513) 527-6771
Micro Wave Magic
Fair Oaks Plaza
Rt.4
Fairfield, Ohio
(513) 874-6560
Games 'N' Gadgets
Randall Park Mall
North Randall, OH 44128
(216) 475-9140
Games 'N' Gadgets
Woodville Mall
3725 Williston Rd.
Northwood. Ohio 43619
(419) 698-9513
RPM Computer Center
60 East Main
Alliance, Ohio 44601
(216) 821-1297
Pennsylvania
Television Parts
518 Fifth Avenue
New Brighton. PA
(412) 846-3000
Games 'N' Gadgets
The Gallery at Market East
8th & Market Streets
Phila, PA 19107
(215) 922-9038
Games 'N' Gadgets
Court at King of Prussia
341 GoddardBlvd.
King of Prussia, PA 19406
(215) 768-9914
Electronics Boutique #525
The Plaza at King of Prussia
King of Prussia, PA 19406
(215) 337-2898
Electronics Boutique
Oxford Valley Mall
Route 1
Langhome, PA 19047
(215) 757-7997
Electronics Boutique
Lehigh Valley Mall
MacArthur Rd.
Whitehall. PA 18052
(215) 264-3122
Exton. PA 19341
(215) 363-9797
Games 'N' Gadgets
Granite Run Mall
1067 W. Baltimore Pike
Media, PA 19063
(215) 566-9817
Games 'N' Gadgets
Park City
203 Park City Center
Lancaster. PA 17601
(717) 299-9137
C.P, 3
109 Big Spring Avenue
Newille, PA 17241
(717) 263-7176
Games 'N' Gadgets
Century III
3075 Clairton Road
West Mifflin, PA 15123
(412) 655-9888
Tennessee
Stewart Software
4646 Poplar Avenue
Memphis. IN 38117
(901) 767-8914
Games 'N' Gadgets
4471 Mall of Memphis
Memphis, TN 38118
(901) 363-9987
Software First
3763 Nolensville Rd.
Nashville, TN 37211
Texas
The Computer Experience
127 S. Bridge
San Antonio, Texas 78216
City Software
409 B. North Robinson Dr.
Waco. Texas 76706
Colonel Video
1430 FM 1960 West
Houston, TX 77090
(713) 444-1694
The Floppy Wizard
217 Memorial Mall
Houston, TX 77024
(713) 461-8660
Virginia
Games "N" Gadgets
Coliseum Mai!
1800 W. Mercury Bh/d.
Hampton, VA 23666
(804) 827-9872
Games 'N' Gadgets
Pembroke Mall
4584 Virginia Beach Blvd.
Virginia Beach. VA 23462
(804) 497-9966
Games N' Gadgets
Lynnhaven Mall
701 Lynnhaven Pkwy.
Virginia Beach, VA 23452
(804) 463-5755
Washington
Computer Mart
2700 NE Andersen Rd. A-2
Vancouver, WA 98661
Nybbles & Bytes
4020 S, Steele St.
Suite 105
Tacoma, WA 98409
West Virginia
Computers Plus
2077 Charleston Town Ctr
Charleston, West VA 25389
Wisconsin
Crimson Computers
8524 W, Libson Avenue
Milwaukee, Wl 53222
(414) 464-8690
jWI forrtiats nol necessanly avajfable at
alt locations.
Choose the SAT
with less
The idea behind choosing a com-
puterized SAT program over a manual
is to save you from piles of paperwork.
But surprisingly two of the best-known
programs come with big, fat manuals
and only 2 or 3 double-sided
disks.
When that much informa
tion is put into the manual,
what's left to put into the
computer?
Why not buy a computer
program that's really a
computer program? Buy The
Perfect Score from Mindscape for
just $69.95.*
It has 6 double-sided disks and a
real skinny manual. It even has print-
out capability and a continuous
on-screen clock, All this makes The
Perfect Score more computerized
than those others.
Now, if this cold logic fails
to convince you, perhaps an
emotional appeal to your
sense of patriotism and social
consciousness will. Your choice
is this. Either you buy their SAT
which kills innocent trees
to make all that paper Or you
buy our SAT with 6 disks and Save
America's Trees.
The Perfect Score, $69.95, from Mindscape^
* Suggested re! ail pf»ce Available for Apple. Commodore 64 andBM The Pfer feci Score Computer Preparation for the SAT c 1984 Muctscapc mc Al nynis reserved
GAMES
AAAKING THE MOST OF COMPUTER GAMES
Supplement Your Game-Playing by Doing a Little
''Homework''
BY JAMES DELSON
An astounding range of computer
games can transport you into histor-
ic scenarios, battle sequences, and
political campaigns. Playing and
testing these games is an around-
the-clock affair at my house. Lately,
our testing's taken on a new dimen-
sion. My game testers and I have
started doing background research
for the historical games we piay.
Learning more about the period and
the subject gives us a better under-
standing of the game and adds im-
measurably to the fun.
BEYOND THE CALL OF DUTY?
Certainly not all games rate "extra-
curricular" work. But an afternoon s
related reading can make a world of
difference w^ith many games, partic-
ularly war games. For some people,
it may seem to be going beyond the
call of duty to study 15th- and 16th-
centur>^ maps in a "historical atlas as
preparation for playing The Seven
Cities of Gold (the Electronic Arts
game that makes you master of a
party of Spanish explorers). But,
gaining insight into the location, na-
ture, and cultural habits of the
tribes you'll encounter can help you
get the most out of the game s his-
torical scenario. Looking through
maps and a good text on the explo*
ration and conquest of the Americas
can be very illuminating.
Why bother? Well, for one thing, it
satisfies our curiosity. We want to
know what else was going on during
the historical era of the game — what
facts and events are being glossed
over, which ones arc being faithftiUy
reproduced. The basic strategies em-
ployed by programmers when writ-
ing games arc based on reality.
When trying to knock the Luftwaffe
out of the skies over London in
Fighter Command by Strategic Sim-
ulations {reviewed in the March
FAMILY COMPUTING), a grasp of German
militar>^ doctrine, as employed dur-
JAMES DELSON. FAMILY COMPUTING S games
critic, is an authority on war games,
both computerizecl and B.C. (before
computers).
ing the real battle of Britain, may
come in handy, and give you a stra-
tegic edge.
THE LONDQii BLITZ
REVISITED
TOien we play- tested Fighter Com-
mand, my living room resembled the
headquarters of the British Air Com-
mand in World War II London. Maps
and charts of actual German and
English airfields, showing the units
involved in the Battle of Britain.
were strewn ever\^vhere.
We borrowed texts and commen-
taries from friends' libraries,
scoured them for descriptions of
what really happened, and found out
how German might was crushed by
British pluck, daring, and radar.
The added research heightened the
experience of playing the game to a
degree we never imagined.
Remember all those World War II
movies, where uniformed men and
women pushed little blocks of wood
(representing enemy and friendly
units) across huge map tables to
keep track of their positions? Well,
computer war-gaming is generally
like that. In Fighter Command.
however, you can also use a map to
follow the progress of the enemy and
note where your squadrons are,
what fighting condition they Ye in,
whether they've been refueled or not,
and how prepared they are for bat-
tle. We drew a separate, enlarged
map for this ]mrpose, and the re-
sults were astounding. The game
really came alive. We found ourselves
shouting at the computer to hurry
and refuel our planes before the Na-
zis got to London again!
GETTYSBUIIG AND D DAY
The idea of researching games
while playing them first occurred to
us while testing Strategic Simula-
tions' Civil War strateg}' game. Road
to Gettyshurg. last year. In that game,
many of the historical commanders
had a full personality programmed
into the game. We decided that a
short study of each officer might
help us make wiser moves more con-
sistent with the character. A little
reading revealed strengths and
weaknesses of both Northern and
Southern officers, and we applied
this knowledge of their idiosyncra-
cies to the game with \'ar)Mng de-
grees of success.
On June 6, 1984, we celebrated
the 40th anniversar>^ of D day by
playing Battle for Normandy (Strate-
gic Simulations), a simulation of the
^'Longest Day"* and the campaign
that followed it. By analyzing the
units that participated, ihe mistakes
they made, and the terrain on which
they fought, we formulated a strate-
gy^ which proved far more successful
than the original invasion plans. To
top the afternoon off, we ran the
W.W.II movies The Longest Day and
A Bridge Too Far on a videotape in
the background.
"Outside study'" doesn't have to be
limited to historical research. Many
of Infocom's text adventures, for in-
stance, are modeled after classic de-
tective fie lion. Deadline fans may
find the great detective novels of
Raymond ChLmdler or Dashiell Ham-
mett worth a read.
28 F/\MILV COMPUTING
OAMES
Spinnaker's new line of textygraph-
ics adventures, the Telarium series,
is authored by an impressive lineup
of writers who Ve left their mark in
the field of science fiction. Michael
Crichton's graphics/text adventure.
Amazon [reviewed in the March is-
sue], is only the most recent effort of
a prolific and talented author whose
works include The Andromeda
Strain and The Terminal Man. Go-
ing to these authors' books won't
necessarily help you solve any puz-
zles. But they wall add to your un-
derstanding of the forces behind a
game's creation.
OUR OWN WORLD.
CHESS CHAMP
We were inMng Datamost's My-
chess 11 for review when one of the
playtesters mentioned that he re-
cently had been puzzled by a game
that ended in a draw in the World
Chess Championship between Kar-
pov and Kasparov. He felt that the
game could have been played out to
victory and proved his point using
the chess program.
Using Mychess^s built-in game set-
up option, the playtester was able to
reproduce the game board at the
time the match was called a draw.
He then continued to play the game
out to the conclusion he'd imagined,
beating the computer. This is a per-
fect example of how^ the computer is
at once a superb recreational and
educational tool. S
HOW TO TAKE AN ACTIVE ROLE
In many games, you won't get very
far unless you use your smarts.
That's a given with ones such as
Monty Plays Scrabble (Epyx. Ritam)
and Diplomacy (Avalon Hill). But
some games lend themselves to a lit-
tle extra effort. Try to take a more
active role In a game next time you
sit dowm for an afternoon's play.
With some outside work, you'll find
the experience can be enriched and
elevated to another plane altogether.
Here are a few suggestions for some
extra snooping to supplement your
game-playing:
!• When playing the historical sce-
nario of Electronic Arts' Seven Cities
of Gold, instead of playing for trea-
sure, use the game as a discovery
machine. Explore the continents of
North and South America and keep
a "journal"' and maps of your expedi-
tion. Then, compare it to a map of
the known world at the turn of the
16th century (use a historical atlas
from the library and a good text on
the subject) to compare the game's
adventures with those of the real ex-
plorers and conquerors of the era.
2. In Avalon Hill's Diplomacy, set
the computer to all-manual play and
re-enact World War 1 according to a
book from your library. By using the
maps from a W.W.I atlas, you can
show how the Germans almost won,
and explain why so many mistakes
led to such high casualties.
W^en playing the game, use a
brief history of W.W.I to help guide
your tactics and strategy and see
how the computer players react. If
they begin to change their historical
tactics, you can adjust yours as well.
3, The Shattered Alliance (Strategic
Simulations, see review this issue),
features a selection of historical and
fantasy armies. One player can take
on the computer, or two players can
face off using their liordes as they
see fit. But, if you take the time to
read about the tactics of one or more
of the armies included (the forces of
Alexander the Great, Imperial Rome,
the Mongols, etc. . . .), you can uti-
lize your troops far better than if you
just boot up the game and play. The
armies are historically accurate, so
use your local library to make the
game more worthwhile.
4, Many of the best games around
re-create or simulate historical sce-
narios and/or works of literature. Al-
most any simulation or tactical/
strategy game benefits from a few
hours' worth of boning up. Here's a
list of some games and the books
you might track down to enhance
your playing. Some may be out of
print, although a large library proba-
bly will carry them.
For Rails West!, Strategic Simula-
tions' re-creation of the race to lay
down this countr>^*s rail system, re-
fer to Stewart Holb rook's The Story
of American Railroads (Crown,
1981) or The Robber Barons, by
Matthew Josephson (Harcourt,
Brace, and Jovanovich. 1962).
For Broadsides (Strategic Simula-
tions) or Old Ironsides (Weekly
Reader Family Software)* try these:
Alexander Kent's series about the
adventures of sea captain Richard
Bolitho in the Napoleonic Wars
{Sloop oj War [Jove, 1979], A Tradi-
tion oj Victory {Putnam. 19831, etc.)
and the Horatio Hornb lower series
[Mister Horatio Hornblower, and
Captain Horatio Hornblower {Little
Brown, 19391) among others. They'll
help re-create a sense of the period's
mood, what it was like to live on and
steer those immense ships.
Naval Gun, by Ian Hogg and John
Batchelor (Blandford Press, 1978) is
an outstanding reference that in-
cludes color plates and descriptions
of warships through the ages. tJse
this to build authentic ships in
Broadsides, Old Ironsides, or RAM,
(Avalon Hill) the last a simulation of
classical Roman naval campaigns-
For The Road to Gettysburg, Stra-
tegic Simulations' game based on
the pivotal Civil War encounter, we
used The Killer Angels. Michael
Shaara's Pulitzer-Prize winning fic-
tionalized account of the command-
ers, tactics, and strategies involved
in the confrontation at Gettysburg
(McKay. 1974); and the Military His-
tory Si Atlas of the Civil War
(Praeger Publishers), which features
a map-by-map account of 40 battles
in the Civil War. Bruce Catton's ac-
claimed histories are also recom-
mended for an overall feel for the pe-
riod: his Pulitzer-Prize-Winning A
Stillness at Appomattox (Doublcday,
1953), Gettysburg: The Final Fury
(Doubledav, 1974). and Re/lections
on the Civil War {Doubleday, 1981).
Strategic Simulations' President
Elect allows you to create your own
candidates with their own sets of
characteristics. Almost any general
American history book would pro-
vide 3^ou with information to supple-
ment a campaign between say, Abra-
ham Lincoln and Thomas Jefferson.
Theodore White's America in Search
oJ Itself: The Making of the Presi-
dent 1956-1980 (Harper and Row.
1982) furnishes some interesting in-
sights into recent races. Or, tty any
one of the many biographies that
have been written on the presi-
dents — Gore Vidal's Lincoln (Ran-
dom House. 1984), for instance.
Or, refer to your newspaper's edi-
torial pages and accounts of various
political campaigns or personalities.
Often these sources feature material
for you to use in the game.
A general reference that will come
in handy in conjunction with almost
any map-based strategy game is The
Times Atlas of World History, edited
by Geoffrey Barraclough (Hammond
Inc., 1979).
APRIL 1985 29
TAE'S NEW
PRINTERS WORK
20% FASTER.
COST 20% LESS. ARE
100% CERTAIN TO
CHANGE YOUR MIND
ABOUT PRINTERS.
This new dual-mode SG-10 is only $299.
o printer could be more appealing
than one you design yourself.
And, in effect, that's what you've done.
The new "S" series printers from Star
Micronics have been designed not to our spec-
ifications, but to yours. With values that con-
found our accountants but will make great
sense to you.
These printers are faster than ever. More
compatible and reliable. With more added in
and fewer add-ons.
And yet they cost less.
Don't try to figure it out. Just enjoy
NLQIS10F2
Because we've
increased our print-
ing throughput by
20%, you can now
finish 6 pages in the time it
used to take to print 5. And even though we've
upped our speed, we've kept up our quality
In fact, on three of our new models, both
draft and near-letter-quality are standard (no
extra charge). A fourth model, the SB-10, prints
draft and Je tter-guaiity standard (again, not
extra).
So now, with just one printer, you're ready
for data processing and word processing.
That's like owning two printers for the price
of just one.
GET ON LINE BY
JUST PLUGGING IN
In most cases, hooking up is no more
complicated than putting a square peg in a
square hole. But it's a lot more rewarding.
READY FOR
ANY SOFTWARE
The new "S" series
printers make printing
as easy as 1 -2 -3."
Which is just one
example of the many
spreadsheet programs
they're ready for.
The new Stars can work
with word processing programs
like WordStar.® Educational software
like Dl Logo.™ And even the new integrated
formats like Framework^^ and Symphony"
So Star printers match hardware to software
without disk- driving you crazy
They handle many functions faster. They're
more compatible. Less expensive. More reli-
able. And have a full year warranty "S" series
printers have been designed with so many of
your needs in mind, it's as if you'd done it
yourself.
And what a great job you did.
For a free demonstration, visit your local
Star dealer.
SD40 types
draft and NLQ,
' just $449.
The new Star "S" series
printers are fully compatible
with even the most fickle of
personal computers.
And they're especially
friendly with IBM'-PQ Applef
Commodoref and all compatibles
THE POWER BEHfND THE PRINTED WORD®
200 Park Avenue, New York, NY 1016S
Chicago, IL{312) 773-3717* Boston, MA ($17) 329-8560
Irvine, CA (714) 586-8850
Prices shown are manufacturer's suggested retail prices.
COMPUYING
CLINIC
BY JErFREY BAIRSTOW
Cam you recommend a source off
infformation obout VIC-20 multi-
color custom characters?
^'EE CHANG LEE
Yonkers. New York
Yes. The VIC-20 User Guide, written
by John Heilborn and Ran Talbott
(Osborne/McGraw Hill, S15.95). has
a whole section on custom charac-
ters. It's part of the chapter on
graphics. Another book on graphics
for the VIC-20 is Animation, Games
& Sound for the ¥10-20, by Toni
Fabbri (Prentice-Hall; SI 4. 95 in pa-
perback, S29.95 with a disk contain-
ing the programs mentioned in the
book).
Do you know off a club for Com-
modore 64 users?
LANCE BERRY
Arab, Alabama
The biggest Commodore users'
group, or at least the one everyone
calls the biggest, is the Toronto PET
Users Group. The group publishes
the TPUG Magazine for its mem-
bers. The membership fee is $35
U.S. Write or caU: 191 2A Avenue
Road, Suite 1, Toronto, Ontario
M5M 4A1: (416) 782-1861.
To find a group in your area, con-
tact Pete Bacxor, a users' group co-
ordinator at Commodore: 1200 Wil-
son Drive, West Chester, PA 19380:
(213)431^9100.
Where can I oblain sofftware on
reol estate financial-monage-
meeit for the Apple lie?
CAI^L KENEPASKE
Kansas City, Missouri
There are many real estate programs
on ihe market. 1 suggest you investi-
gate the Real Estate Analyzer, from
Howardsoft, which includes income,
property and tax calculations. It
costs $295 for the IBM PC. PCjr, and
PCXT, and S250 for the Apple II se-
ries. The package should be avail-
able either by mail order or at a local
Apple dealer. Howardsoft's address
is: 3008 Girard Ave., La Jolla, CA
92037.
If you have VisiCalc, take a look at
The Power of VisiCalc Real Estate.
by Patricia Hughes and Kaz Ochi
(Prentice-Hall S14.95). It contains
VisiCalc templates for a wide range
of real estate financial analyses. ^>
Davidson Products are available at the foiiowing dealers:
Alabama
Decatur. Computers Plus
Alaska
Fairbanks, Computer Express
Arizona
Ffagstaff, The Computer Room
Phoenix, Resources for the Gifted
Sierra Vista, Eclectic Computers
Yuma, Data IV Computer Store
California
E! Cerrito, Software Solutions
Goleta, Personal Electronics
Huntington Beach, Egghead Software
Lawndale, Egghead Software
Los Altos. EISI
Los Angeies, l-M.E.D.
Modesto, ComputerWare, Inc.
Northridge, The Learning Lab
Pleasanton, Keys for Learning
San Diego. Computerland, Egghead Software
Seal Beach, Tools That Teach
Sun Valley, Comsoft
Torrance, Children's Books and Software
Vallejo, The Cat
Westminster, Computer Wave
Coloratlo
Denver, Colborns School Supplies
Connecticut
Avon, Computer Ease
East Hartford, Computer Ease
Delaware
Wilmington, Micro Products Computer Center
Florida
Boca Raton, Software Software
West Palm Beach, Discount Software of America
Georgia
Atlanta, Software Atlanta
Columbus, Friendly Solutions, Inc.
Roswell, Academic Software
Idaho
Lewiston. B and I Computer Store
Illinois
Napervilie. Softwaire Centre Intl.
Niles, Softwaire Centre IntI,
Winnetka, The Software Tree
Indiana
Greenwood, The Computer Experience
Indianapolis, Film Craft Audio Visuals
Iowa
Cedar Rapids, Cedar Custom Computing
Kansas
Garden City, Team Electronics
Wichita, Learning Arts. Wichita Software
Kentucky
Hopkinsville. Randolph-Hall
Paducah. Computer Source. Inc.
Louisiana
Baton Rouge, The Computer Place
Metarie. Computer Shoppe
Maryland
Baltimore. The Educational Software Co.
Waldorf, Waldorf Computers
Massachusetts
Burlington. Softwaire Centre Intl.
Cambridge, Softwaire Centre IntL
Norwell, Personal Comp. Resources
Peabody, Computers Etc.
Michigan
Ann Arbor, Software City
Clausen, Software Trends
Southfield, Micro Station, Software City
Minnosota
Bloomington. Softwaire Centre Intl.
New Hampshire
Salem. Computer Town
New Jersey
East Brunswick, Software Center
fWahweh, A A Educational Software
New York
Buffalo, l^odern Tech Computer Ctr.
Fairport, Software City
Garden City, Comput Tech Educ. Services
Lindenhurst, Casey Educational Aids
New City, Computer Outlet
New York City. Barnes and Noble
J & R Electronics, Software City
Clean, Blumenthal's
New Mexico
Alamagordo, Computer World
Albuquerque, Computer Circle
Ruidoso, Computerworld
North Carolina
Pineville, Computer-Sooth
Rocky Mountain, Computer Displays
Ohio
Akron, Basic Computer
CoJumbus. The Book Source
Oklahoma
Oklahoma City. Myriad Computer
Muskogee, The Computer Place
Oregon
Beaverton, Egghead Software
Bend, The Learning Store
Grants Pass, Discovery Software Sales
Pennsylvania
eioomsburg. Computer Clinic
Eighty Four. Nobel Software
Elizabethtown, Continental Press
Greens burg, The Program Store
Merion, A+ Software Company
Morrisvjlie, Nationwide
Tennossee
Bristol, Grace Microvisuals
Chattanooga. Strictly Software
Texas
Dallas, Babbage's, Software Towne
Fort Worth. Batbage's
Houston, The Software Place
Lubbock, Computer Training & Software Ctrs.
Mesquiie. Babbage's
Utah
Salt Lake City. Data Magic
Vermont
Barre, Ormsby's Computer Store
Montpelier, Future World, Inc.
Virginia
Danville, Micro/Source 2000
Norfolk, Softwa re Centre International
Springfield . Software Mart
Virginia Beach, Memory Bank
Wisconsin
Madison. The Computer Center
Wauwatosa, Mayfair Computer
West Atlis, Softwaire Centre International
Canada
Altiorta
Edmonton, Edupro Software Ltd.
British Calumbla
Vancouver. Tririty Ventures Corp.
Nova Scotia
Berwick, Annapolis Software Sales
Ontario
Richmond Hilt, Schoolhouse Computing Ltd.
or. in Canada, call
Frantek Software Dist., Inc. 613/523-7272
Beamscope Canada Ltd. 1-800/268-5535.
Davidson,
32 FA.MILY COMPUrmG
Educational Software
That Works:
SpeU It!
Spell.
Spell expertly 1000 of the most misspelled
words. Learn the spelling rules, improve
with a exciting activities, including a
captivating arcade game! Add your own
spelling words,
ages 10 - adult / 2 dtskS: $49.95
Math
Matli Blaster!
Master addition, subtraction, multiplication,
divisjoa fractions, decimals and percentages
- by solving over 600 problems. Learn your
math facts with 4 motivating activities.
Including a fast-action arcade game! Add
your own problems.
ages 6 - 12 / 2 dIskS: S49.95
Word.
Word Attack!
Add 675 new words to your vocabulary -
with precise definitions and sentences
demonstrating usage. Build your skills with
4 fun-filled activities, Including an arcade
game! Add your own words.
ages 8 - adult / 2 dIskS: $49.95
Read.
Speed Reader II
Increase your reading speed and improve
comprehension! Six exercises designed by
reading specialists vastly improve your
reading skills. Chart your own progress with
55 reading selections and comprehension
quizzes. Add your own reading materials.
high school, college & adult / 2 disks.- S69.95
Tlie Davidson
Best Seller Tradition.
For your Apple, IBM or Commodore 64.
Ask your dealer today.
Davidson.
For more information \
In California call:
(800} 556-5141
(213) 373-9473
Davidson & Associates
6069 Groveoak Place #12
Rancho Palos verdes, CA 90274
NE a"
Apple. IBM and Commodore 64 are trademarks respectively of Apple Computers, Inc.. Inlefnational Business Machines Corp., and Commodore Business Machines, Inc.
COMPUTING
CLINIC
When I bought my Commodore
Pfus/4, 1 was told that I could
use any Commodore 64 soft-
ware and peripherals. Now
your Pius/4 preview (November
1984) claims I can't do so. Who
is right?
JOSEPH W. NOLAN
Oregon City, Oregon
Sorrv^ to say so. but we are. The
Commodore Plus/4 will not run C 64
software, except for very simple
BASIC programs that don't use
sound or graphics. Commodore
seems to have admitted this over-
sight was a mistake, as it recently
introduced the Commodore 128,
which can run C 64 software (see
New Hardware Announcements, in
this issue). Right now, there is very
little software for the Plus/4 except
for the four built-in programs.
However, most of the C 64 periph-
erals will work with the Plus/4. This
means you can use the Commodore
disk drive (1541), monitor (1702 J,
joysticks, and printers.
RIEADER INPUT
In the Computing Clinic of the No-
vember 1984 issue, Sarah Jones
asked a question about the use of L
J, K, ... in FOi^ statements. Mr.
Bairs tow's answer was correct and
explicit* but perhaps Sarah wanted
to know not how a variable name
could be chosen — but why I, J. and
K were so commonly used.
Historically, variable names in
FORTRAN (one of the oldest high-
level computer languages) beginning
with I, J, K, ... N were, by default,
integers. Those beginning with the
rest of the alphabet were not re-
stricted to integers. This convention
has affected many programmers'
styles, by influencing them to use
I ... N as variables when an integer
is required, such as for counters in
FOR statements.
The designers of FORTRAN estab-
lished this convention in an attempt
to suit the language to the needs of
the computer users of the day. when
most programming was used to
solve mathematical equations. Math-
ematics has long-established conven-
tions regarding the meaning of vari-
ous symbols, including the use of i,
j, k, 1, m, and n to represent integer
values.
I hope you print this letter so that
Sarah Jones can stop wondering
what is so special about L J, and K.
DAVID J. CAMP
St. Louis, Missouri
Find Narnia
and DawnTreader
WordUfeware
Hnterface" computer
games at the
following locations:
• Waldenbooks nationwide
• Select B. Dalton Bookseller stores in:
Los Angeles, California
Minneapolis, Minnesota
San ni<'^o, ('ulilornia
Cliicaj^o, Illinois
Washiiij^ton, D.C.
• Zondervan Family Bookstores
• Book Stop locations in Texas
• Fine bookstores in yom* area
WORD
LIFEWARE''
34 FAMILY COMPtrriNG
"The Best Pldce
TveEver
BeenV
SoiiK* xwi^ won is
about Ad vriit tires hi
\arniii ^uiih's liom
a satisfircl pL^yen
"I like
catching
(liilTlopiKlsr
"I've played my
share of computer games. But
most are just 'me and my joystick,'
and that can get bormg. I mean, how
long can you just zap and powi* •
These games are different. They really
take you to the land of Narnia. I've read
the books by C.S. Lewis (you get one free with each game), but
these games make it really come alive! • In DawnTreader,
for example, I get to captam a ship through uncharted waters,
navigating aroiuid cyclones and sea serpents. Then I land on
magical islands and chase duff lepuds! Sure, this voyage
is loaded with action. But it's an interface™ game, so I use cards
and dice in subadventures. I even let my sister play with me.
Sometimes. • I've got nothing but nice things to say about
Narnia and DavmTreader. So I recommend you take your
own trip to Narnia— soon. It's the best place I've ever beenJ"
^^arnin and
Daivn T render iire
aviiilahlc iii ('Dinput'cr
spcciahy stones and all
fine lHH>kslorcs, mul
tli(\v'r(M-<)nij)jUible
wUh Apple II S<*rics'^
and Conunodorc G4"
home <'<>nipulers.
^■*^*«™^Jli^u
1 1 yoixr-old son of Bill and Janet Nice,
happy pnrf'ha8ers of Adventures in
Narnia hilcrraeejLjanie.s.
WORD
LIFEWARE'
i
^
trddi Woni riihlisfiinu
Applr n .S('ri('s is a n-iSisii^n'd tiadcinark oTApijIi- ('ornjint^T, liir,
Coinitiodore i>4 is a trademark ot'CotiinKKion' Klcrlrciiiics, Ltd.
Word LifeWiire is a Iradt'itiark of Uont hie.
You can find Screenplay Software at the following fine stores:
ARIZONA
AN Syjitemi Go
5116 L Shci Blvd-
Phoenix, AZ 35028
6C2/482^9729
Micro Computer Brokers
25 J 3 No Sctttrkblc Road
ScottsJiile, AZ 8S*i7
6C2W0-3366
SoftwantJand Corpu
4Cia East Broadvt-av ^201
Pt:Denix, A2 65040
6C2/634-S080
Thumb Butte Compuiers
12C1 Iron Sprinyj Rijad
Pracott. AZ 8630!
602/778-7473
CALIFORNIA
Cmdid Computers
4390 Cuchran
Simi Vallev, C^ 93063
505/522-3824
Coftst CompuicT- Ccnicr
462 East ITtK Street
Cjsta Mesa, CA 92627
7H/646-0537
C'jmputers & Accessories
2:60 S, Bastftm
CimpbelL CA 95CK)8
4C-S/377-S382
Corapmcr Center of Chko
1351 Man^jve Ave,
Ciko, CA 95926
916/89M630
Compute Hand
9855 Tbpanga Can^-on Blvd.
Ciatswonh, CA 9l3li
818/700-2966
CtsmputerUad
3661 Walnut St.
Frimom. C^ 94538
415/974-9311
Compuiertand
14818 Beach Blvd.
U Mirada, CA 90638
714/739-0941
Comp uteri and
366 Gnin^ Ave.
Oikbnd, CA 94610
415/S39-5230
Compute rland
S434 Qti^'AVis
Whit tier. CA 9060,1
213/945-8321
Cjsmk Computer Untimited
7^7 Brea Gm^x^n Rd. Ste 16
Vtalnut. CA 91789
Entne Computer Center
4T38-I Tek-rhone RJ.
Ventura, CA 930O3
805^658-035 >
FMS Computers
3686 Mmn Drive
B^ikcf^fk'ld, CA 93309
8C-5/397-5S64
HT Electronic*
346 Wwt Maude Ave.
Siinnpak, CA 94086
4C8/737'C900
MkmAge Comptiter Store
3686 MinR Drive
Bakersficlj. CA 93309
805/397-5864
Persorta] Support Computer
10431 Santii Monica Blvd.
\V±st L>i Angeles, CA 90025
213.^74-1633
Sharper Imafse
650 Davis
San Franci?ca CA 94U1
415/445-6000
Sof twain; Center
1975 Diamond Blvd.
Gjncnrd, CA 94520
415/674-0222
Scpftwatre Center
2353: El Tom RtJsJ
EI Toro, CA 92630
714/770-0755
Stiftwairc Center
477 Univtriitv .Ave.
P&b Alto. CA 94301
415/327-0520
Software City
!5(XJ Monument BkHJ.-F15
Qincord. CA 94520
415/676-6662
Softvtmt Service Center
Tusrin. CA 926S0
714/544-0299
Sofnvarc World
254 Chester .Ave.
Biiken^field. CA 93301
209/322-3500
The Computer Store
16811 Haviihome Blvd.
LauTidiik. CA 90260
213/214^1501
The Computer Terminal
935 Rivcrsdc Ave. ^10
PiiMi Rijhltji, CA 93446
805/239-3136
The Floppi Disk
9081 E. Stonewrod
Dou-ney. CA 90241
213/862-1888
The Sohvt-are Supermarket
16200 Hfiwthome Blvd.
Livmdak, CA 90260
2l3.'542'3801
The Softw'are Supermarket
11960 W'il.hire Blvd.
Uii Aniiclc-;. CA 9iX?25
213/207-1494
The Software Supertnarkei
15113 Vcmuni Blvd.
Sherman Oaks, C\ 91403
818/783-32)3
COLORADO
Aururb Book Center
955 Lawrence Street
Denver. CO 80204
303-'629'3230
Computer Concepts
2839 S, College Ave, ^
Ft- Collins. CO 30525
Dan Jay Music
10625 E. 47th Av^.
Denver. CO 80259
Software Cent«r
6862 S. L'nivcnity
Littlcuin, CX^
DELAWARE
Software Kingdom
512 N. DuPont Hifibray
Dover, DE 19901
302/736-6613
FLORIDA
Computer Phone Home
9819 Glades
Boca R.ium, H. 33434
Computer Softu'are Center
2150 Qjllier .Ave.
hm Myer*, Fl 33901
8n/939-2l2]
Computerland
2777-6 Uni\Tr5ir>' Blvd.
lackvinvillc, FL 3Z217
904 '7 31-2471
Koby'i Komcr
110 Palatax Place
Pensacdta, FL 32501
904/424-7606
Softw-jire Centrum
2305 Ptince de Leon
Miami, a 35134
305<441'2983
UnKttsity of Florida Bookstore
1614 W. Univt-rMtv Ave,
Gainesville, FL 326C4
904/376-6066
ILLINOIS
Complete Computing
390 E. RtK^w^eft Rd-
Lombard, iL 60I4S
3U/620a?SO8
Computer Outpost
520 Wi« Rnad
Sch,iumlictK, IL 60193
312/930-0411
Computer Plu$
5050 North Cumberland
Chicago, IL 60656
312/452-0066
Computer Tr«e
122 Sitnonds Avenue
DeKalb. IL 60115
8l5.'7SF-&666
Computerland
lOOl W, Dive^ey
Chicaao, IL 60614
Computerland
136 W. cWen Ave.
Downenj Grove, IL 60515
312/964-7762
Computerland
176 N. "^brk Road
Elmhutit, IL 60126
3 12/832 -C075
Co mputeriand
500 Pctcr>on M,
Libenyvilk. IL 60048
J 12/680-91 11
Computerland
9511 N. MiWukee
Niles, IL 60643
312/967-1714
Computerland
1311 S. Sixth Street
Springlidd, IL 62703
217/522-3791
Ideal Computer Systems
lOl S. Schuuler Ave.
Kanbkee, IL 6O901
6!5/935-S;05
Lake Shore Computen
lOW N Western
Lake Riwst. IL 60045
512/234-1002
MicroAge Computer Store
S75 W. i59th Street
Orland P^rk, IL 60462
312/349-8080
MicroAge
131 West M^idiwn
ChLi;a^;o. IL 60602
3 1 2. '7 26-7679
t^ce Micro Software Centers
345 East Irving Park Rd.
Wotnldale, IL 60191
312/595-3660
Piotccto Computer ShowRwm
22292 S, Pepper BA.
Barrington, IL 60010
312/382-5244
Saver Computer Systems
2080 Btuadwa^'
Quinc>'. IL 62301
217/22M135
Softwan; and Beyond
1211 E. CpIC Road
Schaumbcfg, IL 60195
312/882-3733
Software Citv
2304 E- Rand Road
ArlmKton Ht5., IL 60004
312/259-4260
Software Emporium
175 N( rth Franklin
Chicipr., IL 60606
312.'3 32^3487
Software Plu5
731 Dundee Road
Wheeling, IL 60090
312/520-1717
Susie SoffA^re
874 E. NorthwT&t biwy
Mr. Pmspect, IL 60056
312/577-5154
Video Etc.
465 Uike Cook Road
Deart'ield, IL 60015
Wallace MicnvMart Inc.
3010 NVfth Sterling;
Pe,in.., IL 61604
KANSAS
Data Bank Corporation
4600 We^t Maple Sie. 1(X)
Wichu.i, KS 67209
316/942-0225
Biwne* Computer
23822 WcK Pawnee St.
Goddatd, KS 67052
913/791-8026
Warehouse One
619 E. 8th Street
Lawrence, KS 66044
816/741-6646
LOUISIANA
Soundtrek
4420 I-IO S^r^'ice Road
.Vietairie, LA 70QOI
504'8S8-4776
Video World
9135 W. Judge Pete: Dr.
Shalnctte. LA 70043
MARYLAND
Software Unlimited
6435 Dobbin Road
Columbia, WD 21045
30L"964'3Z37
The AnswxT Store
10176 Btilnmotr National
EUicott Ciry, MD
MASSACHUSETTS
Computerbnd
North Hampton, MA 01060
4I3/5S6-7290
Disk And Data
1 Watson. Place
Farminghfim, MA 0170!
617/879-5232
MINNESOTA
Jacob's Software Center
7949 SouthiL'wn Center
Bloomingron, MN' 55431
612/881-2696
MICHIGAN
Computer Shack
1691 Eaion
Fbntiac. Ml 48054
313/66^^8408
Inacomp Computer Center
23400 Michigan ,Avc Ste 150
Dearborn, Ml 4S124
313/274^090
Matrix Computer Center
1330 North Tek graph
DearK™, Ml 48128
3I3/274a?600
The Alternate Source
704 Pennsyh^ania A\'e.
Lansing. Ml 48906
517/482-8270
NEVADA
JBA Computer!
5111 S. \^l!e>' View
Las Vegas, NV 89102
702/871-2999
NEW JERSEY
Computer Encounter
1225 State Hishwav 206
Princeton, NJ 08540
609/924-8757
Computer Systems
IntemationaE
15 Grand .Ave.
Etiglewtxxl, NJ 07631
20i/894A>654
Computerland
2076 E. R.jute 70
Cherry Hill, NJ 08003
609/424-8100
Hntie Computer Center
230-Hii?h«-dv IS
East Bnjnswick, NJ 08816
201/390-9010
Micro Merehant
200 Murry Hill Pitrka-flv
East Rutherford, NJ 07073
201/955-9300
Micro Merchant
175 Route 4 West
Paiamus, NJ 07652
201/845-S608
Micro Merchant
Saddlebnx^k Mall
Saddlebmok, NJ 07662
201/845-9148
Software Asylum
626 Rjoosevelt Avenue
Carteret. NJ 07008
201/969-1900
Software City
45 South Street
Monistimn. NJ 07960
201/267-3353
Software City
1415 Queen .Ann Road
Traneck, xNJ 07666
201/833-8510
Software Station
6 Littcll Rn.id
East Hanm-er. NJ 07936
201/428-9711
Software Station
Headquarters Plasi Mall
Center Q>urt
Momstoun, NJ 0796O
201/455-7858
Software Station
R^ack;lvt ly Townstiuare Mall
Upper Levi'l. Center Court
Roackau-ay, NJ 07960
201/32 S-833S
Alt Tcff% R Us Stores
Village Computer fit Softwr
Mcjms County Mall
Cedar Kmilh, NJ 07927
201/540-0505
NEW YORK
Computer Center, Inc.
253 Weit 55Eh Street
New York, NV lOOOi
212/563-7260
Computer House
596 bke Ave.
Rochester. NV 14609
716/458-1790
Ccmiputer Emporium
2537 Nurth Street
Middktcmn, NY 10940
Compleat Strategist
II Ea$t llixl Street
New York, NY 10016
212/685-3860
Compleat Strategists
320 W. 57th St.
NY, NY 10019
212/S8M272
Computerland
182-03 Htiraict," Hanling Exp
Fr«h Meado'.^'*, NY 11365
718-357-6644
Computerland
153 Main St.
Mount Kisco, NV 10549
914/666-0100
Creative Systems Electronics
519 Ca\'uga Dr.
Niagra Falls NY 14304
716/236-0041
CTl Business Products Center
1211 6rh Avenue
(Ave ot the Americas)
New Ymk, NY 10036
212/921-0110
Entre Computer Center
167 Route 110
HuntinfiiLin Station. NY 11746
516/421-9111
Great American Softwan.*
195-19 Northern Blvd.
Flushing, NY 11355
212/357-5522
Input Computer
176 Madison .Ave.
New York, NY 10016
212/725-9561
Micto Merchant
53 Trinity Place
Ne^v VWk, NY IK06
212/269-9540
Software City
1350 Ni3j-,ir.i MU Blvd.
Tona^^-anda. NY 14150
7]6.'83S^950
Software Emporium
151 Mmeda .Avcnut-
Rcsivn Heishti, NY 11577
516/625-0550
Video Computer Sales
50-17 QuL't-n. Blvd.
Flushing. NY in77
212/335-7770
All Toys R Us Stores
All Cr^zy Eddie Stores
OKLAHOMA
Second Hand Software
2306 N. McAnhur
Oklahoma City, OK 73127
405/946-2888
OHIO
Mid Ohio Electronics
472 N. Main St.
Mariiin, OH 45302
614/383-1101
Nonh Coast Programming
35101 Euclid .Ave.
Willoughby. OH 44094
2l6/953'!535
OREGON
Video Games and Computers
1210 J.int:en Btdch Cir.
Portland, OR 97217
PENNSYLVANIA
Electronic Boutique
705 Gen, \X-ishmgion Ste 601
Norris Town, PA 19403
215/666-9292
Shade Tree Software
l33W,4thStn:ei
William^I^^rt. PA 17701
717^322-3661
Softwan; Jind Stuff
nil E;istcm Riiiad
Washington, PA 18976
SOUTH CAROLINA
TH.S. Computer Hea^va
1255 Dorchciter Road
Sumner\-il!e. SC 29485
S03/875-9498
THS Software Soiutions
1812 Highu-av 7
Charleston, SC 29407
TEXAS
Agriplex Computer
2103 34th Street
Lubbock. TX 79411
806/763-6795
Software & Things
2141 W. Anderson Lane
.Austin, TX 78757
512/451-4347
The Computer Center
3736 Bee Cave Road
Aiistin, TX 73746
512/327-5364
The Computer Shop
4120 Buffilo Gap Road
Abilene, TX
915/673-6708
The Computer Store
3725 Call Field R*»ad
Wichita Falls. TX 76308
SI7/69M552
VIRGINIA
Computer Mania
29 Southern Shopping Cnt.
Nurtolk. VA 2350>
804/583-2935
Em re Computer Center
1951 Kidwcll Drive
Vienna. VA 221SO
WISCONSIN
Colon wn Computer
211 Lithtop
Riicine, WI 53405
414/637-2003
North Shore Computers
N. Pon Wa!.hington
Milwaukee, Wl 53217
414-'965-9700
Soft Spot
1756 22nd Street
Kem>*hd, WI 53140
414/551-0660
Or call Screenplay at
(SCO) 534-5470 (in Ne^-ada
call {702) 782-9731).
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The Trivia Arcade. Asylum.. Caesars Guide to Gaming, Atari. Apple tl &l Mactnrosh,
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COMWITINO
Skill-Building
Software at Home:
Getting Back
to the Basics
FIRST IN A FOUR-PART SERIES ON SOFTWARE
TO HELP YOUR CHILD A/\ASTER THE THREE Rs
BY MINDY JPANTIEL AMD BECKY PETERSEN
[any families purchase a computer with their child's educa-
tion in mind. But when it actually comes to putting the computer to
use, they^e often stymied. First, they must dejine what is effective
educational computing. Finding the "right" software is the key to the
process. Some programs take a fan-learning" approach toward the
teaching of skills and concepts. Others are more formal, rigorous pro-
grams dedicated to the acquisition and reinforcement of basic skills.
It is this category ofsoftware, devoted to formal basic skill-building,
to which this and the next three Home-School Connection articles are
devoted.
Here, family computing contributing editors Becky Petersen and
APRIL 1985 39
SKILL-BUILMNG
SOFTWARE
REINFORCES
NEWLY- LEARNED
MATERIAL*
Skill-building software
lakes a variety of
dijjenmt approaches to
teaching the basics:
Jrom left to right —
Davidson &
Associates' Spell It
includes an arcade-
type game to drill
newly learned words,
CBS^ Success with Math
series helps students
learn to solve problems
step by step, Am^erican
Educational
Computings Spelling
series uses visual
memory to reinforce
spelling skills.
Mindy Pantiel present ways to use software to
work on the three *'Ks. "In addition to establish'
ing some guidellnesfor a home-study program,
they tapped classroom teachers and computer-
curriculum specialists to uncover several soft-
ware packages found to be most effective in
reading-, writing-, and arithmetic-skill devel-
opment. Finally, they provide a "report card"
for you to use in tracking down software,
Greg Vigil age 9, likes to learn. He's an in-
quisitive, motivated fourth-grader whose Dad.
Lyle. takes an active part in making sure he
stays interested. Lyle tries to foster a positive
learning environment at home, and he's always
on hand to help out with homework when the
going gets rough.
A year and a half ago, looking for ways to
further enhance his son's learning at home,
Lyle enlisted one of the family's two comput-
ers—an IBM PCjr. He met with Greg's teachers
to establish the goals and objectives for his
son's grade level, and then set out on a search
for software.
With the help of some of Greg's teachers, Lyle
tracked down a number of programs to aug-
ment his son's schoolwork. "I w^as surprised
and pleased to find several educational soft-
ware packages that Greg could use with little or
no assistance," he reports. His educational-
software library is primarily composed of simu-
lations and skill-building programs.
EDUCATIONAL SOFTWARE SIFTING
The search took some sifting; Educational
software is a vast category that encompasses a
variety of programs with a host of learning
objectives, and an even broader range of meth-
ods for reaching those goals.
Simulations encourage exploration by au-
thentically re-creating situations such as flying
an airplane [see Home-School Connection in
the March family computing). There are arcade-
style games that call upon math or reading
skills to help players voyage through caverns or
shoot down oncoming aliens. Other challenges
focus on strengthening abilities such as logical
thinking and problem-solving. Activities such
as painting, music, and designing invite kids
to experiment and introduce wholly new appli-
cations of the computer.
And then there's skill-building software:
drill-and-practice programs and tutorials that
stress the basics. These rely not on flashy
ypird uiurd
graphics or an elaborate story line, but on a
serious approach towards teaching and rein-
forcing skUls essential for success in school
and in the world at large.
For students like Greg, skill-building soft-
ware offers a perfect way to reinforce newly
learned material. For those in need of remedial
help, "using computers for basic skill work
may be the only way left for some children to
learn a concept they've been unable to learn
before," reports Ann Dana, microcomputer
consultant in Hinsdale. Illinois.
WHAFS DRILL>AND.PRACTICE?
The spelling lists and worksheets, a part of
all of our school days, have a computerized
counterpart in drill-and-practice programs.
Based on the premise that "practice makes per-
fect," drill-and-practice programs strengthen
students' math, spelling, reading, and lan-
guage skills through repetition.
The computer presents questions or prob-
lems — sentences with words missing, or equa-
tions that must be solved— and children type in
correct answers from a multitude of possible
choices.
Usually, correct answers result in a reward—
an upbeat tune, a hopping frog, progress to-
ward a tougher level. If the question is an-
swered incorrectly, the child sometimes gets
another try, or alternatively, is presented with
the proper answer, which in the best of cir-
cumstances does not make the user feel
ashamed.
Take Math Blaster (Davidson & Associates),
a program that Greg Vigil found useful and
enjoyable. Available for Apple, Commodore,
and IBM computers, the package builds math
skills by helping the child memorize essential
math facts, and improve accuracy and speed.
Children or parents first select a subject and
one of five difficulty levels. At each of these
levels, kids may perform one of four activities,
including an arcade- type game. Within each
level, the child progresses as he or she masters
skills introduced earlier.
Math Blaster is a good value for a number of
reasons: Like all good drill-and-practice pro-
grams, it randomizes the problems presented
to the child. No chance of your young user
remembering the answers by the sequence in
which they're presen ted— problems appear in a
different order each time.
Once you've exhausted the prepared sets of
Ili9h 2000 Value 80 Score 00
40 FAIvULY COMPUTING
■ PLEAS
I SIT AT YOUR
DESKI
nt u9§» *»!> PSEis tttrvftn.
THE HORD> JW5T fitSi tlT ii<*>
problems, you can add your own. The pro-
grams let parents (or teachers) tailor the
problems specifically to areas that children
may be stumbling through — a feature that im-
proves the mileage of any drill-and-practice
program.
TUTORIAL PROGRAMS
Tutorials are another form of skill-building
software. Use them to help your child learn a
new subject or review a topic he or she is hav-
ing trouble with at school. They start out by
introducing basic concepts and information
and follow up with questions, usually of a mul-
tiple-choice nature, on the material.
As the student advances through the tutori-
al, a good program will automatically add to the
body of information presented. Take the Anaio-
gies Tutorial (Hartley Courseware}, a package
that introduces 10 types of comparisons. After
each is introduced, it is followed by practice
problems that use various examples of the dif-
ferent analogies. Practice sets prepare kids to
use their knowledge of analogies with more
difficult vocabularies.
More complex tutorials match your chil-
dren's progress, or lack of it, by sending them
back to previously learned sections of the tuto-
rial if a problem arises at any stage. Once chil-
dren master a problem area, the program re-
turns them to their place in the tutorial* where
they can continue the lesson.
A good tutorial is tough to find. They must
be tremendously powerful to deal with the vari-
ous problems that a user might encounter with
the material. In future issues we'll cover some
that you might consider.
INVOLVED PARENTS
Lyle Vigil typifies the parents who refuse to
take a back seat in their child's education. Ever
since the U.S. Department of Education-spon-
sored National Commission on Excellence in
Education presented its 1983 findings pub-
lished in a now famous report* A Nation at
Risk: The Imperative Jor Educational Reform,
parents have voiced increasing concern over
whether their children are being adequately
prepared in reading, writing, and arithmetic
essentials.
Here are just a few of the reports findings:
• 13 percent of all 17-year-olds are functionally
illiterate.
• Between 1962 and 1980, average verbal
Scholastic Aptitude Test scores declined more
than 50 points. Math scores went down 36
points.
• Almost 40 percent of today *s 17-year-olds
can't draw inferences from written material.
• Only a third can solve a math problem in-
volving several steps.
To reverse this decline* educational special-
ists and policy-makers recommend that more
time be spent on the basics. This is where
parents like Lyle, allied with home computers,
really can make a difference.
TO FOLLOW
Here are a few steps to follow when enlisting
the aid of the family computer and software
to build basic skills at home.
1 • Talk to your child's teachers. Find out:
• Which subject areas your child needs to
work on. For children in higher grades,
speak to the instructors for each subject.
• Which skills need to be worked on with-
in each subject area,
• Whether or not the at-home work will be
remedial or reinforcing.
• If any specific skill-build Ing software
packages are being used at school, and
whether or not they'd be appropriate for
home use.
2* Talk to your child. Make sure he or she
Is eager, or at least willing, to use the com-
puter to help reinforce or catch up in the
necessary skills.
3* Select a package or packages using the
guidelines in the accompanying box. If pos-
sible, "test-drive" the package with your
child before you purchase,
4« Go through the package yourself before
you introduce it to your child. Think about
how to apply the program. Do you want to
take it skill level by skill level? Or should you
set a time limit? Getting to know the pro-
gram before you give it to your child wiU give
you a better idea of what frustrations and
accomplishments you can expect.
5* Although you shouldn't have to hover
over your child when she or he uses the
program, it's a good Idea to be on hand to
help through tough parts, should a problem
arise.
6« Don't push it. You don't want your child
viewing the computer the way piano lessons
made so many of us view the piano. And be
sure to have other types of software available
for relaxation and pleasure.
T* Get involved. No matter how good the
software is. it's not a substitute or a surro-
gate for parent or teacher attention. Try to
gauge how big a role you should play. Don't
hover, but remember children who fall be-
hind need reinforcement. Children who
prosper through school are probably doing
so because, somewhere along the line, they
got a lot of positive, human feedback.
JOHN WALLACE
NEW IMPERATIVES, NEW
CHALLENGES
There's nothing new about moms and dads
lending a helping hand with homework. But
the arrival of the computer on the home front
presents some new challenges for concerned
parents. To use the computer effectively, par-
ents must join forces with teachers to deter-
mine the best course of home study.
DRILL-AND-
PRACTICE PRO-
GRAMS AND TU-
TORIALS STRESS
THE BASICS.
Contributing Editors
BECKY PETERSEN and
MINDY PANTIEL, oj
Boulder, Colorado have
written extensively
about computers, kids,
and learning. Their last
series in family
COMPUTENG was u six-
part introduction to
Logo.
APRIL 1985 41
SKflLL-BUILDING
SOFTWARE IS
JUDGMENT-FREE.
In the Next
Three Issues;
Lookjor our
coverage of
skill-building
software in the
Home-School
Connection:
MAI':
Software for
Reading Skills
JUNE:
Software for
Writing Skills
JULY:
Software for
Math Skills
WHAT
TO LOOK FOR
When selecting skill-building software, keep
the following points in mind.
1« The more help furnished in the docu-
mentation, the better. Look for suggestions
for applications and use. Word or problem
lists help you see the kinds of tasks your
child will be encountering in the program.
2. Just as every teacher has his or her own
teaching method, various programs use dif-
ferent approaches to learning. In upcoming
articles we 11 be alerting you to different ap-
proaches to teaching math, spelling, gram-
mar, etc. Be aware of these differences when
selecting software to best complement your
child's schoolwork.
3* Look for programs that can be used for
short stretches at a time. The more flexibili-
ty a program allows, the greater the chances
of your fitting it into your child's busy
schedule.
fll» Too much waiting time between ques-
tions or lessons can distract the user. For a
child who may need some encouragement to
sit dowm and use a program to begin with,
excessive waiting may just hurt the cause.
5. Beware of programs that employ exces-
sive "bells and whistles" in response to ques-
tions answered incorrectly. Kids like to "see
what happens" if they give wrong answers.
Such distractions will cut into the effective-
ness of time spent with skill-building soft-
ware.
6« Programs that randomize questions, so
that problems occur in a different order
each time you use them, tend to be more
useful and of longer lasting value than those
that don't. Beware, however, of programs
that present alternate choices as possible
correct answers in randomized fashion
since they can Inhibit the user from distin-
guishing between close, but incorrect alter-
natives.
T» Some programs tally up your score and
report it at the end of a lesson or quiz. This
helpful feature lets you see your progress.
Occasionally, programs provide some direc-
tion as to areas you need to work on, based
on your performance.
8* The option to add your own problems
and lists greatly increases the value of a
program. You can actually tailor the program
to fit your child's homework lessons. — j.w.
For skill-building software to be effective,
parents must get involved. Tutorials and drill-
and-practice programs don't substitute for
homework. They're not surrogate teachers.
Many parents will find it takes a bit of coaxing
to get their children out of the entertaining
dungeons of Wizardry and onto the math ta-
bles.
The Vigil software library provides Greg with
a number of distracting alternatives. Lyle finds
that he must gently encourage use of drill-and-
practice programs. But he's careful not to im-
pose too much.
Don't expect your children to spend any more
time practicing a skill with a computer than
you would want to spend drilling them your-
self. "Children should never practice more than
30 minutes, and up to third grade. 20 minutes
is plenty." suggests Ann Dana. "We don't want
children to be bored or to think of computer
work as drudgery."
THE BENEFITS OF USING
THE COMPUTER
By its vet}' nature, basic skill work can be
drudgery. As anyone knows who has ever tried
to help a frustrated child learn the multiplica-
tion tables, it's not an easy task. The computer
can diminish the tedium. When kids work with
drill-and-practice and tutorial software, they
can see the results immediately. No more wait-
ing around until the teacher grades the work.
Skill-building software also is judgement-
free. As Dana reports, "A [good) prepared piece
of software gives instant gratification and has
absolutely no tone of voice."
Moreover, good software will help give par-
ents some direction and structure for helping
kids with their school performance. It's a vehi-
cle that parent and child can use together to
either supplement what is being taught or pro-
vide remedial help.
Good tutorials and drill-and-practice pro-
grams provide plenty of documentation or in-
structions to give you an idea of how best to
apply a program. Davidson & Associates, for
instance, includes word lists and clear exam-
ples of the problems presented with its docu-
mentation, so you can be sure you know which
areas each program covers.
WHAT ABOUT GRADES?
Does skill-building software improve your
children's grades? The jury's still out on that
one. Skill-building software is not a panacea.
Certainly, it takes commitment and time on
your part as a parent and use does not insure
effortless entn^ into the Ivy League.
What wc do know is that time spent practic-
ing in a subject plays a big part in learning. We
also know that you can't separate children's
performances in school from their level of self-
esteem, confidence, and preparedness in other
subject areas— factors that many educators are
convinced the computer augments.
"If children have trouble in school, they take
pride in having practiced on the computer at
home/' notes Dianne Hyer, computer curricu-
lum coordinator in Los Alamos, New Mexico.
'They're anxious to show the teacher the re-
sults [of their extra efibrtsj. And, if the attitude
improves, so does the child." [S
42 FAMILY COMPUTING
BUYER'S GUIDE TO
P R I
T E R S
ARE YOU IN THE AAARKET FOR A PRINTER?
LOOK AT THIS PANORAAAA AND THINK IT OVER!
BY JOE GELMAN
It's time to put some color into your printouts! Now you
can take those amazing color-graphic images from your
computer's screen and transfer them to a sheet of paper.
And, you can dress up your letters and reports with the
colors of the rainbow. Quality color printers finally arc
available at an affordable price for many personal comput-
er owners. A year ago. you had to pay more than $2,000 to
get a color printer with any versatility. Now, you can find
color printers priced from about $200 on up. We'll look at
the price/performance leaders, and outline the pros and
cons of the different technologies they use.
A printer's price* speed, print quality, and graphics ca-
pability were once the main criteria used to make a buying
decision. Does the new wrinkle of color capability confuse
the picture? In the case of Epson's JX-80 and C. Itoh's
8510SCP. color simply is an added feature that makes
those dot-matrix printers more powerful. When you're not
using color, they perform just like their "monochrome "
cousins, the popular Epson FX-80 and C. Itoh 8510 (aka
Prowriter). In evaluating some other color printers, how-
ever, you should realize that you may be trading speed and
quality of text output for color.
Also, the proper software is an important component of
color printing. You shouldn't automatically assume that a
color printer will print out in color anything you see or
produce on the computer screen. Normal "graphics-dump"
software will not handle the special requirements of the
color printer. While some printers listed in the chart come
with free software for printing graphics (such as the Oki-
mate), others do not (such as the Epson). As color printers
become popular, more software supporting them will ap-
pear. Already, the Apple Scribe is supported by a number
of packages, including Broderbund's Dazzle Draw [see
review in this issue]. Koala's KoalaPainter and Graphics
Exhibitor, and Scholastic's Story Maker, C. Itoh Digital
Products has a program for the IBM PC and PCjr, PC Itoh
Utilities ($55), that lets its 8510SCP print graphic screens
from many programs (including Lotus 1-2-3 and IBM
Graphing Assistant], Legend Products markets a similar
program that works with Lotus 1-2-3 and Symphony.
Before deciding on a particular color printer, make sure
the software you'll want and need is available for it.
There are a variety of color-printing technologies in use.
Impact dot-matrix, thermal transfer, Inkjet, and pen plot-
ters are the more popular methods. Pen plotters, which
are designed primarily for printing business charts and
JOE GELMAN is Q Contributing technical editor/or family computing.
He wrote a custom program to design the ^'Colof headline
above: it was printed out on the Epson JX-80,
graphs, will be considered in a future Buyer's Guide. For
general home use, we think dot-matrix and thermal trans-
fer color printers offer the best price/performance ratio.
IMPACT DOT-MATRIX
Impact dot-matrix printers work by striking small pins
against a ribbon, transferring ink to the paper. In our
sur\^ey, this type is represented by the Epson, C. Itoh,
Legend, Transtar, and Axiom printers. (The Transtar and
Axiom use an unusual "four-hammer" system, not pins, to
strike the ribbon.) Printing in black, all these models
perform as standard dot-matrix printers. But, unleash the
color capability, and they really shine.
Color ribbons contain stripes of the three primary col-
ors: yellow, magenta (red), and cyan (blue). On impact dot-
matrix printers, the colors on the ribbon alternate, as on
suspenders, one alongside the other. Operating on the
same principle as typewriters with two-color ribbons, the
ribbon cartridge is lifted up and down, so that the correct
color is positioned over the printhead. Printing in one of
the three primary colors is easy: the printer simply moves
the selected color into position and prints. Obtaining the
other colors is a little trickier. To produce violet, orange,
green, or black, the printer automatically mixes the colors
by overstriklng.
Using printer-control coaes, you can command the
printer to produce the seven basic colors. For additional
CONSUMERS ARE UPGRADING THEIR COflPUTERS
iJMfiFR"S50B S500-S999 SI, 000 PLUS
SOURCE: 1984 FAMILY COMPUTING
■ CURRENTLY OUN ■ PLAN TO BUY
Ttie cKcirt above was created with IBM Grapfihg Anhtanf soHwarei on the
IBM PC/r. It was printed en the C* Iteh 85T0SCP, using the PC Itoh iMIIfhs
package.
APRIL 1985 43
colors and special "textured" effects, additional program-
ming or special software is needed. The number of possi-
ble colors is virtually limitless, and depends mostly on the
programmer s imagination. For instance, you could strike
the red ribbon 10 times and the yellow ribbon five times,
or use any such combination to create new colors.
The Epson and C. Itoh color printers are alike in most
respects. They're both fast, have graphics capability (that
is, they can print images as well as text), and produce
high-quality output. Because the Epson color ribbon has
three colors plus a black strip, the JX-80 can do fast
printing of text with color highlighting. Unfortunately, the
C, Itoh ribbon is designed without a black strip. Black is
produced by overstriking three times, once with each col-
or. If youVe printing graphic images or business charts,
this isn't a major drawback. But. if you want to print text
in black and add color just for highlights, it's a slow
process. Of course, text with no color is produced briskly
(180 characters per second) by using a black ribbon.
THERMAL TRANSFER
Okidata's Okimate series and Apple's Scribe printer use
a print method called thermal transfer (see Dr. Kursor's
Klinic, in the January 1985 issue, page 103]. Not to be
confused with standard thermal printers, thermal-trans-
fer printers actually "melt" a waxy ink onto the paper.
They are less expensive (less than $300) and quieter dur-
ing operation than the impact dot-matrix types. Best re-
sults are usually obtained by using a smooth-surfaced
paper, such as Hammermill Thermal Transfer, but regular
paper works fine. The coarser the paper (such as heavy
bond}, the less impressive the results.
There are. of course, drawbacks to these affordable ther-
mal-transfer printers. They are slow (it takes about 20
minutes to print a full-page graphic image), and the rib-
bons can be used only once. The black ribbons produce
between 40 and 50 pages of text, and the three-color
ribbons are good for about seven to 12 pages of color.
Unlike the Epson and C. Itoh ribbons, these thermal-
transfer ribbons are single-band, with 8-inch segments of
the three primary colors. Thus, for each line of color print-
out, 24 inches of ribbon are used, no matter what's print-
ed on the line. Printing a document or picture in color will
cost you about 60 cents a page. So. you should balance the
initial cost savings of a thermal printer against the future
costs of buying new ribbons (about $7J.
The Okimate 10 is available for Atari and Commodore
64 computers (and prints all 16 colors those computers
can produce), and the Okimate 20 is designed for the IBM
PC and PCjr. The Plug N' Print ]>ackage sold with the
printer includes the interface to the computer and graph-
ics software that allows you to dump screen images. You
can, for instance, print a Koala drawing with this soft-
ware. [See The Crack'' drawing on this page,] Apple's
Scribe is sold with a cable for the Apple II series computers
(a serial interface card is needed for all but the lie). While
it doesn't come with software, a number of commercial
software packages are designed to work with the Scribe. In
addition, the Print-it! interface card for the Apple lie will
print anything on the screen at any time. (Print-it! costs
$149 to $199, depending on options, and is available from
Texprint: [617] 449-5808.) It will work with the Scribe, the
Epson, and a host of other printers, color and mono-
chrome.
Text output from the Scribe is of a slightly higher quali-
ty than the Okimate 10. and is ven' close to letter-quality.
Both printers are slow, however, and should not be con-
sidered if your primary intent is to print straight text in
"The ifirflck," by WiEUoM K«koii, wos drown with Koolo's Mkr^ lllustraicr software on the Atari 800, and printed on Okidata's Okimate 10.
44 FAMILY COMPUTING
PRINTER:
GLJ I r>i
jx-Ba
c::oLOR: i^f« i nters
8510 SCP
LEGEND CP Vll
^MER^L PRQDUC'
PHONE N U MBER:
421-542/)
(213) 306-^780
321-4464
TYPE:
IMPACT DQT-HflTRU
IMPACT DOT-MIML
IMPACT DOT-HftTRn
LIST PRICE
SPEED (TEXT) £
U0 CPS
188 CPS
IBB CPS
ink ^ad
CQMPATABILITY; PARAlLEl/SERIAKQptiQnal) PARALLEL/SERIAKoptional ) PARALLEL/SERIftKoptionaU
NOTE CODE: _^ _Z . !
PRINTERi
TRANSTAR 315
BKIHATE-IB
0K1HME-2L
PHONE NUMBER:
TYPES
(206) 454-9258
(609) 235-2608
(609? 235-2600
IHPACT DQI-HATRI)
THERMAL TRANSFER
THERMAL TRANSFER
LIST P RICE
SPEED (TEXT) ;
50 CPS
:l6qil59 PLUS 'N PRINT KIT ^69+199 PLUS 'N PRINT KIT
60 CPS 80 CPS „
nS U, AQ/P) t?Y. i^,^""
CQMPATABILITY: PARALLEL/SERIAL(optiDnal )
NOTE CODE:
ATARI ■VIC-2g.C 64.SX 64
IBM PC/PCjr
L2.3.6
1,2.3,0
PRINTER:
SCRIBE
6P-700AT
CGP-220
>iUn LUhr.
\AD10
fvHiJiu ofinu
PHONE NUMBER;
TYPE?
(206) 454-9250
(609) 235-2600
(609) 235-2600
THERtiAL TRAStSFER
IMPACT DOT-hATRH
INK JET
LIST PRICE:
J39D
SPEED (TEXT) ;
30 CPS
50 CPS
37 CPS
RIBBON CDS"
COLDR $i4.95/BLACK S9,9:
CQMPATABILITY: APPLE 11 SERIES W/SERIAL ATARI
NOTE CODE: 3J 1.2J>5,6
PARALLEL/COCD SERIAL
NOTE CODE KEY: i-Includes color graphics softnare*
2-Include5 coiputer-to-printer interface.
3-Include5 printer cable.
4-Apple 'PICS' card option (1119,95) » will print any screen iiage.
5-Apple II series and IBM compatible versions larketed by Hattori Corp, [(213) 603-95583
6-Actual printing speed hIH be lower (Unidirectional operation).
7-PC ITDH UTILITY package (155 for IBM PC/PCjr) froi C.ITOH DI8ITAL t(800) 34fl-19B41
The tliart above wai created with SYnapse's SynCak spreadsKeet on an Atort 0OOXL, and printed on the ipsen JX>80t
any kind of volume. They print in only one direction,
unlike the typical bidirectional dot-matrix printers. In
fact, in our tests both printers performed at less than half
the speed indicated by the manufacturers' specifications.
PLOTTING A COURSE
Ink jet is a print method of "spraying" ink in a con-
trolled pattern onto paper. The Radio Shack CGP-220 col-
or graphics printer (the price of which has just been cut
from $699 to $399), uses this method. It s an interesting
alternative to the impact and thermal methods. Ink-jet
technology combines the quality of dot-matrix output with
the quiet operation of thermal transfer.
A plotter draws with a pen, or pens, directly on the
paper. Best suited to producing graphs and charts, plotter
output is generally sharper than impact or thermal trans-
fer. The new Axiom Penman (S399) is an unusual combi-
nation of plotter and robot. It actually walks around on the
surface of the paper, drawing as it travels. It operates
much like a physical Logo turtle, and will respond to
similar Logo-like commands. The Silver-Reed Colour Pen-
Graph ($299), part of the fast-growing typewriter/printer
category^ can produce graphs on its owti, or be connected
via parallel interface to a computer. The main drawback to
this and other plotters for home use is that the only
software configured to work with them is of the business/
utility variety.
If you Ye in the market for your first printer, then a color
model definitely is worth your consideration. They're as
big an improvement over monochrome printers as color
TV was over black-and-white. And now the price is right.
If you now own a printer, should you add one of these
beauties? It depends on your application needs. Printing
simple letters and reports doesn't require color capability.
But it sure enhances them. Imagine the impact of sending
that past-due bill to a customer with the amount owed
highlighted in bright red! And, if you'd like to create a
"hard copy" of that masterpiece you've drawn, or give your
next resume some extra punch, a color printer may be the
answer. M
APRIL J9S5 45
^^O COMPUTERS HELP
FARMERS FATTEN
THIN PROFIT AAARGINS
fmns '^^ ^^™
STORY AND PHOTOGRAPHS BY ANDREW SACKS
T!
IFiffit
Tale
VisiCaic
and
the Pigs
46 FAMILY COMPUTING
m
his spring, as the frost melts from the
ground and the songbirds once again
wake the world, Lorcn and Gloria
Wallwey will start to plant their crops. On an
unnamed gravel road that runs for 18 miles
straight east and west, where there is only one
home for every 300 acres of land, the Wallweys
raise pigs — and the crops to feed them. Here,
in Emerson, Nebraska, not far from the Iowa
state line, Loren's dad, and his father before
him, have farmed the silt-clay-ioam ground
since the 1890s.
The seasonal cycle of sowing and reaping
hasn't changed much since Lorens grandfa-
ther worked the place, but the market economy
has. While Loren's dad may have produced
enough for his family and then some, today the
American farmer feeds himself and 77 other
people. He is not likely to get rich from his
livelihood, though. The prices farmers get for
their products have not gone up as fast as the
cost of the processed and packaged food in the
grocery, or the cost for the raw materials neces-
sary to farm: seed, feed, fuel, chemicals, equip-
ment, and borrowed money.
To survive, the modern farmer has had to
learn to produce more food more cheaply. But
profit margins are so thin (when they even
exist} that anyone who plans to stay in farming
had better keep ver>' close tabs on the opera-
tion. Like Lorcn Wallwey.
"I was always writing stuff down, the
amount of feed 1 fed the breeding herd, the
number of days until the finished fat hogs were
ready for market, the interval between weaning
and breeding back my sows. But 1 wasn't ever
getting anything back." On the busy farm,
Wallwey and his wife found that running the
place, raising two boys, and keeping accurate
accounts left little time for thoughtful analysis
of all the records.
TAX REFUND BUYS COMPUTER
In 1983, Loren and Gloria Wallwey took
their income tax refund check and went to visit
Lyle George. A 27-year-old "farm boy," George
runs a company called The Computer Farm.
headquartered in nearby Wayne, a Nebraska
town of 5,000. Over the last two years he has
sold computer systems to about 45 farmers
using a straightforward, honest sales pitch. "It
can't do anything you couldn't do yourself, if
you had enough time/* George tells the farm-
ers. "You can hand-spade a quarter section of
land (160 acres), or you can go out and disc it
with a tractor and implements. Just like that
tractor, a computer plows through your infor-
mation."
Loren, like about 100,000 other farmers in
the United States who own computers, was
convinced, and popped for an Apple II! with a
pair of disk drives and a printer. To help Gloria
prepare her Sunday School lessons and write
letters, he got a word-processing program: for
their two sons. Jon and Greg, he bought a
couple of games; and for farm accounting he
purchased VisiCalc. an electronic spreadsheet.
No new implement for his tractor would have
been as cheap as that $5,052 package-
Using VisiCaic, Lorcn constructed a sys-
tem for keeping track of the breeding herd— 14
sows and a boar. Sammy^he counts as his
moneymakers. (Sows average litters of 10: the
market value of each pig averages S35.) He
tracks most statistics of the breeding herd, lit-
ter by litter:
DATE OF BIRTH
NUMBER OF PIGS BORN ALI\^
NUMBER OF PIGS BORN DEAD (in a healthy herd
this runs about 10 percent)
AVEI^GE WEIGMT OF EACH PIG AT BIRTH
TOTAL WEIGHT OF THE LIITER
NUMBER OF PIGS SURXTVHNG UNTIL WEANING DATE
AGE (in days) at w^aning date
SIRE (sow's mate)
DAYS ELAPSED UNTIL THE SOW WAS BRED AND CON-
CEIVED. OR *-SE'ITLED"
Having all this information in one place,
on one set of tables, gives Loren the comfort,
the opportunity to make informed decisions
about future breeding and marketing. He can
spot trends in the operation. For instance, one
sow may always have small litters when farrow-
ing in the cold months, while another may
always have trouble becoming pregnant and
require three or four heat cycles to finally be
settled.
"My dad thinks Vm crazy for doing all this
detailed record-keeping. Weighing the feed and
all. 'What difference does it make?' he asks.
'You're going to keep feeding the hogs regard-
less.' But 1 tell him fm not here to raise hogs
just to make them look pretty. I'm here to make
a living!"
SAMMY THE BOAR;
BEYOND COMPUTERS
Since the initial purchase. Loren has add-
ed to his computer system. lie's bought a data-
base program (which gets used for grocery
lists, among other things), a taping program
for the boys, and a modem, which he uses to
access information networks, such as Instant
Update, from the Professional Farmers of
America.
Ultimately, Loren would like to have his
entire farming operation— the corn, soybean.
and oat crops, everything else he grows on the
400-acre place, plus the feeder-pig (baby pig)
ration program— all run with computer help.
f-ic wants to find out just what it costs to pro-
duce everything on the farm — from a bushel of
corn to a litter of 10 little pigs. The way he sees
it working. Loren would spend a few minutes
every evening on the computer, which he keeps
next to the piano in the family room, entering
words and numbers: what seed and fertilizer
he put into the fields: what oil, parts, and fuel
he put into equipment: and what food and
medicine he gave the pigs. His own labor,
counted in hours, would also be added up in
the different categories.
Many evenings, while all these ideas and
numbers are rumbling around in his head,
Loren goes out and spends a few minutes with
Sammy, the boar, whose job can never be tak-
en over by a computer.
Left: The Wallwey Jam-
ily portrait. Top right:
Loren and one oj his
"dedicated*' computers:
the Harvestat controls
the climate inside the
silos. Middle: Jon and
Greg playing Pac-Man.
Bottom: A VlsiCalc
screen showing how
each sow's litters are
tracked.
APRIL 1985 47
.The
Second
Tale
How to
Impress
Bankers
ANDREW SACKS IS Q
freelance writer and
photographer living in
Chelsea, Michigan. He
and his wife raise pigs
and chickens, and are
in the process of
computerizing their
photography business,
48 FAMILY COMPimNG
ne hundred and iifty miles south of
Wallwey's place, still in Nebraska but
close to the borders of Missouri and
Kansas, another Apple computer (a He) sits
next to another piano.
It belongs to Fritz Farms, Inc., an opera-
tion run by Ken and Grace Burgert, and
Grace s brother John Frilz and his wife. Ruth.
Here, in Crab Orchard, Nebraska, the comput-
er seems to be a natural for these financially
adventurous, college-educated farmers.
With more than $1 million in land, live-
stock, and equipment shared between ihc two
families, bookkeeping figures were previously
sent out to a large computerized accounting
operation set up especially to keep records for
farmers. The system was reliable and accurate,
but it was slow, with figures and spreadsheets
often tied up in the mail. Ken felt he wasn't
getting timely access to his records. His deci-
sions were sometimes made by having to re-
member facts, rather than by actual checking.
"WILL YOU SPiAK ENGLISH?"
Before they bought their own computer.
Ken and Grace, who both hold master's degrees
from the University of Nebraska, attended a few
seminars in Lincoln and at the local communi-
ty college in Beatrice. Grace, who had handled
the bookkeeping, found herself confounded by
the language the instructors used. "I wanted to
say to them once, Tm a novice, would you just
speak English to me?' "
Ken and Grace consulted with David
McFarling and Diane Walkowiak. a husband-
and-wife team that designed an accounting
program, called Ac/ ri-Led^er, especially for farm-
ers. With this program, the Burgerts divided
their farming into different "enterprises," each
of which they analyze for profit or loss.
The /l^ri-Ledc/er program could theoretical-
ly provide enough space to maintain records on
2,500 different enterprises, but on the Fritz
farm, they only keep tabs on nine; fat hogs
(those to be sold for meat), farrowing hogs (the
baby pig operation}, fat cattle (those being fed
for meat), the milo crop, and five fields of corn.
LIKE A CAB ON A TRACTOR
After living with the computer for a year
and handling all the bookkeeping chores in-
house, Ken now says: "A computer will become
as common on a farm as a cab on a tractor.'
And Grace, who has overcome her terror of the
"nit-picking ' green screen, realizes that it gives
them an advantage at the bank.
"Our lenders are impressed if you come in
with a good set of records. The computer is just
another tool to insure we have those good
records. And w^hen you go to see a man once a
year for a 8200,000 or $300,000 loan, you like
to make him happy.'*
When a visitor asks Ken if he always sleeps
well, carrj^ng so much debt, he laughs. "If peo-
ple in town took the kind of risks that we take,
it'd probably drive them up the wall. Today we
risk so much more capital than farmers used
to. Maybe we work harder, maybe we don't. Bui
we don't live any better when you get down to
the bottom line. We have to have that size in-
vestment fSl millionl just to make a living/'
ON-LINE FARM
Besides helping with money management,
the computer puts the Fritz farm operation in
touch with marketing and technical help. The
Burgerts subscribe to AG NET. a data base for
farm information of^.Tcd by the University of
Nebraska, but available to anyone with a com-
puter, a modem, and a phone. Through AG-
NET. market reports from Washington, man-
agement model programs, and a wide selection
of farm production aid programs, such as feed-
mixing. cattle-pasturing, and irrigation arc
available. Fees arc S30 an hour during busi-
ness hours, less at other times.
Ken has listed his five corn fields, which
are irrigated with gigantic sprinkler systems
called pivots, with the AGNET data base. Here's
how the computer helps him plan his summer
irrigation schedule:
At the beginning of the season. Ken in-
formed the IBM 370 mainframe computer in
Lincoln of the pertinent details about each field
of corn he planted — I he type of corn seed (days
to maturity), the type of soil in the field, the
number of seeds planted per acre (24,000), and
the pivot system's capacity to spread water on
.^iiiLii^-,
the field (800 gallons/minute). Then, as the
growing season progresses, he takes moisture
readings from sensors buried from 6 to 30
inches deep in his fields.
Ken dials the computer in Lincoln, gives it
his ID number, then the moisture readings
and the amount of recent rainfall he's recorded
at the farm. The big computer automatically
factors in the temperature and the wind veloci-
ty for the past few days and calculates how
much water has been lost through "evapo-tran-
spiration." (The term refers both to water lost
through evaporation from moist ground, and
water lost when it passes from plant leaves
back into the atmospliere.}
Based on these computerized calculations,
Ken knows when to run his pivots, and for how
long. The importance of the calculations be-
comes more evident as he explains that in
summer, when a 100- degree Fahrenheit read-
ing is fairly common, his fields can lose water
at the rate of 1.5 inches of rainfall per day—
and sometimes the sprinkler system can re-
place it at the rate of only .5 inches per day.
During the drought of '83. no machine
could furnish the priceless rain farmers await-
ed. Through Ken s tabletop Apple, the IBM 370
at AGNET headquarters could only remind him
of how badly rain was needed.
"We knew what the computer would tell
us," Grace explained. " 'Keep watering!!!' '*
They ran the diesel pumps on their irriga-
tion pivots 24 hours a day, for six weeks^and
saved the corn crop, n,
Above: The computer
tells Ken Bnrgen (in
background) when to
water his cornjields,
and for how long.
Top left: A healthy ear
of corn. Top middle:
Grace Burgert and her
daughter. Amy. Top
right: Ken Burgert and
John Fritz. Bottotn left:
Grace Burgert keeps the
books on an Apple He.
Bottom right: Ruth Fritz
Jeeds the pigs.
APt^lL 1985 49
SMsmaaajs
A well-placed little program or a simple programming trick
can make all the difference in the way you feel about your
computer. Here's a mix of hackers' hints to make your com-
puter deliver more pleasure and odd more excitement to
the time you spend with it. Most important, they can help
you extend its usefulness in a variety of ways.
iDITED
BY ROXANE
FARMANFARMAIAN
Print out Your Disk
Directory and Find Out
How Much Free Space
is Left on Your Disk.
Want a printout of your disk directo-
ry for your files? How about a quick
check to see how much room you've
still got on your disk, just in case
you're getting close to capacity?
These programs will do both, for
ADAM, Apple, Atari, Commodore,
IBM. TRS-80 CoCo, or Model III com-
puters.
A0AAI (Boot SmartBASIC}
10 PR#1
20 CATALOG
30 PR#0
Apple)
To check free disk space, run the
FlLEM program on the DOS master or
ProDOS user disk. To get a printout
of the disk directory* type in the
same program as for the ADAM.
Atari
10 DIM LINESC128>
20 OPEN #1,6,0/'D:*,*"
30 TRAP 70
40 INPUT #1; LINES
50 LPRINT LINES
60 GOTO 40
70 CLOSE #1
Commodore 64 & VIC-20
LOAD "S",8
OPEN 4^4
CHD 4:LIST
PRINT#4
CLOSE 4
IBM
T)pe DiR>PTR at the DOS prompt.
TRS*80 CoCo
POKE 111^254:DIR
f RSi&O Model Hi [Boot DOS)
Typ<; the following at the trsdos
READY prompt. If you have only one
drive, type: dir: oiprt]
If you have two drives and you wish
to have a printout for the disk in
your second drive, type dir: kprt)
stop Your 1541 Disk
Drive from Sounding Like
a Mack Truck.
Commodore 64 and VIC owners: To
stop your disk drive's read/write
head from 'grinding" or "bumping,"
try the following program, run it be-
fore loading any software; it will stay
in effect until rhe drive or computer
is turned off.
1C OPEN 15,8,15
20 PRINT#15,"M-W";CHR$C106);CHR$C0);
CHR$C1);CHRS(133)
30 CLOSE 15
40 END
GILBERT D. HELL AND
Scott Air Force Base. Illinois
Rule Your Stationery witii Your IBM or TitS-80 Model III/4.
Ever wish you could put lines on your writing paper or stationery? Well,
here's the program to do it for you. Just type it in. place an 8^2 x 1 1-inch
piece of paper in your printer (fanfold paper works, too), and type run. If you
want to shorten or lengthen the lines, change the number 79 in line 10. To
change the number of lines on your paper, change the 60 in line 100.
10 CLS:FOR X=1 TO 79:A$=A$+CHR$C95) :NEXT X
20 PRINT "00 YOU WANT THE LINES ON YOUR PAPER*'
30 PRINT "SINGLE, DOUBLE, OR TRIPLE SPACED?"
40 PRINT: INPUT "ENTER 1, 2, OR 3"; SP
50 IF SP<1 OR SP>3 THEN 40
60 CLS: PRINT "WHEN YOUR PRINTER IS READY, PLEASE"
70 PRINT "PRESS ANY KEY."
80 K$=INKEY$:IF K$="'' THEN 80
90 FOR 1=1 TO 6: LPRINT; NEXT I
100 FOR 1=1 TO 60 STEP SP+1:LPRINT AS
110 FOR J-1 TO $P:LPRINT:NEXT J
120 NEXT I
THOMAS GASPER
Mascoutah. Illinois
Save or Load Using Your
1541 Disk Drive Even
When You Get a ?device
NOT PRESENT Error on Your
Screen!
Commodore users, does this scenar-
io ring a bell? You boot your disk,
type in a new program, run it and
print it out — everv'thing's dandy. You
then make all the right moves to
save it to disk and . . . the computer
pulls a fast one on you by throwang
a 9DEV1CE NOT PRESENT error onto the
screen. Nothing you do seems to re-
establish communication between
the computer and the disk drive.
YouVe no choice but to let the pro-
gram die on the screen.
Wait! Press RUN-STOP/RESTORE
and type in these two BASIC state-
ments:
CLOSE 15
OPEN 15^8,15/'!"
This re-establishes communica-
tion.
50 FAMILY COMPUTING
fronslcife BASIC
Programs for Your
Kaypro or Other
CP/M Machine.
Do you have a Kaypro or other CP/M
computer? Want to translate text-
only BASIC game and application
programs? Kaypro s Microsoft
BASlC-80 (5.0) is similar to other
BASICS, especially TRS-80 Model 111
BASIC (which is also built into all
Model 4s), though text programs for
the Commodore 64, IBM, and Apple
can also be translated relatively easi-
ly. Most statements in a Model III
BASIC program will work exactly the
same on a Kaypro. We list here the
ones that can cause problems and
suggest ways to solve some of those
problems, (Further references to the
Kaypro apply to most CP/M comput-
ers,]
First, omit any statements that
contain these commands: peek. poke.
SEX RESET. POINT. TIMES. MEM. VAHPTR.
USR. PRINT USING, PRINT #-I, and
INPUT #-1, Differences between the
two machines make translating
these commands all but impossible.
Whether the program will still
work without them depends on how
important a role they play in the
program. When youVe become a tru-
ly canny translator, you may be able
to figure out some good Kaypro
equivalents.
Second, commands that involve
reading or writing on a disk — open.
GET. close, INPUT#, PRINT#, FIELD. LOC,
EOF. LSET, and put— may not translate
directly from Model III to Kaypro,
though very similar commands exist
in BASlC-80 (5.0). If you study the
section of the Kaypro Microsoft BA-
SIC manual on disk I/O (Chapter 4),
you may be able to figure out how^ to
translate these statements conve-
niently.
Finally, here are some handy
equivalents for translating state-
ments we haven't mentioned so far.
that aren't the same for Kaypro and
the Model 111. Change CLS to print
CHRS(26); and change rnd(O) to rnd[1)
wherever they appear. For the Model
Ill's RND(X) Statement, where x is an
integer greater than zero, substitute
iNT(RND(i)*X)+ I on the Ka>^ro.
Omit the Model Ill's clear state-
ment entirely from your Kaypro
translation. And substitute i^andom-
IZE in your Kaypro version where
RANDOM appears in the Model III pro-
gram. This statement prints a mes-
sage on the screen. If that's not de-
sirable, read up on the randomizer xi
command in the Kaypro BASIC- 80
(5.0) manual.
Designating where on the screen
something is to be printed is impor-
Let Your Apple Sing.
Apples have only one voice, but they can sing with verve. The following pro-
gram will get your Apple warbling in no time. Type it in, RUN it, then poke a
pitch value (between 2 and 255) into location 8 (e.g,, poke 8.255) and a dura-
tion value (between 1 and 255} into location 6. Finally, call the routine by
entering call 768.
n FOR 1=0 TO 28: READ A:POKE 768+1, A: NEXT I
1000 DATA 165,8y7A,1 33,1 0,164,8,1 73,48,1 92,136,234
1010 DATA 234,208,251,165,7,56,229,10,133,7,176,237
1020 DATA 198,6,208,233,96
This can be incorporated into programs that would otherwise leave your
Apple silent, or it can be used on its own. Add the above routine into the fol-
lowing tuneful example.
20 FOR 1=1 TO 7
30 READ TN,DR;POKE 8,TN:P0KE 6,DR:CALL 768
40 NEXT I
2000 DATA 121,75,162,40,162,40,153,75,162,120,128,75,121,75
tant to the functioning of some pro-
grams. Since the Model Ill's screen
is smaller than the Kaypros, trans-
lating the PRINT(?( statement involves
a rather long equation. For every
PRiNTrtiW.... in a Model 111 program,
where \v is a constant (e.g., 5), a
variable (e.g.. sum), or an expression
(e.g., 2*a + bk), substitute print
CHRS(30):STRINGSIW-INT{W/64)*64].12}:
STRiNGS(iNTiw/64i.L0):.,. to ensurc your
program operates more or less cor-
rectly on the screen. Similarly, for
PRINT tab(W];... on the Model III, sub-
stitute PRINT TAB(W+ ih... which should
work in most cases. If that doesn't
work, trj^ print strings! -tw mod i28>
64).10);TABt(W MOD 128) MOD 64+ 1);,..
on the Kaypro.
If you plan to do a lot of translat-
ing, it would be wise to obtain a
Model III BASIC manual for refer-
ence.
A Kaypro version of Banner is in-
cluded in this month's program-
ming section. Compare it to the
TRS-80 Model III version. Note
changes in lines 20, 30, 170, ISO,
260, 320, 370, and 620, which all
contain either cls or tab. Note the
similarities. Now iCs your turn!
JOAN LECLERE
Jacksonville, Florida
Add Great Sound to Your
Programs with Your Atari
Tape Recorder.
Want to add background music or
narration to your Atari programs?
Using a simple poke, you can play
any tape in your recorder through
your TV monitor's speaker. Another
POKE will shut it off. AH you have to
do is LOAD your program. Then take
a narration youVe previously record-
ed, or choose your favorite Duran
Duran or Bach tape, place it in your
recorder, and press the ON buiton.
Type POKE 54018.52 to Start the tape,
and then run to start the program.
When you want to stop the tape.
type POKE 54018.60.
Better yet— add the two pokes
right into your program wherever
you want the music or narration to
begin and end.
HAVE A HINT?
We wilt pay S25Jor every hint
(we've never heard of) that we
publish. Please keep them
short (not more than 300 words}
and enclose diagrams or photos, if
applicable. Send to: Helpful Hints,
FAMILY c:oMPUT]NG, 730 Broadway.
New York. NY 10003, family comput-
tNG cannot assume responsibility Jor |
the loss or return- of any matenal.
APRIL 1985 51
'OMMODORE
64
COMPUTER AND SOFTWARE
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$ 13900
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• Tractor Friction Printer $169,00 '^
• 13" Hi-Res Color Monitor 5195.00 *
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You pay only S139.00 when you order the powerful
e4K COMMODORE 64 COMPUTER' LESS ihe volue of
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Drivel LESS the value of the SPECIAL SOFTWARE
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TRACTION/FRICTION PRINTER $169.00
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Now you progrom 80 COLUMNS on the screen ot one
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80 COLUMNS IN COLOR
EXECUTIVE WORD PROCESSOR $39.00
This EXECUTIVE WORD PROCESSOR is the finest
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DISPLAYS 40 or 80 COLUMNS IN COLOR or block ond
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• 12" Green or Amber Monitor 579.95
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* SUPER AUTO DIAL MODEM $59.00
Easy 10 use. Just plug into your Commodore 6J
compufer ond you re ready to transmit ond receive
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PUZZLE
Page 54
The facts of the case
are as clear as that chart
on the wall —
but Is your eyesight sharp enough
to pick them out
before it's too late?
SPRING PROGRAMS
Page 59
Let yourself soar with Kite,
and announce
the coming of Spring
with a
high-tech Banner,
PROGRAMMING P.S* Page 71 Notes to previous month's programs^
ttMUSTWmOS BY J!M CHERHY IJI
M
PUZZLE
MORE THAN MEETS THE EYE
Can You Find the Hidden Message?
PUZZLE BY PETER FAVARO AND SARAH KORTUM
PROGRAM BY LANCE PAAVOLA AND STEVEN C. M. CHEN
While sitting in the waiting
room of noted optometrist
Dr. Seymour Shades, Pri-
vate Eye Lynette Leigh ton
noticed that the man next
to her was buried in a jum-
bled word puzzle. At least
he has something to pass
the time with, she
thought, glancing at her
watch. Preoccupied and al-
ready late for her next ap-
pointment, she hardly
thought twice about it
when the word-puzzle man
left and his seat was taken
by someone else. But sud-
denly, a voice broke into
her reverie.
"Hey, Doll, fancy meetin*
youse here!'*
Lynette's senses were
awakened by the gravelly
voice and the distinctive
smell of the $3 aftershave
that were the calling cards
of none other than . . .
"Fingers! What are you
doing out of jail?" Lynette
asked, amazed at seeing
the notorious jewel thief,
Frank ("Fingers ') Larsen,
who was convicted in The
Case of the Missing Lapis
Lazuli [November 1984
FAMILY COMPUTING).
The warden is a very
close friend of my uncle,
the bank president, so I
got time off for good behav-
ior. "
As they spoke, Ljmette
noticed that Fingers was
working on the same kind
of jumbled- word puzzle as
had the man before him.
She glanced around the
waiting room and noticed
several seedy- looking types
furiously scribbling away
in a similar vein. Some
came in. Jotted something
down, then got up and left
without even visiting the
doctor. Then Lynette no-
ticed something else. A
newspaper, lying on the
seat to her right, was
opened to display a full-
page advertisement, an-
nouncing a week-long rare-
gem exhibition and auc-
tion at Timpany s Jewel r>^
Store.
Lynette sensed that there
was more than one puzzle
to be solved in the room.
JOSA
and glanced around for
more clues. The room was
decoiated with antique eye
charts in ornate frames.
She studied them carefully,
:2h
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PUXZLE
and noticed that one chart
seemed to be peeling away
from the frame, revealing
part of another eye chart
underneath. She read this
chart carefully in spite of
Fingers* continual inter-
ruptions: "Hey Toots! How
do youse spell 'of? Is it
O-VorO-V-E?"
The longer Lynette stud-
led the eye chart, the more
certain she became that it
contained a jumbied word
message, and that her op-
tometrist was engaged in
something a little more
shady than fitting pre-
scription sunglasses. She
jotted down each line of
the eye chart, then got up
and left the waiting room.
At her office, Lynette
tried using her computer
to generate every possible
word, large or small, that
each line of the chart con-
tained. But she discovered
pretty quickly that this
wasn't the best way to go
about it, as the letters in
the longer jumbles formed
an astronomical number of
word combinations. She
figured she had to decide
which letter or letters from
each jumble were most
likely to begin the correctly
unscrambled word, and tell
her computer to show only
combinations that began
witli these letters. Using
this method, she was able
to select one word out of
the possible combinations
for each line, which when
read together with the
words from the other lines*
told the day and place of
a planned robbery.
But one crucial piece of
information was missing;
the time. In order to catch
the robbers in the act and
put Fingers and his optom-
etrist pal in the slammer,
Lynette had to find the
clue in the eye chart that
would point her to the time
of the robbery.
HOW TO PLAY
This months program.
Optical Illusion, is a handy
tool for unscrambling word
jumbles and anagrams of
all kinds. It's based on a
routine that generates all
the possible combinations
'^)o( the letters in any given
word. Use the program
(and your wits!) to un-
scramble the mystery mes-
sage in Dr. Shades' eye
chart.
T>pe each line of the pro-
gram into your computer
exactly as shown, carefully
making the appropriate
modifications (if needed J.
Before RUNning the pro-
gram, SAVE it to disk or
cassette.
Please be a careful typ-
ist—each letter, number,
space, and punctuation
mark makes a difference in
whether or not the pro-
gram runs correctly. If you
have trouble later on,
chances are that a simple
typing error is at fault. Try
proofreading what you ve
typed in against the listing
in the magazine— it's likely
youll soon discover your
mistake.
Before RUNning the pro-
gram, you must set your
computer to all uppercase
letters. When you first type
RUN, the program will
prompt you to enter jum-
bled WORD OR "Q" TO Qurr.
This is your cue to type in
one of the scrambled lines
of Dr. Shades' chart, then
press RETURN or ENTER.
The program will count the
letters and tell you how
many combinations of
those letters exist. It will
then prompt you to press
the space bar or the RE-
TURN (or ENTER) key, de-
pending on whether you
wish to view all of the pos-
sible combinations, or pro-
vide one or more letters
from the word and view
only those combinations
that begin with the letter
or letters you supplied.
This is an important de-
cision. As words grow long-
er, the number of ways to
scramble their letters in-
creases rapidly. For exam-
ple, a three-letter word can
be Jumbled no more than
six different ways, but a
six-letter word has up to
720 possible combinations!
To view all the combina-
tions, press the space bar.
The combinations will be
displayed by screenfuls.
When the program pauses
at the end of a screen,
press the space bar to con-
tinue the process, or any
other key to return to the
initial prompt, where you
may enter another jumbied
word.
To view fewer combina-
tions, press the RETURN
or ENTER key' At the next
prompt, enter one or more
letters you've chosen from
the jumble. Press RETURN
or ENTER, and the com-
puter will tell you how
many combinations begin
with the letter(s) youVe se-
lected. If you still feel there
are too many, press RE-
TURN or ENTER once
again, and the computer
will permit you to enter an-
other (larger) group of let-
ters, reducing further the
number of possible combi-
nations. If you're satisfied,
press the space bar. and
the computer will begin
displaying the combina-
tions.
To make this month's
puzzle program useful for
soloing anyjumbled-word
puzzle, not Just the one on
the eye chart, we omitted
the section that tests your
answer and tells you
whether you're right or
wrong. Once you think
you've solved this month's
puzzle, you can check
your answer against the
sohition on page 62. No
peeking!
Bose Version (TRS-80 Model lll)/apffcol Hlusion
10 CLEAR 1000
20 DIM C$(20),LINK(20)^PS(20),R(20);Q$:=CHR$C34>
30 SH=12:SW-64:TRU=-1:TX=0:E$=" <ENTER> "
40 A$^"PRESS <SPACE BAR> TO DISPLAY ALL OF THEM/'+E$
50 BS='% OR ANY OTHER KEY TO ENTER ANOTHER WORD."
60 CLS;P$="ENTER JUMBLED WORD OR "+a$+"Q"+Q$
70 P$=p$+" TO QUIT.":GOSUB 1000: PRINT
80 T$^"":GOSUB 3000: IF T$="Q" THEN END
90 LT=LENCT$):IF LT<2 OR LT>20 THEN 60
100 BOT=1:LW=0:WD$=""
110 FOR X=1 TO LT;V$=«I0$(T$^X,1)
120 IF V$<"A" OR V$>"Z" THEN 150
130 W0$=WD$+V$:LW=LW+1
140 C$CLW)=V$:PS(LW)=1 :LINKCLW)=LW
150 NEXT X:IF LW<2 THEN 60
160 CLS;HS="":LH=0:6OSUB 4000; V=LW:GOSUB 5000
170 P$=WO$+" HAS"+M$+"LETTERS, FORHING"+FAC$
180 P$=P$+"COMBINATIONCS)-":GOSUa 1000; PRINT
190 P$=A$+"TO CHOOSE THE FIRST LETTER (S)"+B$
200 GOSUB 1000:GOSUB 6000; IF K-32 THEN 420
210 IF K013 THEN 60
220 CLS:P£="SELECT A LETTER OR LETTERS FROM "+WD$
230 P$=P$+", AND I WILL DISPLAY ALL COMBINATIONS"
240 P$=p$+" BEGINNING WITH THAT LETTER OR GROUP"
250 P$=P$+" OF LETTERS. ":GOSUB 1f300
260 T$="":GOSUB 3000:HS=T$:LH=LENCH$>:F=0
270 FOR Y=1 TO LH;T$=«ID$CH$,Y,1)
280 FOR X=BOT TO LWrIF C$CLINK(X))<>T$ THEN 310
290 T-LINKCXJ:LINK(X)=LINKCBOT):LINKCBOT)=T
300 B0T=B0T+1:F=F+1;X=LW
310 NEXT X:NEXT Y:IF F=LH THEN 360
320 CLS:P$="S0RRY, "+WD$+" DOES NOT CONTAIN ONE"
330 P$=P$+" OR MORE OF THE LETTERS YOU ENTERED."
340 GOSUB 1000: FOR X=1 TO SH; PRINT: NEXT X
350 GOSUB 7000:CLS;BOT-1:LH=0:GOTO 170
360 CLS:GOSUB 4000
370 PS="THERE ARE"+FAC$+"COMBINATIONS BEGINNING"
380 P$=P$+" WITH "+H$+",":GO$UB 1000; PRINT
390 P$=A$+"TO CHANGE INITIAL LETTERS"+B$:60SUB 1000
400 GOSUB 6000; IF K=13 THEN B0T=1 ;GOTO 220
410 IF K032 THEN 60
420 CLS:IF LW-8OT>0 THEN 450
430 N$=H$:IF BOT<=LW THEN N$=N$+C$CLINK(BOT))
440 GOSUB 2000;GOTO 650
450 LVL=2:WC=0:Q==0:MAX=INT<SW/(LW+1))
460 FOR X-1 TO LW:PRINT CSCLINKCX) >; :NEXT X
470 WC=WC+1:IF WC<MAX THEN PRINT " ";:GOTO 530
480 PRINT:WC=0:Q=Q+1:IF Q<SH THEK 530
490 Q=0:PRINT:P$="PRESS <SPACE BAR> TO CONTINUE"
500 P$:=P$+" DISPLAYING COMBINATIONS OR ANY OTHER"
'>
56 FAMILY COMPUTING
510 PS=P$+" KEY TO EXIT.":GOSUB 1000:GOSUB 6000
520 CLSzIF K032 THEN 60
530 T=LINKCLW):FOR X=LW TO LW-LVL+2 STEP -1
540 LIW(CX)=LIM<(X-1):N£XT X
550 LINKCLW-LVL+1)=T:PSCLVL)=PSCLVL)+1
560 IF PSCLVL>>LVL THEN 640
570 FLAS=0:FOR X=BOT TO LW-1 : FOR Y=X+1 TO LW
580 IF C$(LINKCX))<>C$CLINK(Y)) THEN 600
590 IF R(LINKCX))>RCLINKCY)) THEN FLA6=TRU:Y=LW
600 NEXT Y:NEXT X
610 IF LVL>E THEN LVL=2
620 IF FLAG THEN 530
630 GOTO 460
640 PSCLVL)=1:IF LVLOLW-LH THEN LVL=LVL+1 :GOTO 530
650 PRINT:N$="NO MORE!":GOSUB 2000
660 GOSUB 7000; GOTO 60
1000 IF L£NCP$)<=SW THEN N$=P$:GOSUB 2000: RETURN
1010 Y=SW+1:Z=1:F0R X=Y TO 2 STEP -1
1020 IF MI0S(P$,X^1)=" " THEN Z=0:Y=X:X=2
1030 NEXT X:N$=LEFT$(P$,Y-1):G0SUS 2000
1040 P$=RIGHT$(P$,LENCP$)-Y+Z>;GOTO 1000
2000 IF LENCN$)-SW THEN PRINT N$;: RETURN
2010 PRINT TAB C(SW-LEN(N$))/2+TX);N$: RETURN
3000 INPUT TS:ON TRU*CT$=""> GOTO 3000: RETURN
4000 FAC=1:IF BOT>'LW THEN 4070
4010 R(LINKCB0T))=1:F0R X=B0T+1 TO Ly:R(LINK<X)>=1
4020 FAC=FAC*CX-B0T+1);T$-C$(LIfflCCX>>
4030 FOR Y=X-1 TO BOT STEP -1
4040 IF T$<>C$(LINKCY)) THEN 4060
4050 R(LINKCX))=RCLINKCY))+1:FAC=FAC/R(LINK(X)):Y=B0T
4060 NEXT Y:NEXT X
4070 V=FAC: GOSUB 5000: FAC$=H$: RETURN
5000 M$=STR$CV)+" "iRETURN
6000 K$-INKEY$:IF K$="" THEN 6000
6010 K'ASCCKS): RETURN
7000 P$="PRESS ANY KEY TO CONTINUE.": GOSUB 1000
7010 GOSUB 6000: RETURN
Atari/apflcal Hlusion
10 DIH A$(54),B$(41)^CSC20>,CLS(1),H$C20),NS(40>
20 DIM P$C140),Q$C3),T$C40)^V$C1),WDSC20)
30 DIM LINK(20),PSC20),R(20>
40 OPEN #1^4^0,"K":POKE 82,0:POKE 752,1 :CLS=CHR$C125)
50 A$='*PRESS <SPACE BAR> TO DISPLAY ALL OF THEM, <RETU
RN> TO "
60 B$='% OR ANY OTHER KEY TO ENTER ANOTHER WORD,'*
70 Q$=CHR$(34);Q$(3)==Q$:Q$(2,2>="a"iPRINT CL$;
80 PRINT " ENTER JUMBLED WORD OR ";QS;" TO QUIT,"
90 GOSUB 3000: IF T$='*Q" THEN POKE 752,0: END
100 L=LENCTS):IF L<2 OR L>20 THEN PRINT CLS;:GOTO 80
110 BOT^1:LW=0:WD$="":FOR X=1 TO L
120 V$=:TSCX,X):IF V$<"A" OR V$>"r" THEN 140
130 LW=LW+1 :WD$CLW,LW)=V$:PS(LW)=1 :LIMC(LW)=LM
140 NEXT X: PRINT CL$;:IF LW<2 THEN 80
150 C$=WD$;HS=*'"rLH=0:GOSUB 4000
160 P$=WD$:P$CLW+1)=" HAS •':P$CLW+6)=STRSCLW)
170 P$(LENCP$)+1)=" LETTERS, FORMING "
180 P$CLENCP$)+1)=STR$CFAC)
190 P$(LEN(P$)+1)=" COMBINATI0N(S)/':GOSUB 1000
200 PRINT :P$=A$
210 P$(55)="CH00SE THE FIRST LETTERCS)":P$C81 )=B$
220 GOSUB 1000: GOSUB 5000: IF K-32 THEN 430
230 IF KOI 55 THEN 80
240 P$=" SELECT A LETTER OR LETTERS FROM "
250 P$CLEN(P$)+1>=WD$
260 P$CLEN<P$)+1>=", AND I WILL DISPLAY ALL COMBINATIO
NS BEGINNING WITH THAT LETTER OR GROUP OF LETTERS."
270 GOSUB 1000: GOSUB 3000:H$=T$:LH=LEN(H$) ;F=0
280 FOR Y=1 TO LH:V$-H$(Y)
290 FOR X=BOT TO LW:T=LIWCCX) :IF CS(T,T)<>V$ THEN 320
300 LINK(X)=LIhKCBOT);LINK(BOT)=T
310 80T=B0T+1:F=F+1:X=LU
320 NEXT X:NEXT Y:PRINT CL$;:IF F=LH THEN 360
330 P$="SORRY, ":P$C8>=WD$
340 P$C8+LW)=" DOES NOT CONTAIN ONE OR MORE OF THE LET
-^
TERS YOU ENTERED."
350 GOSUB 1000:GOSUB 6000: B0T~1 :LH=0: GOTO 160
360 GOSUB 4000:PS="THERE ARE ":P$(n )-STR$CFAC)
370 P$CLEN(P$)+1)=" COMBINATIONCS) BEGINNING WITH "
380 P$CL£NCP$)+1)=H$:PSCLENCP$>+1)="-":G0SUB 1000
390 PRINT :P$=:A$
400 P$(55)="CHANGE INITIAL LETTERS":P$C77)=8$
410 GOSUB 1000:GOSUB 5000: IF K-155 THEN B0T-1:G0T0 240
420 IF K032 THEN 80
430 IF LW-BOT>0 THEN 470
440 N$=H$:IF BOT>LW THEN 460
450 N$CLW,LW)=:C$CLIfflCCB0T),LINKCBOT))
460 GOSUB 2000: GOTO 670
470 LVL=2:WC=0:Q=0:MAX=INT(40/(LW+1>>
480 FOR X=1 TO LW:T=LINKCX) : PRINT CSCT^T); :NEXT X
490 WC=WC+1:IF WC<HAX THEN PRINT " ";:GOT0 550
500 PRINT :WC=0:Q=Q+1:IF Q<20 THEN 550
510 Q-0:PRINT
520 PRINT "PRESS <SPACE BAR> TO CONTINUE DISPLAYING";
530 PRINT " COMBINATIONS OR ANY OTHER KEY TO EXIT.";
540 GOSUB 5000: IF K<>32 THEN 80
550 T=LINKCLW):FOR X=LW TO LW-LVL+2 STEP -1
560 LINK(X)=LINK(X-1):NEXT X
570 LIM<CLW-LVL+1)-T:PS(LVL)=PS<LVL>+1
580 IF PS(LVL)>LVL THEN 660
590 FLAG=0:FOR X=80T TO LW-1 :T=LINKCX): FOR Y=X+1 TO LW
600 IF C$(T,T)OC$(LINK(Y>,LINKCY)) THEN 620
610 IF RCLINKCX))>R<LINKCY>) THEN FLAG=1:Y=LW
620 NEXT Y:NEXT X
630 IF LVL>2 THEN LVL=2
640 IF FLAG THEN 550
650 GOTO 480
660 PS(LVL)=1:IF LVLOLW-LH THEN LVL=LVL+1 :GOTO 550
670 POSITION 16,21 :PRINT "NO MOREl"
680 GOSUB 6000: GOTO 80
1000 IF LENCP$)<-40 THEN NS=P$:GOSUB 2000: RETURN
1010 Y=41:Z=1:F0R X=41 TO 2 STEP -1
1020 IF P$CX,X)=" " THEN Z=0:Y^X:X=2
1030 NEXT X:N$=P$C1,Y-1): GOSUB 2000
1040 P$^P$CY+1-Z,LEN(P$)):G0T0 1000
2000 IF LENCN$)=40 THEN PRINT N$;:RETURN
2010 POKE 85,INT((40-LENCN$))/2):PRINT N$:RETURN
3000 POKE 752,0
3010 INPUT T$:IF T$="" THEN 3010
3020 POKE 752,1: RETURN
4000 FAC=1:IF BOT>=LW THEN RETURN
4010 RCLINK(B0T)>=1:F0R X=B0T+1 TO LW:RCLINKCX))=1
4020 FAC-FAC*(X-B0T+1>:V$=C$CLINK(X),LINKCX))
4030 FOR Y=X-1 TO BOT STEP -1
4040 IF VSOC$(LINK(Y>,LINK(Y)) THEN 4060
4050 R(LINKCX))-RCLINK(Y))+1:FAC=FAC/RCLINKCX)>;Y=B0T
4060 NEXT Y;NEXT X: RETURN
5000 GET #1,K: PRINT CL$;: RETURN
6000 POSITION 7,22: PRINT "PRESS ANY KEY TO CONTINUE.";
6010 GOSUB 5000: RETURN
TI.99/4A/apffV0l nttfSSM
10 DIM C$(20),LINK<20>,PS(20>,RC20)
20 A$="PRESS <SPACE BAR> TO DISPLAY ALL OF THEM, <ENTE
R> "
30 B$^", OR ANY OTHER KEY TO ENTER ANOTHER WORD."
40 CALL CLEAR
50 PRINT "ENTER JUMBLED WORD OR "SCHR$C34)a"Q"&CHR$(34
>8" TO"
60 PRINT TAB(12);"QUIT-"
70 PRINT
80 INPUT T$
90 IF T$="" THEN 80
100 IF T$0"Q'' THEN 120
110 END
120 LT=LENCT$)
130 IF CLT<2)+CLT>20)THEN 40
140 B0T=1
150 LW=0
160 WD$="" fc
APRIL 198S 57
PtIZliLE
170 FOR X=1 TO LT
180 V$=SEG$CT$,X,1)
19<3 IF (VS<"A"> + CV$>'7")THEN 250
200 WDS=WD$&V$
210 LW=LW+1
220 C$CLW)=V$
230 PSCLW>=1
240 LINKCLW)=LW
250 NEXT X
260 IF LW<2 THEN 40
270 CALL CLEAR
280 M$^""
290 GOSUB 400fl
300 LH=0
310 P$-WD$S" HAS "&STRS(LW)S" LETTERS, FORMING "
320 P$=P$&STR$CFAC)&" C0M8INATI0NCS) ."
330 GOSUB 2000
340 PRINT " "
350 P$=A$&"TO CHOOSE THE FIRST LETTER(S)"&B$
360 GOSUB 2000
370 GOSUB 5000
380 IF K=:32 THEN 810
390 IF KOI 3 THEN 50
400 P$="SELECT A LETTER OR LETTERS FROM "&WD$&", AND"
410 P$=P$&" I WILL DISPLAY ALL COMBINATIONS BEGINNING"
420 P$=P$g" WITH THAT LETTER OR GROUP OF LETTERS."
430 GOSUB 2000
440 INPUT H$
450 IF H$="" THEN 440
460 LH=LENCH$)
470 F=0
480 FOR Y-1 TO LH
490 TS=S£G$(H$,Y^1>
500 FOR X-BOT TO LW
510 IF C$(LINKCX))<>T$ THEN 58tf
520 T=LINKCX)
530 LINK(X)=LINK(BOT)
540 LINK(BOT)=T
550 E0T=B0T+1
560 F=F+1
570 X=LW
580 NEXT X
590 NEXT Y
600 CALL CLEAR
610 IF F=LH THEN 690
620 P$="SORRY^ "SWDS&" DOES NOT CONTAIN ONE"
630 PS^P$&" OR MORE OF THE LETTERS YOU ENTERED."
640 GOSUB 2000
650 PRINT ;" PRESS ANY KEY TO CONTINUE."
660 GOSUB 5000
670 BOT^I
680 GOTO 300
690 GOSUB 4000
700 P$^"THERE ARE "8STR$(FAC)&" COMBINATIONS"
710 P$=P$&" BEGINNING WITH "&H$&"."
720 GOSUB 2000
730 PRINT
740 P$=A$&"TO CHANGE INITIAL LETTERS"SB$
750 GOSUB 2000
760 GOSUB 5000
770 IF KOI 5 THEN 800
780 B0T=1
790 GOTO 400
800 IF K032 THEN 50
810 IF LW-BOT>0 THEN 870
820 N$"H$
830 IF BOT>LW THEN 850
840 N$=N$SC$CLINK(BOT))
850 GOSUB 3000
860 GOTO 1330
870 LVL=2
880 WC-0
890 Q=0
900 MW-INT(28/CLW+1))
910 FOR X=l TO LW
920 PRINT CS(LINK(X));
930 NEXT X
940 WC=WC+1
950 IF WC>=MW THEN 980
960 PRINT " '»;
970 GOTO 1090
980 PRINT
990 WC=0
1000 Q=Q+1
1010 IF Q<17 THEN 1090
1020 Q=0
1030 PRINT :TAB(5);"PRESS <SPACE BAR> TO"
1040 PRINT TABC5>;"C0NTINUE DISPLAYING"
1050 PRINT " COMBINATIONS OR ANY OTHER"
1060 PRINT TABC9);"KEY TO EXIT.";
1070 GOSUB 5000
1080 IF K032 THEN 40
1090 T=LINKCLW)
1100 FOR X=LW TO LW-LVL+2 STEP -1
1110 LINK(X)=LINK(X-1)
1120 NEXT X
1130 LINK(LW-LVL+1)=T
1140 PS(LVL)=PS(LVL)+1
1150 IF P$(LVL)>LVL THEN 1290
1160 FLAG=0
1170 FOR X=BOT TO LW-1
1180 FOR Y=X+1 TO LW
1190 IF C$CLINKCX))OC$(LINK(y))THEN 1230
1200 IF RCLINK(X>><=RCLINK(Y))THEN 1230
1210 FLAG='1
1220 Y=LW
1230 NEXT Y
1240 NEXT X
1250 IF LVL<=2 THEN 1270
1260 LVL=2
1270 IF FLAG THEN 1090
1280 GOTO 910
1290 PS (LVD =1
1300 IF LVL=LW'LH THEN 1330
1310 LVL=LVL+1
1520 GOTO 1090
1330 PRINT :TABC10);"NO MORE!"
1340 PRINT " PRESS ANY KEY TO CONTINUE."
1350 GOSUB 5000
1360 GOTO 50
2000 IF LEN(P$)>28 THEN 2040
2010 N$=P$
2020 GOSUB 3000
2030 RETURN
2040 Y=29
2050 Z=1
2060 FOR X=29 TO 2 STEP -1
2070 IF SEG$CP$,X,1)0" " THEN 2110
2080 Z^0
2090 Y=X
2100 X=2
2110 NEXT X
2120 N$=SEG$CP$,1,Y-1)
2130 GOSUB 3000
2140 P$=SEG$CP$,Y~2+1,LENCP$)-Y+Z)
2150 GOTO 2000
3000 PRINT TABC(28-LEN(N$))/2);N$;
3010 IF LEN(N$)=28 THEN 3030
3020 PRINT
3030 RETURN
4000 RCLINKCB0T))=1
4010 FAC=1
4020 FOR X=B0T+1 TO LW
4030 R(LINKCX))^1
4040 FAC=FAC*CX-B0T+1)
4050 T$=CSCLINKCX3)
4060 FOR Y=X~1 TO BOT STEP -1
4070 IF T$OC$CLINK(Y))THEN 4110
4080 RCLINK<X))=R(LINK(Y))+1
4090 FAC=FAC/RCLINK(X)>
4100 Y=BOT
4110 NEXT Y
eS-
58 FAMILY COMPUTING
SPRING PROGRAMS
412fl KEXT X
413a RETURN
S0m CALL KEY(3,K,S)
5010 IF S=0 THEN 500fl
5020 CALL CLEAR
5030 RETURN
MGDiriCATIONS FOR OTHER COMPUTERS
ADAM/Opff e«il fffirsloit
Use the base version, with the following alterations: De-
lete line 10. Change cls to homk in lines 60, 160, 220,
320, 350, 360. 420. and 520. Finally, change lines 30,
5000. and 6000 to read as follows:
30 sh = 19:sw = 31:try = litx = 1:e$ = " <RETURN> "
5000 m$ = " "+STR$Cv)+" ": RETURN
6000 GET k$:IF k$=CHR$(3) THEN END
Apple/ Of>f leaf lllifsfoit
Use the base version, with the following alterations: De-
lete line 10. Change cls to home in lines 60, 160, 220,
320, 350, 360, 420, and 520. Finally, change lines 30.
5000, and 6000 to read as follows:
30 SH = 20: SW = 40:TRU = 1:TX = 1:E$ = " <RETURN> *'
5000 m = " "+STR$CV)+" "iRETURN
6000 GET K$:IF K$=CHR$C3) THEN END
Commodore tWOpii€al illusion
LJse the base version, with the following alterations: De-
lete line 10. Change cls to print cl$: in lines 60, 160,
220, 320, 350. 360, 420, and 520. Finally, change lines
30, 2010, and 6000 to read as follows:
30 SH=21:SW=40:TRU--1:E$='' <RETURN> ":CL$=CHR$(147>
2010 PRINT SPC(CSW-L£N(N$))/2>;NS: RETURN
6000 GET K$:IF K$="" THEN 6000
IBM PC/Opffcal Illusion
Use the base version, except change lines 10. 30. and
2010 to read as follows:
10 KEY OFF:LOCATE ,,0
30 SH=21:SW=80:TRU="1;E$=" <ENTER> ": WIDTH SU
2010 PRINT SPC(INT((SW-LEN(N$)>/2)>;N$;RETURN
IBM PCgrfapfUal Illusion
Use the base version, except change lines 10. 30. and
2010 to read as follows:
10 KEY OFF:LOCATE ,,0
30 SH=20:SW=40:TRU=-1:E$=" <ENTER> ": WIDTH SW
2010 PRINT SPCCINTCCSW-LENCN$>)/2));N$:RETURN
TRS«80 Color Compuler/Opf leaf Illusion
Use the base version, except change line 30 to read as
follows:
30 SH=11:SW-32:TRU=-1:TX=0:E$=" <ENTER> "
TR5-80 Model WOpfieol Illusion
Use the base version, except change lines 10 and 30 to
read as follows:
10 PRINT CHR$C15);
30 SH=20:SW=80:TRU=-1:TX-0:E$=" <ENTER> "
ViC.20 W/8K or 16K RAM Cartridge/ Optical
Illusion
Use the base version, with the following alterations: De-
lete line 10. Change cls to print cls: in lines 60, 160,
220, 320, 350, 360, 420, and 520. Finally, change lines
30, 2010. and 6000 to read as follows:
30 SH=17:SW=22:TRU=-1:E$=" <RETURN> ":CL$=CHRS(U7)
2010 PRINT SPC(CSW-LENCN$))/2);N$: RETURN
GET K$:IF KS="" THEN 6000
KITE
BY JOEY LATIMER
•^
There's a little of Charlie
Brown in all of us on a
spring day like today. And
what does Charlie do when
the wind blows warm and
the air is clear? He flies a
kite, of course — and so can
you. regardless of the
weather! Just type in our
Kite program, grab that old
ball of twine, and go soar-
ing!
ADAM/Kfie
10 DIM aC18)
20 n = 1
30 fr =
40 a(1> = 20
50 FOR i = 2 TO 18
60 aCi) = aCi-1)+INT(RND(1)*3)-1
70 NEXT i
80 HOME
90 GR
100 COLOR= 7
110 FOR -i = TO 39
120 VLIN 0,39 AT i
130 NEXT i
U0 c1 = INT(RND(1)*11)+9
150 IF c1 > 15 THEN c1 = c1"15
160 c2 == INTCRND(1)*11)+9
170 IF c2 > 15 THEN c2 ^ c2"15
180 y =
190 f1 ^ INT<RNE)(1)*2)
200 iZ = INT(RNDC1)*2>
210 FOR i = 3 TO 19
220 FOR j = -w TO y
230 COLOR= c1
240 IF (f2 AND 1/2 = INT(i/2)) OR (NOT 12 AND fr) THEN
COLOR= c2
250 IF f1 THEN PLOT 20+j,i
260 IF NOT f1 THEN PLOT 1+9,11 +j
270 IF 3 < w THEN fr = NOT fr
280 NEXT j
290 y = y+Ci < 11)-(i >= 11)
300 NEXT i
310 FOR i - 2 TO 18
320 X = aCi-1)+INTCRND(1)*2)-n
330 IF ABSCx-aCi)) > 1 THEN x = x-SGNCx-aCi>)
340 COLOR= 7
350 PLOT a(i),i+18
360 a(i) = X
370 COLOR= INTCRND(1)*8)+8
380 PLOT x,i+18
390 NEXT i
400 IF RND(I) < 0.01 THEN n ^ NOT n
410 IF RND(1> > 0.95 THEN 140
420 GOTO 310
APRIL 1985 59
SPRING PROGRAMS
INTCI/2)> OR (NOT F2 AND FR) THEN
Apple/Kffe
10 DIM A(18)
20 K = 1
30 FR =
40 Ad) = 20
50 FOR I = 2 TO 18
60 ACl) = A(I-1)+INTCRND(1)*3>-1
70 MEXT I
80 HOME
90 GR
100 COLOR= 6
110 FOR I ^ TO 39
120 VLIN 0,39 AT I
130 NEXT I
140 CI = lNT(RND(1)*11)+9
150 IF CI > 15 THEN CI = 01-15
160 C2 = INTCRNDC1)*11)+9
170 IF C2 > 15 THEN C2 = C2-15
180 W =
190 F1 = INT(RND(1)*2)
200 F2 = INTCRNDC1)*2>
210 FOR I = 3 TO 19
220 FOR J = -y TO W
230 COLORE CI
240 IF (F2 AND 1/2
COLOR= C2
250 IF F1 THEN PLOT 20+J,I
260 IF NOT F1 THEN PLOT 1+9,1 1+J
270 IF J < W THEN FR = NOT FR
280 NEXT J
290 y = y+(l < 11)-(I >= 11)
300 NEXT I
310 FOR I = 2 TO 18
320 X = ACI-1)+INT(RND(1>*2)-N
330 IF ABSCX-ACD) > 1 THEN X = X-SGNCX-ACH)
340 COLOR= 6
350 PLOT A(I),I+18
360 A(I) = X
370 COLOR= INT(RNDC1)*9)+7
380 PLOT X,I+18
390 NEXT I
400 IF RND(I) < 0.01 THEN N = NOT N
410 IF RND(I) < 0.05 THEN 140
420 GOTO 310
Atitri/JClfe
10 DIM AC12>
20 N=1
30 FR=0
40 A(1>=20
50 FOR 1=2 TO 12
60 A(I>=ACI'1)+INT(RNt>(0)*3)-1
70 NEXT I
80 GRAPHICS 3+16
90 SETCOLOR 4,9,6
100 C1=INT(RND(0)*11)+9
110 IF C1>15 THEN C1=C1-15
120 C2=INT(RND(0)*11)+9
130 IF C2>15 THEN C2=C2-15
140 C3=INTCRND(0)*11)+9
150 IF C3>15 THEN C3=C3-15
160 SETCOLOR 0,C1,5
170 SETCOLOR 1,C2,10
180 SETCOLOR 2,C3,10
190 y=0
200 F1=INTCRND(0)*2>
210 F2=INT(RND(0)*2)
220 FOR 1=0 TO 12
230 FOR j=-y TO y
240 COLOR 1
250 IF CF2 AND I/2=INT(I/2)) OR C NOT F2 AND FR) THEN
COLOR 2
260 IF F1 THEN PLOT 20+J,I
270 IF NOT F1 THEN PLOT I+14,6+J
280 IF J<y THEN FR= NOT FR
290 NEXT J
300 W=W+(I<6)-CI>=6)
310 NEXT I
320 FOR 1=2 TO 12
330 X=A(I-1)+INTCRN0(1)*2)-N
340 IF ABSCX-A(I))>1 THEN X^X-SGNCX-ACD)
350 COLOR 4
360 PLOT A (I), 1+11
370 A(l)-X
380 COLOR 3
390 PLOT X,I+11
400 NEXT I
410 IF RND (0X0.01 THEN N^ NOT H
420 IF RND(0)<0.05 THEN 100
430 GOTO 320
Commodore ^^IKiie
10 DIM A(12>
20 SB=1024
30 C8=55296
40 N=-1
50 FR=0
60 A(1)=20
70 FOR 1=2 TO 12
80 A(I)=ACI-1)+INTCRND(1)*3)-1
90 NEXT 1
100 PRINT CHR$C147)
110 POKE 53280,14
120 POKE 53281,14
130 C1=INTCRND(1)*13)+1
140 C2=INTCRND(1)*13)+1
150 y=0
160 F1=INTCRNDC1)*2)-1
170 F2=INTCRND(1)*2)-1
180 FOR 1-0 TO 12
190 FOR J=-U TO U
200 C=C1
210 IF CF2 AND I/2=INT(I/2)) OR (NOT F2 AND FR) THEN C
=C2
220 IF F1 THEN POKE SB+(20+J)+40*I, 160: POKE CB+(20+J)+
40*1, C
230 IF NOT F1 THEN POKE SB+CI+t4)+40*(6+J),160:POKE CB
+(I+14)+40*(6+J),C
240 IF J<tf THEN FR=NOT FR
250 NEXT J
260 U=W-CI<6)+CI>=6)
270 NEXT I
280 FOR 1=2 TO 12
290 X=A(I-1)+INT(RND(1)*2)+N
300 IF ABSCX-ACI))>1 THEN X=X-SGN(X-A(I))
310 POKE CB+A(I)+40*(I+11),14
320 A(I)=X
330 POKE SB+X+40*CI+11),160
340 POKE CB+X+40*CI+11>,INTCRND(1)*8)+1
350 NEXT I
360 IF RND(1)<0.01 THEN N-NOT N
370 IF RND (1X0.1 THEN 130
380 GOTO 280
IBM PC w/Color Graphics Adapter & IBM PC/iyiTlfe
10 DIM A(12)
20 KEY OFF
30 SCREEN 0,1
40 WIDTH 40
50 LOCATE „0
60 N=-1
70 FR=0
^
60 FAMILY COMPLTTENG
80 A(1)-20
90 FOR 1=2 TO 12
100 A(I)=A(I-1)+INT(RND*3)-1
110 NEXT I
120 COLOR ,3,3
130 CLS
140 C1=INT(RND*15)+4
150 IF C1>15 THEN C1=C1-16
160 C2=INT(RND*15)+4
170 IF C2>15 THEN C2=C2-16
180 y=0
190 F1=INTCRND*2)-1
200 F2=INTCRND*2)-1
210 FOR 1-2 TO 13
220 FOR J=-W TO W
230 COLOR CI
240 IF (F2 AND I/2=INTCl/2) ) OR (NOT F2 AND FR) THEN C
OLOR C2
250 IF F1 THEN LOCATE I,20+J
260 IF NOT F1 THEN LOCATE 7+J,I+13
270 PRINT CHR$C219)
280 IF J<W THEN FR^NOT FR
290 NEXT J
300 W=W-CI<7)+CI>=7>
310 NEXT I
320 FOR 1=2 TO 12
330 X=A(I-1) + INTCRNt>*2)+N
340 IF ABSCX-ACI)»1 THEN X=X-S6N(X-A(I))
350 LOCATE I+11,ACI):PRINT CHRS(32)
360 COLOR INTCRND*8>+8
370 ACD^X
380 LOCATE I+11,X:PRINT CHR$(219)
390 NEXT I
400 IF RND<,01 THEN N=NOT N
410 IF RND<.1 THEN 140
420 GOTO 320
Ti.99/4A/Kffe
10 DIM AC12)
20 RANDOMIZE
30 A$="FFFFFFFFFFFFFFFF"
40 N--1
50 FR=0
60 CALL CLEAR
70 FOR X=0 TO 7
80 CALL COLOR CX+9,X+6^X+6)
90 CALL CHARC96+8*X^A$)
100 NEXT X
110 AC1)=16
120 FOR 1=2 TO 12
130 A(I)=A(I-1)+INT<RND*3)-1
140 NEXT I
150 CALL SCREEN(6)
160 C1=INT(RND*7)*8+104
170 C2=INT(RND*7)*8+104
180 W=0
190 F1=-INTCRND*2)
200 F2='-INT(RN0*2)
210 FOR 1=1 TO 13
220 FOR J=-W TO W
230 C=C1
240 IF C(-F2-1)+CI/2<>INTtI/2))>*<F2-FR-1>THEN 260
250 C=C2
260 IF F1 THEN 290
270 CALL HCHAR(6+J,I+10,C)
280 GOTO 300
290 CALL HCHARCI,J+16^C)
300 IF J=W THEN 320
310 FR=-FR*1
320 NEXT J
330 W=W-CI<6)+(I>=6)
340 NEXT I
IS:
350 FOR 1=2 TO 12
360 X=A(I-1)+INT(RND*2)+N
370 IF ABSCX-ACI))<=1 THEN 390
380 X=X-CX<ACI))+(X>ACI>)
390 CALL HCHARCI+10,A€I>^96>
400 A(I)=X
410 CALL HCHARCI+10^ACI)^INT(RNO*7)*8+104)
420 NEXT I
430 IF RND>0.1 THEN 450
440 N=-N-1
450 IF RND<0,1 THEN 160
460 GOTO 350
TRS-80 Color Computer/ICffe
10 DIM A(6)
20 f^-1
30 A(1)=16
40 FOR 1=2 TO 6
50 ACI)=AC1-1)+RND(2)-1
60 NEXT I
70 CLS (3)
80 C1=175+RND(7)*16
90 IF C1>255 THEN Cl=C1-128
100 C2=175+RND(7)*16
110 IF C2>255 THEN C2=C2-128
120 y=0
130 F1=RNDC2)-2
140 F2=RND(2)-2
150 FOR 1=0 TO 10
160 FOR J=-W TO U
170 C=C1
180 IF CF2 AND I/2=INT(I/2)) OR (NOT F2 AND FR) THEN C
=C2
190 I=NOT Z
200 IF F1 THEN PLACE=16+J+32*CI) ELSE PLACE=I+11+32*(5
+J>
210 PRINTaPLACE,CHR$CC);
220 IF J<W THEN FR=NOT FR
230 NEXT J
240 Z=NOT Z
250 y=W-(I<5)+CI>=5)
260 NEXT I
270 FOR 1=2 TO 6
280 X=ACI-1)+RND<2)-1+N
290 IF ABS<X-A(I>)>1 THEN X=X-SGN(X"ACI))
300 PRINTa32*CI+9)+A(I),CHR$C175);
310 A(I)=X
320 PRINTa32*CI+9)+X^CHR$C175+RNDC5)*16);
330 NEXT I
340 IF RND<10)<3 THEN N=NOT H
350 IF RNDC20)=1 THEN 80
360 GOTO 270
TRS-80 Model Ill/ICffe
10 DIM A(5)
20 N=-1
30 FR=0
40 AC1)=29
50 FOR 1=2 TO 5
60 ACl)=A<I-1)+RND(3)-2
70 NEXT I
80 CLS
90 C1=RND(62)+129
100 C2=:RNDC62)+129
110 y=0
120 Fl=RND(2)-2
130 F2=RNDC2)-2
140 FOR 1=0 TO 10-10*CNOT Fl) STEP 2+Fl
150 FOR J=-W TO U
C=C1
160
APRIL 1985 61
SPRUNG PRaGRAMS
170 IF CF2=0 AND I/2=INT(I/2)) OR (F2 AND PR) THEN C-C
2
180 IF F1 THEN PLACE=29+J+64*I ELSE PLACE=C5+J)*64+19+
1
190 PRINT3PLACE,CHR$(C);
200 IF J<W THEN FR=NOT FR
210 NEXT J
220 IF F1 THEN W=W-2*<CI<5>-CI>=5)) ELSE W=W"CCI<10)-<
I>=10))
230 NEXT I
240 FOR 1=2 TO 5
250 X^A(I-1)+RNDC2)+N-1
260 IF ABS(X-ACI>)>1 THEN X=X-SGN(X-A(I>>
270 PRINT aA(I>+64*CI+9)vCHR$C128);
280 ACI)=X
290 PRINT aA(I)+64*CI+9),CHR$(153);
300 NEXT 1
310 IF RND(10)<3 THEN N=NOT N
320 IF RND (100X4 THEN 90
330 GOTO 240
VIC^20/frlfe
10 DIM A(11>
20 SB=7680
30 CB=38400
40 f*--1
50 FR=0
60 A(1>=11
70 FOR 1=2 TO 11
80 ACI)-A(I-1)+INTCRND(1)*3)-1
90 NEXT I
100 PRINT CHR$C147)
110 POKE 36879^110
120 C1=INT(RND(1)*6)
130 C2=INTCRNDC1)*6>
140 W=0
150 F1=INT(RND(1)*2)-1
160 F2=INTCRNDC1)*2)-1
170 FOR 1-0 TO 12
180 FOR J=-W TO W
190 C=C1
200 EF CF2 AND I/2=INT(I/2)) OR (NOT F2 AND FR> THEN C
=C2
210 IF F1 THEN POKE SB+ CI 1+J) +22*1,160: POKE CB+C1UJ) +
22*I^C
220 IF NOT Fl THEN POKE S8+(I+5>+22*(6+J), 160: POKE CB+
CI+5)+22*(6+J),C
230 IF J<W THEN FR=NOT FR
240 NEXT J
250 H=W-(I<6)+<I>=6)
260 NEXT I
270 FOR 1=2 TO 11
280 X=A(I-1)+INTCRNDC1)*2)+N
290 ::F ABSCX-ACI))>1 then X=X-S6N(X-ACI))
300 POKE CB+AtI)+22*CI+11),6
310 A(I>=X
320 POKE SB+X+22*(I+11),160
330 POKE CB+X+22*(I+11),INTCRNDC1)*5)'H
340 NEXT I
350 IF RNDC1X0.01 THEN N=NOT N
360 IF RNDC 1X0,05 THEN 120
370 GOTO 270
SOLUTION TO OPTICAL ILLUSION
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fo jjh] aiij o? sjaqiunii am} aq^ m pauivruoD s? fhaqqoj aq^fo
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iyj 'a6n)unapn isaq o) sjim jnofi puv 'jamdwoo jnofi pasn no/i Jj
BY JOHN JAIN5CHIGG
Want to send someone an
unusual greeting? Design
a grand welcome for a re-
turning student or travel-
er? Or simply announce
something in letters TOO
BIG to be ignored? You
can, with our Banner pro-
gram, your computer, and
your printer. Banner will
print any brief message
lengthwise on your printer
in letters up to 8 Inches
high (or more, depending
on carriage width).
T3^e in the program as
shown for your computer.
Then, add the data state-
ments, lines 1000-1290,
from the ADAM version,
SA\^ the program to disk
or cassette.
When you're ready to
print your banner, first
make sure your printer is
hooked up and turned on.
then type RUN. The pro-
gram will ask you how
many characters your
printer can print on a line
{a standard printer prints
80 characters on a line,
but 40 characters is
also common). Check your
printer manual if you Ye
not sure, and input the re-
quired information. Then
press RETURN or ENTER.
Next, the program will
prompt you to tell it how
big you want the letters of
your banner to be. Select
from among the range of
sizes the computer offers.
Then the computer will
ask what character you
want used in composing
your banner. Input a single
character {e.g., *, $, #). The
computer will draw the big
letters in your banner us-
ing the character you have
selected.
Finally, the program will
prompt you to input your
message. Use uppercase
letters, numbers, spaces,
and normal punctuation
only. Lowercase, special,
and graphic characters will
appear as blanks in the
completed banner. Note
that on some systems, put-
ting a comma in your mes-
sage will cause the part of
the message following it to
be ignored. To avoid wast-
ing paper. It s best to ex-
periment with short mes-
sages first. Have fun!
ADAM/Bonner
10 DIM aX(471),binX(6)
20 HOME
30 PRINT -GETTING READY ... PLEASE WAIT.'*
40 FOR 1 = TO 464 STEP 8
50 FOR j = TO 7
6^ IF j = OR j = 7 THEN aXCi+j> := 0:GOTO 80
70 READ aXCi+j)
80 NEXT j
90 NEXT 1
100 a%(80) = 8
110 aX(87) = 8
120 aa£C367) = 63
130 a%(447) = 63
140 FOR i = TO 6
150 binXCi) = 2^i
160 NEXT 1
170 HOME
180 PRINT TA8(12);"*BANNER*"
62 FAMILY COMPUTING
190 PRINT
2m PRINT "HOW TALL DO YOU WANT THE"
2W PRINT "LETTERS IN YOUR BANNER"
220 PRINT
230 INPUT "<1=SH0RTEST; 1t=TALLEST)?";cc
240 IF cc < 1 OR cc > 11 THEN 220
250 HOME
260 PRINT "WHAT CHARACTER SHALL I USE TO"
270 PRINT "COHPOSE THE LETTERS OF YOUR"
280 PRINT "BANNER"
290 PRINT
300 INPUT "(E.6.^ *, $, #)?-;ch$
310 IF ch$ ^ "" THEN 250
320 chS = LEFTSCchS^I)
330 HOME
340 PRINT "PLEASE ENTER THE MESSAGE YOU"
350 PRINT "WANT PRINTED ON YOUR BANNER."
360 PRINT "DO NOT USE LOWERCASE LETTERS"
370 PRINT "OR COMMAS,"
380 PRINT
390 INPUT messages
400 PRINT
410 PRINT "WHEN YOUR PRINTER IS READY^"
420 PRINT "PLEASE PRESS ANY KEY."
430 GET k$
440 HOME
450 PR #1
460 FOR i = 1 TO LENCnessageS)
470 pntr = CASC(MID$(iiiessage$,i,1>)-32)*8
480 IF pntr < OR pntr > 464 THEN pntr =
490 FOR j == pntr TO pntr+7
500 Ln$ = ""
510 V = aXCj)
520 FOR k = 6 TO STEP -1
530 IF V >= binX(k) THEN v = v-bin%(k);c$ = ch$:GOTO 5
50
540 c$ = " "
550 FOR L = 1 TO cc
560 Ln$ = c$+Ln$
570 NEXT I
580 NEXT k
590 FOR k = 1 TO (cc+1)/2
600 PRINT Ln$
610 NEXT k
620 NEXT 3
630 NEXT i
640 PR m
650 HOME
660 PRINT "YOUR BANNER IS FINISHED."
670 PRINT
680 PRINT "PRESS <P> TO PRINT ANOTHER"
690 PRINT "BANNER OR <E> TO END."
700 GET k$
710 IF k$ = "P" OR k$ = "p" THEN 170
720 IF k$ O "E" AND kS <> "e" THEN 700
730 END
1000 DATA 0^0,0,0^0,0,0,0^61,61,0,0
1010 DATA 0,56,0,0,56,0,18,63,18,18,63,18
1020 DATA 18,58,107,107,46,36,51,54,12,24,51,35
1030 DATA 6,47,121,93,118,39,0,0,52,56,0,0
1040 DATA 0,0,30,63,51,33,33,51,63,30,0,0
1050 DATA 42,62,28,28,62,42,8,8,62,62,8,8
1060 DATA 0,0,13,14,0,0,8,8,8,8,8,8
1070 DATA 0,0,3,3,0,0,3,6,12,24,48,32
1080 DATA 30,63,37,41,63,30,1,17,63,63,1,1
1090 DATA 17,51,39,45,57,17,34,35,41,61,55,34
1100 DATA 6,14,26,63,63,2,58,59,41,41,47,38
1110 DATA 30,63,41,41,47,6,32,35,39,44,56,48
1120 DATA 22,63,41,41,63,22,16,57,41,43,62,28
1130 DATA 0,0,54,54,0,0,0,0,109,110,0,0
1140 DATA 0,8,28,54,99,65,18,18,18,18,18,18
1150 DATA 65,99,54,28,8,0,16,48,37,45,56,16
1160 DATA 30,63,33,45,61,29,15,31,50,50,31,15
1170 DATA 63,63,41,41,63,22,30,63,33,33,51,18
1180 DATA 63,63,33,51,30,12,63,63,41,41,41,33
1190 DATA 63,63,40,40,40,32,30,63,33,37,39,39
1200 DATA 63,63,8,8,63,63,33,33,63,63,33,33
-Qi
1210 DATA 2,3,1,1,63,62,63,63,12,30,51,33
1220 DATA 63,63,1,1,1,1,63,63,24,12,24,63
1230 DATA 63,63,28,14,63,63,30,63,33,33,63,30
1240 DATA 63,63,36,36,60,24,30,63,33,34,63,29
1250 DATA 63,63,36,38,63,25,16,57,41,41,47,6
1260 DATA 32,32,63,63,32,32,63,63,1,1^63,63
1270 DATA 60,62,3,3,62,60,63,63,6,12,6,63
1280 DATA 51,63,12,12,63,51,48,56,15,15,56,48
1290 DATA 35,39,45,57,49,33
Apple/Banner
10 DIM AX<471),BINXC6>
20 HOME
30 PRINT TAB(6); "GETTING READY ... PLEASE WAIT."
40 FOR I = TO 464 STEP 8
50 FOR J = TO 7
60 IF J = OR J = 7 THEN AXCI+J) - 0:GOTO 80
70 READ A%CI+J>
80 NEXT J
90 NEXT I
100 A%C80) = 8
110 AXC87) = 8
120 AX (367) = 63
130 AX (447) = 63
140 FOR 1=0 TO 6
150 BINX(I) ^ 2M
160 NEXT I
170 HOME
180 PRINT TAB(17);"*BANNER*"
190 PRINT
200 PRINT "HOW MANY LETTERS CAN YOUR PRINTER"
210 INPUT "PRINT OK A SINGLE LINE?";CL
220 IF CL >= 7 AND CL <= 136 THEN 270
230 PRINT
240 PRINT "I DON'T THINK THAT'S RIGHT."
250 PRINT •'PLEASE CHECK YOUR MAfflJAL,"
260 GOTO 200
270 HOME
280 PRINT "HOW TALL DO YOU WANT THE LETTERS"
290 PRINT "IN YOUR BANNER"
300 PRINT
310 PRINT "(1=SH0RTEST; ";INT(CL/7); "^TALLEST)";
320 INPUT CC
330 IF CC < 1 OR CC > INT(CL/7) THEN 300
340 HOME
350 PRINT "WHAT CHARACTER SHALL I USE TO"
360 PRINT "COMPOSE THE LETTERS OF YOUR BANNER"
370 INPUT "(E.G., *, $, #)?";CH$
380 IF CHS - "" THEN 340
390 CHS = LEFTS(CHS,1)
400 HOME
410 PRINT "PLEASE ENTER THE MESSAGE YOU WANT"
420 PRINT "PRINTED ON YOUR BANNER. DO NOT USE"
430 PRINT "LOWERCASE LETTERS OR COMMAS."
440 PRINT
450 INPUT MESSAGES
460 PRINT
470 PRINT "WHEN YOUR PRINTER IS READY,"
480 PRINT "PLEASE PRESS ANY KEY.";
490 GET KS
500 PR# 1
510 FOR I = 1 TO LEN (MESSAGES)
520 PNTR = (ASC(MIDS(MESSAGES,I,t))-32)*8
530 IF PNTR < OR PNTR > 464 THEN PNTR =
540 FOR J - PNTR TO PNTR+7
550 LINES = "**
560 V = AX<J)
570 FOR K = 6 TO STEP -1
580 IF V >= BINX<K) THEN V = V*SINXCK):CS ^ CHS: GOTO 6
00
590 CS = " "
600 FOR L = 1 TO CC
610 LINES ^ CS+LINES
620 NEXT L >
APRIL 1965 63
SPRUNG PROGRAMS
630 KEXT K
640 FOR K = 1 TO CCC+1)/2
650 PftINT LINES
660 NEXT K
670 NEXT J
680 NEXT I
690 PR#
700 HOME
710 PRINT "YOUR BANNER IS FINISHED.'*
720 PRINT
730 PRINT "PRESS <P> TO PRINT ANOTHER BANNER"
740 PRINT "OR <E> TO END/';
750 SET K$
760 IF K$ = "P" THEN 270
770 IF KS O "E" THEN 750
780 END
After you have typed in the above lines, add the data
statements (lines 1000-1290) from the ADAM version.
Af aril Banner
10 DIM A(471)^BIN(6)^MESSAGE$C255)^LINE$<255),C$(255),
CH$(1>
20 OPEN #V4,0,"fC:"
30 PRINT CHR$C125)
40 POSITION 5^0:PRINT "GETTING READY ,,• PLEASE WAIT."
50 FOR I==0 TO 464 STEP 8
60 FOR J=0 TO 7
70 IF J=0 OR J=7 THEN A(I+J)=0:GOTO 100
80 READ A
90 ACI+J>=A
100 NEXT J
110 NEXT I
120 A(80>=8
130 A(87>=8
140 AC367)=63
150 AC447)=63
160 FOR 1=0 TO 6
170 BIN(I)-INT(2^I+0.5)
180 NEXT I
190 PRINT CHR$C125)
200 POSITION 16j,0:PRINT "*BANNER*"
210 PRINT
220 PRINT '^HOW HANY LETTERS CAN YOUR PRINTER"
230 PRINT "PRINT ON A SINGLE LINE";
240 INPUT CL
250 IF CL>=7 AND CL<-136 THEN 300
260 PRINT
270 PRINT "I DON'T THINK THAT'S RIGHT."
280 PRINT "PLEASE CHECK YOUR MANUAL."
290 GOTO 220
300 PRINT CHR$(125);
310 PRINT "HOW TALL DO YOU WANT THE LETTERS"
320 PRINT "IN YOUR BANNER"
330 PRINT
340 PRINT "(1=SH0RTEST; ";INTCCL/7>;"=TALLEST)";
350 INPUT CC
360 IF CC<1 OR CC>INT(CL/7) THEN 330
370 PRINT CHR$C12S);
380 PRINT "WHAT CHARACTER SHALL I USE TO"
390 PRINT "COMPOSE THE LETTERS OF YOUR BANNER"
400 PRINT
410 PRINT "(E.G., *, $^ #)";
420 INPUT CHS
430 IF CH$="" THEN 370
440 CH$=CH$(1,1)
450 PRINT CHR$(125);
460 PRINT "PLEASE ENTER THE MESSAGE YOU HANr
470 PRINT "PRINTED ON YOUR BANNER. DO NOT USE"
480 PRINT '^LOWERCASE LETTERS OR COMMAS."
490 PRINT
500 INPUT MESSAGES
510 PRINT
520 PRINT "WHEN YOUR PRINTER IS READY^"
530 PRINT "PLEASE PRESS ANY KEY."
540 GET #1,K
550 OPEN #2^8,0^ "P:"
560 FOR 1=1 TO LEN(MESSAGES>
570 PNTR=CASC(MESSAGE$(I,I))-32)*8
580 IF PNTR<0 OR PNTR>464 THEN PNTR=0
590 FOR J=PNTR TO PNTR+7
600 LINES=""
610 V=ACJ)
620 FOR K=6 TO STEP -1
630 IF V>=BIN(X) THEN V=V"SIN(K):C$="*":GOTO 650
640 0$=-* "
650 FOR L=1 TO CC
660 C$(2)=LINE$
670 LINE$=C$
680 NEXT L
690 NEXT K
700 FOR K=1 TO CCC+1)/2
710 PRINT #2; LINES
720 NEXT K
730 NEXT J
740 NEXT I
750 CLOSE #2
760 PRINT CHRS(125>;
770 PRINT "YOUR BANNER IS FINISHED."
780 PRINT
790 PRINT "PRESS <P> TO PRINT ANOTHER BANNER"
800 PRINT "OR <E> TO END."
810 GET #1^K
820 IF K=ASC("P") THEN 300
830 IF K<>ASCC"E") THEN 810
840 END
After you have t>ped in the above lines» add the data
statements (lines 1000-1290) from the ADAM version.
Commodore 64 /Bcrnner
10 DIM AXC471>,B1N%C6)
20 PRINT CHRSC147);
30 PRINT TAB<5); "GETTING READY ... PLEASE WAIT."
40 FOR 1=0 TO 464 STEP 8
50 FOR J=0 TO 7
60 IF J=0 OR J=7 THEN AXCI+J)=0:GOTO 80
70 READ AXCI+J>
80 NEXT J
90 NEXT I
100 AXC80)=8
110 A%(87)=8
120 A%<367)=63
130 AX (447) =63
140 FOR 1=0 TO 6
150 BIN%(I)=2^I
160 NEXT I
170 PRINT CHR$C147);
180 PRINT TAB(16>;"*BANNER*"
190 PRINT
200 PRINT "HOW MANY LETTERS CAN YOUR PRINTER"
210 INPUT "PRINT ON A SINGLE LINE";CL
220 IF CL>=7 AND CL<=136 THEN 270
230 PRINT
240 PRINT "I DON'T THINK THAT'S RIGHT."
250 PRINT "PLEASE CHECK YOUR MANUAL."
260 GOTO 200
270 PRINT CHRS(147);
280 PRINT "HOW TALL DO YOU WANT THE LETTERS"
290 PRINT "IN YOUR BANNER"
300 PRINT
310 PRINT "C1=SH0RTEST;";STRSCINTCCL/7));"=TALLEST)";
320 INPUT CC
330 IF CC<1 OR CC>INTCCL/7> THEN 300
340 PRINT CHRSC147);
350 PRINT "WHAT CHARACTER SHALL I USE TO"
360 PRINT "COMPOSE THE LETTERS OF YOUR BANNER"
370 PRINT
380 INPUT "CE.G.^ *, S, #)";CHS
390 IF CH$="" THEN 340
400 CHS=LEFT$CCH$,1)
410 PRINT CHR$(147);
420 PRINT "PLEASE ENTER THE MESSAGE YOU WANT"
E^
64 FAMILY COMPUTING
SPRING PROGRAMS
430 PRINT "PRINTED ON YOUR BANNER* DO NOT USE**
440 PRINT "LOWERCASE LETTERS OR COKHAS."
450 PRINT
460 HESSAGE$='"'
470 INPUT MESSAGES
480 PRINT
490 PRINT "WHEN YOUR PRINTER IS READY^"
500 PRINT "PLEASE PRESS ANY KEY."
510 GET K$
520 IF K$=:'"* THEN 510
530 OPEN 4,4
540 CHD4
550 FOR 1=1 TO LENCHESSAGES)
560 PNTR-(ASCCKID$CHESSAGES,I,1))-32)*8
570 IF PNTR<0 OR PNTRH64 THEN PNTR=0
580 FOR J=PNTR TO PNTR+7
590 LINE$=""
600 V^A%(J)
610 FOR K-6 TO STEP -1
620 IF V>=BINX(k:) then V=V-BIN%CK):C$=CHS:G0T0 640
630 €$=" "
640 FOR L=1 TO CC
650 LINE$=C$+LINE$
660 NEXT L
670 NEXT K
680 FOR K=1 TO CCC+1)/2
690 PRINT LINES
700 NEXT K
710 NEXT J
720 NEXT I
730 PRINT//4
740 CLOSE 4
750 PRINT CHR$(147);
760 PRINT "YOUR BANNER IS FINISHED."
770 PRINT
780 PRINT "PRESS <P> TO PRINT ANOTHER"
790 PRINT "BANNER OR <E> TO END."
800 GET KS
810 IF K$-"P" THEN 270
820 IF K$<>"E" THEN 800
830 END
After you have typed in the above lines, add the data
statements (lines 1000-1290) from the ADAM version.
IBM PCs/Banner
10 DIM AXC471>^BINXC6)
20 WIDTH 40
30 SCREEN 1,0
40 CLS
50 PRINT TAB C6); "GETTING READY ... PLEASE WAIT."
60 FOR 1=0 TO 464 STEP 8
70 FOR J=0 TO 7
80 IF J=0 OR J-7 THEN A%CI+J)=0:GOTO 100
90 READ AX(I+J)
100 NEXT J
110 NEXT I
120 AX (80) =8
130 AX (87) =8
140 AX (367) ==63
150 AX (447) =63
160 FOR I==0 TO 6
170 BINX(I)=2M
180 NEXT I
190 CLS
200 PRINT TAB(17);"*BANNER*"
210 PRINT
220 PRINT "HOW MANY LETTERS CAN YOUR PRINTER"
230 INPUT "PRINT ON A SINGLE LINE";CL
240 IF CL>=7 AND CL<=136 THEN 290 .
250 PRINT
260 PRINT "I DON'T THINK THAT'S RIGHT."
270 PRINT "PLEASE CHECK YOUR MANUAL."
280 GOTO 220
290 CLS
300 PRINT "HOy TALL DO YOU WANT THE LETTERS"
310 PRINT "IN YOUR BANNER"
-C:
320 PRINT
330 PRINT "(1=SH0RTEST;";STR$(INT(CL/7));"=TALLEST)";
340 INPUT CC
350 IF CC<1 OR CC>INT(CL/7) THEN 320
360 CLS
370 PRINT "WHAT CHARACTER SHALL I USE TO"
380 PRINT "COMPOSE THE LETTERS OF YOUR BANNER"
390 INPUT "(E.G., *, S, #)*';CH$
400 IF CH$=-"" THEN 360
410 CH$=LEFT$(CH$,1)
420 CLS
430 PRINT "PLEASE ENTER THE MESSAGE YOU WANT"
440 PRINT "PRINTED ON YOUR BANNER. DO NOT"
450 PRINT "USE LOWERCASE LETTERS."
460 PRINT
470 LINE INPUT MESSAGES
480 PRINT
490 PRINT "WHEN YOUR PRINTER IS READY^"
500 PRINT "PLEASE PRESS ANY KEY."
510 KS^INK£Y$
520 IF K$="" THEN 510
530 FOR 1-1 TO LEN(MESSAGE$>
540 PNTR=(ASCCMID$(HESSAGE$,I,1))-32)*8
550 IF PNTR<0 OR PNTR>464 THEN PNTR=0
560 FOR J^PNTR TO PNTR+7
570 LN$=""
580 V=AX(J>
590 FOR K=6 TO STEP -1
600 IF V<BINX(K) THEN LN$=STRINGS(CC^32)4tN$:G0T0 630
610 V=V-BIN%(K)
620 LN$=STRING$(CC,CHS>+LN$
630 NEXT K
640 FOR K=1 TO (CC+1)/2
650 LPRINT LN$
660 NEXT K
670 NEXT 4
680 NEXT I
690 CLS
700 PRINT "YOUR BANNER IS FINISHED."
710 PRINT
720 PRINT "PRESS <P> TO PRINT ANOTHER"
730 PRINT "BANNER OR <E> TO END."
740 K$=INKEY$
750 IF K$="P" THEN 290
760 IF K$<>"E" THEN 740
770 END
After you have typed in the above lines, add the data
statements (lines 1000-1290) from the ADAM version.
Kaypro w/BASI€-8a (5.O)/0ojfiier
10 DIM AX(471>^BINX(6>
20 PRINT CHR$(26>;
30 PRINT TABC26);"GETT1NG READY ... PLEASE WAIT."
40 FOR 1=0 TO 464 STEP 8
50 FOR J=0 TO 7
60 IF J=0 OR J=7 THEN AX(I+J>=0:SOTO 80
70 READ AX(I+J)
80 NEXT a
90 NEXT 1
100 AX (80) =8
110 AX(87)=8
120 AX(367)=63
130 AX (447) =^3
140 FOR 1=0 TO 6
150 6INXCI)=2M
160 NEXT I
170 PRINT CHR$(26);
180 PRINT TABC37>;"*BANNER*"
190 PRINT
200 INPUT "HOW MANY LETTERS CAN YOUR PRINTER PRINT ON
A SINGLE LINE";CL
210 IF CL>-7 AND CL<=136 THEN 260
220 PRINT
230 PRINT "I DON'T THINK THAT'S RIGHT."
240 PRINT "PLEASE CHECK YOUR MANUAL."
250 GOTO 200
260 PRINT CHR$(26);
APRIL 1985 65
SPRING PROGRAMS
270 PRINT "HOW TALL DO YOU WANT THE LETTERS IN YOUR BA
NNER"
280 PRINT
290 PRINT "<1 = SH0RTEST;";STR$CINT(CL/7));"=TALLEST)";
300 INPUT CC
310 IF CC<1 OR CC>INTCCL/7> THEN 280
320 PRINT CHRS(26);
330 PRINT "WHAT CHARACTER SHALL I USE TO COMPOSE THE L
ETTERS"
340 INPUT "OF YOUR BANNER (E,6,^ *, $, #)";CH$
350 IF CH$="" THEN 320
360 CH$=LEFT$(CHS^1)
370 PRINT CHR$(26);
380 PRINT "PLEASE ENTER THE HESSAGE YOU WANT PRINTED"
390 PRINT "ON YOUR BANNER. DO NOT USE LOWERCASE LETTER
S."
400 PRINT
410 LINE INPUT MESSAGES
420 PRINT
430 PRINT "WHEN YOUR PRINTER IS READY^ PLEASE PRESS AN
Y KEY."
440 K$=INKEY$
450 IF K$="" THEN 440
460 FOR 1=1 TO LEN(MESSAGE$)
470 PNTR=<ASC{HID$(MESSA6E$^I,1))-32)*&
480 IF PNTR<0 OR PNTR>464 THEN PNTR=0
490 FOR J=PNTR TO PNTR+7
500 LN$=""
510 V=AXCJ)
520 FOR K=6 TO STEP -1
530 IF V<BIN%<K) THEN LN$=STRING$CCC,32>+LNS:G0TO 560
540 V=V-BIN%CK)
550 LNS=STRING$(CC,CH$)+LNS
560 NEXT K
570 FOR K=1 TO <CC+1)/2
580 LPRINT LNS
590 NEXT K
600 NEXT J
610 NEXT I
620 PRINT CHR$(26);
630 PRINT "YOUR BANNER IS FINISHED."
640 PRINT
650 PRINT "PRESS <P> TO PRINT ANOTHER BANNER OR <E> TO
END."
660 K$=INKEY$
670 IF K$="P" THEN 260
680 IF K$<>"E" THEN 660
690 END
After you have t>ped in the above lines, add the data
statements (lines 1000-1290) from the ADAM version.
TI-99/4A/0if finer
^^ DIM AC471),BIN(6)
20 CALL CLEAR
30 PRINT "GETTING READY. PLEASE WAIT."
i*(3 FOR 1=0 TO 464 STEP 8
50 FOR J=0 TO 7
60 IF (J<>0)*(JO7>THEN 99
70 A(I+J>=0
80 GOTO 100
90 READ ACI+J)
100 NEXT J
110 NEXT I
120 AC80)-8
130 A(87)=8
140 A(367)=63
150 A(447>=63
160 FOR 1=0 TO 6
170 BINCI)=2^I
180 NEXT I
190 CALL CLEAR
200 PRINT TAB(11);"*BANNER*"
210 PRINT
220 PRINT "HOW MANY LETTERS CAN YOUR"
230 INPUT "PRINTER PRINT ON A LINE?":CL
240 IF CCL>=7)*(CL<=136)THEN 290
250 PRINT
260 PRINT "I DON'T THINK THAT'S RIGHT."
270 PRINT "PLEASE CHECK YOUR MANUAL."
280 GOTO 220
290 CALL CLEAR
300 PRINT "HOW TALL DO YOU WANT THE"
310 PRINT "LETTERS IN YOUR BANNER"
320 PRINT
330 PRINT "CI^SHORTEST; ";STR$(INT(CL/7)>;"=TALLEST>";
340 INPUT CC
350 IF (CC>=1)*(CC<=INT(CL/7))THEN 380
360 PRINT
370 GOTO 330
380 CALL CLEAR
390 PRINT "WHAT CHARACTER SHALL I USE"
400 PRINT "TO COMPOSE THE LETTERS OF"
410 PRINT "YOUR BANNER"
420 PRINT
430 INPUT "(E.G., *, $, #)?":CH$
440 IF CH$="" THEN 380
450 CH$=SEG$(CH$,1^1)
460 CALL CLEAR
470 PRINT "PLEASE ENTER THE MESSAGE YOU";
480 PRINT "WANT PRINTED ON YOUR BANNER.";
490 PRINT "DO NOT USE LOWERCASE"
500 PRINT "LETTERS OR COMMAS."
510 PRINT
520 INPUT MESSAGES
530 PRINT
540 PRINT "WHEN YOUR PRINTER IS READY,"
550 PRINT "PLEASE PRESS ANY KEY."
560 CALL KEYC3^K,S>
570 IF S=0 THEN 560
579 REM —USE 580 OPEN #1:"RS232" FOR SERIAL PRINTER- -
580 OPEN #1:"PI0"
590 FOR 1=1 TO LEN (MESSAGES)
600 PNTR= C ASC (SE6S (MESSAGES, 1 ,1 ) ) -32) *8
610 IF CPNTR>=0)*(PNTR<=464)THEN 630
620 PNTR=0
630 FOR J=PNTR TO PNTR+7
640 LNS=""
650 V=A(J)
660 FOR K=6 TO STEP -1
670 IF V<8IN(K)THEN 710
680 V-V-BINCK>
690 CS=CH$
700 GOTO 720
710 CS=" "
720 FOR L=1 TO CC
730 LN$=C$&LNS
740 NEXT L
750 NEXT K
760 FOR K=1 TO (CC+1>/2
770 PRINT #1:LN$
780 NEXT K
790 NEXT J
800 NEXT I
810 CLOSE #1
820 CALL CLEAR
830 PRINT "YOUR BANNER IS FINISHED,"
840 PRINT
850 PRINT "PRESS <P> TO PRINT ANOTHER"
860 PRINT "BANNER OR <E> TO END."
870 CALL KEY(3,K,S)
880 IF K=ASC("P")THEN 290
890 IF K<>ASCC"E")THEN 870
900 END
After you have typed in the above lines, add the data
statements (lines 1000-1290) from the ADAM version.
rD-
66 FAMILY COMPUTING
TRS-80 Color Computer/Sanffer
10 DIM AC471)^BIN(6)
20 CLS
30 PRINT ** SETTING READY ... PLEASE WAIT."
40 FOR 1=0 TO 464 STEP 8
50 FOR J=0 TO 7
60 IF J-0 OR J=7 THEN ACI+J>-0:GOTO 80
70 READ ACI+J)
80 NEXT J
90 NEXT I
100 AC 80) =8
110 A(87)=8
120 AC 367) =63
130 A (447) =63
140 FOR 1=0 TO 6
150 BIN(I)=INTC2^I)
160 NEXT I
170 CLS
180 PRINT TABC12);"*BANNER*"
190 PRINT
200 PRINT "HOW MANY LETTERS CAN YOUR"
210 INPUT "PRINTER PRINT ON A LINE";CL
220 IF CL>=7 AND CL<=136 THEN 270
230 PRINT
240 PRINT "I DON'T THINK THAT'S RIGHT/'
250 PRINT "PLEASE CHECK YOUR MANUAL."
260 GOTO 200
270 CLS
280 PRINT "HOW TALL DO YOU WANT THE"
290 PRINT "LETTERS IN YOUR BANNER"
300 PRINT
310 PRINT "<1 = SH0RTEST;'^;STRSCINT(CL/7>);"=TALLEST)";
320 INPUT CC
330 IF CC<1 OR CC>INT(CL/7) THEN 300
340 CLS
350 PRINT "WHAT CHARACTER SHALL I USE TO"
360 PRINT "COMPOSE THE LETTERS OF YOUR"
370 PRINT "BANNER"
380 PRINT
390 INPUT "CE.G., *, $^ #)";CH$
400 IF CH$="" THEN 340
410 CH$=LEFT$CCH$^1)
420 CLS
430 PRINT "PLEASE ENTER THE MESSAGE YOU"
440 PRINT "WANT PRINTED ON YOUR BANNER."
450 PRINT "DO NOT USE LOWERCASE LETTERS."
460 PRINT
470 LINE INPUT MESSAGES
480 PRINT
490 PRINT "WHEN YOUR PRINTER IS READY/'
500 PRINT "PLEASE PRESS ANY KEY."
510 K$=ir*:EY$
520 IF KS="" THEN 510
530 FOR 1=1 TO LENCMESSAGES)
540 PNTR=CASC(MID$CHESSAGE$^I,1))-32>*S
550 IF PNTR<0 OR PNTR>464 THEN PNTR=0
560 FOR J=PNTR TO PNTR+7
570 LH$="''
580 V=ACJ)
590 FOR K=6 TO STEP -1
600 IF V<BIN(K> THEN LK$=STRIN6$CCC,32)+LN$;G0T0 630
610 V=V-BINCK)
620 LN$=STRING$CCC^CH$)+LN$
630 NEXT K
640 FOR K=1 TO CCC+1)/2
650 PRINT#-2,LNS
660 NEXT K
670 NEXT J
680 NEXT I
690 CLS
700 PRINT "YOUR BANNER IS FINISHED."
710 PRINT
720 PRINT 'TRESS <P> TO PRINT ANOTHER"
730 PRINT "BANNER OR <£> TO END."
740 K$=INK£Y$
750 IF KS="P" THEN 270
760 IF K$<>"E" THEN 740
770 END
After you have typed in the above lines, add the data
statements (lines 1000"'1290) from the ADAM version.
IRS-Sa Model miBanner
10 DIM AXC471>^BINXC6>
20 CLS
30 PRINT TAB(17>;'*GETTING READY ... PLEASE WAIT.**
40 FOR 1=0 TO 464 STEP 8
50 FOR J=0 TO 7
60 IF J =0 OR 4=7 THEN A31CI+J)=0:GOTO 80
70 READ AXCI+J>
80 NEXT J
90 NEXT I
100 AXC80)=8
110 AX (87) =8
120 A3JC367)=63
130 AX (447) =63
140 FOR 1=0 TO 6
150 BINX(I)=2CI
160 NEXT I
170 CLS
180 PRINT TAB(28);"*BANNER*"
190 PRINT
200 INPUT "HOW HANY LETTERS CAN YOUR PRINTER PRINT ON
A SINGLE LINE";CL
210 IF CL>=7 AND CL<=136 THEN 260
220 PRINT
230 PRINT "I DON'T THINK THAT'S RIGHT."
240 PRINT "PLEASE CHECK YOUR MANUAL."
250 GOTO 200
260 CLS
270 PRINT "HOW TALL DO YOU WANT THE LETTERS IN YOUR BA
NNER"
280 PRINT
290 PRINT "(1=SH0RTEST;";STR$CINTCCL/7));"=TALLEST)";
300 INPUT CC
310 IF CC<1 OR CC>INT(CL/7> THEN 280
320 CLS
330 PRINT "WHAT CHARACTER SHALL I USE TO COMPOSE THE L
ETTERS"
340 INPUT "OF YOUR BANNER (E.G., *, $, #)";CH$
350 IF CH$="" THEN 320
360 CH$=LEFT$CCH$,1)
370 CLS
380 PRINT "PLEASE ENTER THE MESSAGE YOU WANT PRINTED"
390 PRINT "ON YOUR BANNER. DO NOT USE LOWERCASE LETTER
S."
400 PRINT
410 LINE INPUT MESSAGES
420 PRINT
43* PRINT "WHEN YOUR PRINTER IS READY, PLEASE PRESS AN
Y KEY."
440 K$=INKEY$
450 IF !($="" THEN 440
460 FOR 1=1 TO LENCMESSAGES)
470 PNTR=(ASC CMID$C«ESSA6E$,I,1 ) )-32)*8
480 IF PNTR<0 OR PNTR>464 THEN PNTR=0
490 FOR J=PNTR TO PNTR+7
500 LN$=""
510 V=AX(J)
520 FOR K=6 TO STEP -1
53* IF V<BINa;(K) THEN LN$=STRING$(CC,32)+LN$:S0T0 560
540 V=V-BINXCK)
550 LN$=STRIN6$(CC^CHS)+LN$
^^
APRIL 1985 67
Scholastic Software is available at the following locations:
Alaska
Micro Methods
Computer Express
Fairbanks
Arlzon:!
Pafco Computer Services
Phoenix
Callformla
Bardon Enterprises
Canoga Park
Teacher's Heiper
Carson
Tbe Software Solution
Chico
Computer Tutorial Center
Chula Vista
Warren a* Educational Supply
Covina
Pacific Computers
Emery vi Ik
Tbe Software Place
Fairfield
Suzanne Seay
Hoi lister
B.i.S!.
Los Altos
i'MED
Los Angeles
Barton 's Software & More
MarysviHc
American Indian Systems Co., fnc,
Sacramento
Mariposa Micro
Sepulveda
Children 's Books & Software
Torrance
The Cat
ViilJejo
Colorado
The Learning Ladder
Boulder
Colbom School Supply Co., Inc.
Denver
Cofuicctlcut
The Computer Factory
Hamden
The Computer Factory
Stamford
Tbe Computer Factory
Danbury
Child VRjrid
Milford
Child mrld
Enfield
Child mrld
Hamden
Child Vmrtd
Wcsipori
Child V^rtd
>X^terbury
Child m>rld
East Haven
Florida
Softttfare Torum
Bay Harbor
The Program Store
Clearwater
Pyramid School Products
l^mpa
Geoigta
Rick 's Educational Services
Atlanta
Software Forum
Atlanta
Friendly Solutions, Inc.
Columbus
Academic Software
RoswcH
Scholastic Computers
RoswelJ
IlUnoIs
Michigan
Oklahoma
Pafco Computer Sendees
Chicago
Video Etc., Inc.
Decrfield
Children's Palace
Peoria
Child Vfbrld
Mt. Prospect
Child Vmrld
Chicago
Crown International
E. Peoria
Child Vlhrld
VC^ukcgan
lodiaaa
Fiimcraft Audio-Visuals
Indianapolis
Kelso, inc.
Muncie
Progressive Data Senices
Winchester
Cbitdren's Pdlace
Ft. ^*^ync
Children's Palace
South Bend
Cbildren's Palace
Clarksvillc
Iowa
Cedar Custom Computing
Cedar Rapids
Louisiana
H&S Educational Supplies, Inc.
Baton Rouge
Interstate Companies of Louisiana
Baton Rouge
School Aids
Baton Rouge
Computer Shoppe, Inc.
Metairie
Softwaire Centre International
Metairie
Software Mart
Metairie
Maryland
Tbe Educational Software Co.
Baltimore
Massachusetts
Merrimack Education Center Inc.
Chelmsford
Child mrld
Quincy
Child V^brld
Medford
Child Wbr/tf
Dedham
Child Vbrid
Brockton
Child )Xbrld
Chelmsford
Child \^rld
Natick
Child V^rtd
Saugus
Child World
Shrewsbury
Child m>rid
North Dartmouth
Child mrld
Hanover
Strom Systems, Inc.
Plymouth
Pafco Computer Services
Missouri
Hoover Brothers
Kansas City
Hoover Brothers
St. Louis
Montana
Colbum School Supply Co., Inc.
Billings
New Jersey
AA Educational Software
Dumont
Tbe Prep Center
Medford
Computer Encounter
Princeton
The Computer Factory
Pa ramus
71}€ Computer Factory
East Hanover
New Mexico
Colbum School Supply Co. , Inc.
Albuquerque
Computer Circle
Albuquerque
New York
Mindworks
Buffalo
Rosiin Electronics
East Rochester
Compu-Tech Educational Services. Inc.
Garden City
Fbress Systems, Inc,
Huntington Station
Casey Educational Aids
Lindenhurst
The Computer factory
Nanuci
The Computer Factory
11 West 52nd Street
New York
The Computer Factory
485 Lexington Avenue
New York
The Computer Factory
TVo Broadway
New York
Tbe Computer Factory
150 East 4 7th Street
New York
The Computer Factory
Garden City
The Computer Factory
Huntington
Tbe Computer Factory
Kauppauge
The Computer Factory
White Plains
The Computer Factory
Ybnkers
Barnes & Noble Bookstores
105 Fifth Avenue
New York
The Computer Factory
Rego Park
The Computer Factory
Brooklyn
Oklahoma School Supply
Muskogee
Ohio
Holcomb's
Cleveland
The Book Source, fnc.
Columbus
Pecmsytvania
Computer Clinic of Bloomsburg
Bl corns burg
Kurtz Bros.
Clearfield
Nobel Software
Eighty Four
Abacus Computer Shoppe
Lebanon
A'l'lus Software Co.
Me c ion
Nationwide Computer Products
Morrisvillc
The Computer Factory^
Pitisburgh
PC Educational Center
Philadelphia
Rhode Island
Child V^brld
Woonsockct
Child Wbrld
Rum ford
Child Vmrld
Cranston
Tennessee
Grace Micro/Visual
Bristol
Texas
Tti
King wood
EaSi' Texas Educational Supplies
Long view
Computer Training & Software Centers
Lubbock
Hoover Brothers
Mesquite
W.B. Cole School Supply
South Houston
Hoover Brothers
Temple
Utali
Data Magic
Salt Lake City
Vermont
Future World
Mon:pelier
Virginia
Micro Source 2000, Inc.
Danville
Wisconsin
Parco Products, Inc.
Elm Grove
Give your children more tlian the
advantage of a computer.
Give them the Scholastic Advantage.
E^ ^ ^^^H^^^IV^ "^^ probably realize the computer is only
% X^^^^^^L^^m^ ^^^^^^^^^m ^^^^ ^^^^^ ^^^^^' ^^^"^^^ ^'^^^^ ^^^^^^ Schohistic
M. ^^^^^^j^^ ^jg^^- ^^^^^^^^^^ Software to turn it into both a powerRil
ai:id entertaining learning tool for your
child.
Scholastic Software is the only
software that comes with the Scholastic
Ad\^aitage. This memis software which
_^^^^^^^^_^ uses your child's own natural curiosity and
-^^ ' ^^^&j|flBHBP^^^H||^H '^^^'^ ^f adventure to make learning valu-
J^fm^^ ^ i^BSt^S^ ^^^^^B "^^^^ ^^^^ '^^^^^^ Softw^are based on what
^^H^B^/IImP^F^'Si^I ^^^^HI ^^^^ ^^^ ^^ actually studying in school,
^{■^■ KSmM ^ ^^^^g^ which makes it relevant aiid practice. And
l^n w/l^^f^fL I^^B^ software which is already being used
successftiUy hy millions of kids in schools
around the country.
At Scholastic, weVe put everything
we've disco\^ered about how youngsters
learn into our new software line. It's the
result of over 60 years' experience making
learning both challenging and fun. In fact, you probabh^ grew up reading Schohistic books and
magazines in school. Nobod)^ else knows kids like we do and it shows in our new family of
products. That's the Scholastic Advantage.
Our software f^miily includes Agent USA., which turns geography into an exciting adven-
ture trip around the country; Story Maker, a program that helps kicLs create their own illustrated
story book, and Math Mmt, an action gmiie that makes learning math fun. Microzine is Ameri-
ca's most popular classroom software, featuring four fun learning progr^ims on one disk. Story
Tree is both a creative writing tool and a w^ord processor, and Operation: Frog is a fascinating
n
simulation of a biolog\^ lab.
So give the Schohistic Advantiige. You'll be
surprised how^ fast the computer becomes one of
your child's favorite— and most exciting— teachers.
^«
m^it^^
OPWiriON:
»
mn
\ cup this and save S5. 00 on any purchase
I of Scholastic Software! I
I Not a store coupon. Rcxlccni by attaching dated cash register I
I receipt and warranty card. Send tO: Schola.stic Software, !
Dept . C. M ., ^30 Broadway, New York. NY 1 Ot )()3 . |
I Name -
Address.
an'_
_ State _
.Zip_
Sfore name_
A^ent I'.S.A. at uikihic itt A/Jpk'. AUtn. (jnumndofv a/id HiM Story Mni>c*r and .\f ten izi/ic
aviiiUthk' iti Appk' Maib Man and Stan Tnvntailahk' in A/>pk'atid i/iM operation: f'ro^
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P r ( J d Li ct pii r c h ;ls e il _
_ Computer owned _
L Offer good Sepienther 15, 1984-Jtme SO, 1985, limit one per
family and one per product
^0 Scholastic
The Most Trusted Name in Learning
SPRING PROGRAMS
560 HEX! K
570 FOR K=l TO CCC+1)/2
580 LPRINT LN$
590 NEXT K
600 NEXT J
610 NEXT I
620 CLS
630 PRINT -YOUR BANNER IS FINISHED,"
640 PRINT
650 PRINT "PRESS <P> TO PRINT ANOTHER BANNER OR <E> TO
END."
660 K$=2NKEY$
670 IF KS="P" THEN 260
680 IF K$<>"E" THEN 660
690 END
After you have typed in the above lines, add the data
statements (lines 1000-1290) from the ADAM version.
VIC.20 W/8K or 16K RAM Cortridge/Bunner
10 OIH A%(47t)^BINX(6>
20 PRINT CHRS(K7>;
30 PRINT "GETTING READY ..."
40 PRINT "PLEASE WAIT."
50 FOR 1=0 TO 464 STEP 8
60 FOR J=0 TO 7
70 IF J=:0 OR J=7 THEN A%(I+J}=0:GOTO 90
80 READ AXCI+J)
90 NEXT J
100 HEXT 1
110 AXC80)=8
120 AXC87>=8
130 AX (367) =63
140 A%C447)=63
150 FOR 1-0 TO 6
160 BINXCI)=2^I
170 NEXT I
180 PRINT CHR$(147);
190 PRINT TAB(7);"*aANNER*"
200 PRINT
210 PRINT "HOW MANY LETTERS"
220 PRINT "CAN YOUR PRINTER"
230 PRINT "PRINT ON A"
240 INPUT "SINGLE LINE";CL
250 IF CL>=7 AND CL<=136 THEN 300
260 PRINT
270 PRINT "I DON'T THINK THAT'S RIGHT."
280 PRINT "PLEASE CHECK YOUR MANUAL."
290 GOTO 210
300 PRINT CHR$(147);
310 PRINT "HOW TALL DO YOU"
320 PRINT "WANT THE LETTERS"
330 PRINT "IN YOUR BANNER"
340 PRINT
350 PRINT "(1=SH0RTEST;"
360 PRINT STR$(INTCCL/7));"=TALLEST)";
370 INPUT CC
380 IF CC<1 OR COINTCCL/7) THEN 340
390 PRINT CHR$(147);
400 PRINT "WHAT CHARACTER SHALL"
410 PRINT "I USE TO COMPOSE THE"
420 PRINT "LETTERS OF YOUR"
430 PRINT "BANNER"
440 PRINT
450 INPUT "(E.G.^ *, $, #)";CH$
460 IF CH$="" THEN 390
470 CH$=LEFTS(CH$,1)
480 PRINT CHR$(147);
490 PRINT "PLEASE ENTER THE"
500 PRINT "KESSAGE YOU WANT"
510 PRINT "PRINTED ON YOUR"
520 PRINT "BANNER, DO NOT USE"
530 PRINT "LOWERCASE OR COMMAS."
540 MeSSAGE$=""
550 INPUT MESSAGES
560 PRINT
NUMBERS PLUS
MATH SERIES
Basic Mathematics
Basic Algebra
Intermediate Algebra
Geometry
Problem Solving
Consumer Math
Ages 70 through Adult. Learn Math effort-
lessly! Each package contains lessons,
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AVAILABLE ON DISKETTE $29.95 each
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ACT Review S 69,95
SAT Review ,...$ 69.95
ShulterbuQ 64 [Photography] $ 39.95
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309 W, Beaufort Normal, II 61761 309/454-1061
70 i'AMIl,V COMPUTING
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April 16
570 PRINT "WHEN YOUR PRINTER IS"
580 PRINT "READY, PLEASE PRESS"
590 PRINT "ANY KEY."
600 GET KS
610 IF K$="" THEN 600
620 OPEN 4,4
630 CMD4
640 FOR 1-1 TO LENCHESSAGES)
650 PNTR=(ASC<Ml&$C«ESSAGE$,I,1))-32)*8
660 IF PNTR<0 OR PNTR>464 THEN PNTR-0
670 FOR J=PNTR TO PKTR+7
680 LINE$=""
690 V=A5:CJ)
700 FOR K=6 TO STEP -1
710 IF V>-BINX(K> THEN V=V-BINXCK) :C$==CH$:GOTO 730
720 C$=" "
730 FOR L=1 TO CC
740 LIN£$=CS+LINE$
750 NEXT L
760 NEXT K
770 FOR K=1 TO (CC+1)/2
780 PRINT LINES
790 NEXT K
800 NEXT U
810 NEXT I
820 PRINT#4
830 CLOSE 4
840 PRINT CHRS(147);
850 PRINT "YOUR BANNER IS"
860 PRINT "FINISHED."
870 PRINT
880 PRINT "PRESS <P> TO PRINT"
890 PRINT "ANOTHER BANNER OR"
900 PRINT "<E> TO END."
910 GET K$
920 IF KS="P" THEN 300
930 IF K$<>"E" THEN 910
940 END
Now add lines 1000-1290 from the ADAM version.
PROGRAMMING P.S.
Notes to previous months' programs
ADAM/Ferpefuof Calendar (January 1985. page 70}
and Apple/Perpeftfcil Calendar (page 72}
From mail we've received, it appears that there was some
eonfusion regarding line 50 of Perpetual Calendar for
ADAM and Apple. The line in question reads
50 bL$ = bL$ + " " (ADAM)
50 BL$ = BL$ + " '• (Apple}
If you look closely, you'll see that there are not one, but
two spaces between the quotation marks. ADAM and Ap-
ple owners who have trouble with Perpetual Calendar
should check line 50 to make sure they typed it in cor-
rectly.
ikpplef Mailing Usi (November 1984, page 102)
Mailing Usi runs fine under Apple s DOS 3.3— but not
under ProDOS. If you wish to run Mailing List under
ProDOS, change lines 40 and 5000 to read as follows:
40 D$ = CHR$C4):G$ = CHR$(7):EX$ - "PRESS <RETURN> TO
EXIT.":P$ = " PLEASE PRESS ANY KEY TO CONTINUE."
5000 PRINT D$; "CAT"; PRINT: RETURN
o a
111?
I' ■
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APRIL 1985 71
J^ MIX BUSINESS WITH
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AN OPPORTUNITY UNLIKE
ANY OTHER
The nation's largest computer camp
offers all traditional camping activities
and camaraderie in a beautiful setting.
Your child will have exclusive use of a
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An experienced staff ratio of one to
three and a computer ratio of one to one
uncaps the creativity of young people.
Students receive hands-on experience in
robotics, graphics, color, sound,
languages and telecommunications.
Complete details on the 1, 2, 4, and 8,
week coed sessions for ages 8-18 are
available in a free brochure. Call or
write for yours!
Call (317) 297-2700 or wrilft to
MIDWEST COMPUTER CAMP
fi392 Lafayette Road, Unit C3, Indianapolis, IN 46278
COMPUTER
TUTOR CAMP
STANFORD
"A taste of Stanford for the summer,
computer skills for a lifetime"
• 4th Successful Vear
^ • Boys and Girls.
i Ages 10-17 June-August
■ Featuring IBM and Apple Computers
» Beginraing. Intermediate and
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► 30 Hours per week hands on"
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» Full Recreational and Cultural Pro-
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(415) 461.7533
Oufside of Cafilornia aOO-227-2866
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SUMMER
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Join in ttie summer fun at Sesame Place.
Learn about computer hardware and software,
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LOGO, and work on special projects, Ttie
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classroom experience with a balance of out-
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Place. New water slides provide a refreshing
break to the serious fun of computing.
FEE: $175 per week; June - August
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FEE INCLUDES: Two Snacks a Day, Camp T-
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Qualified counselors supervise all camp
related activities.
CALL HOW TO REGISTER OR
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Home is
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72 FAMILY COMPUTING
Next 8 Pases!!
IB**********************'
L060N, page 74
DR. KURSOrS KLINIC, page 75
GAME STRAfEGY. page 76
MKROTONES. page 78
COMPUCOPIA, page 80
FOR THE
OMPUTER GENERATION
Music Man Makes
Games 'Groovel
All sorts of characters turn up in
the computer software business.
One of the most interesting newcom-
ers to hit the scene Is Activision's
designer Russell Lieblich. Russell
who's 32. has played a big part in
Mas fcfs of 0m Ump^s mysic is mora
"Sroovc-oiientcd*"
two of Activision's newest games:
Web Dimension and Masters of the
Lamp. He's a pianist, saxophonist,
and swinging bachelor musician,
who began programming in 1980
when musicians went on strike in
Los Angeles. He wrote music for car-
toons while composing his own
and playing in a band in his spare
time.
"A friend told me that Mattel need-
ed musicians. I needed a job so I
tried it," Russell remembers. After
writing the music for Mattel's
Snaju, he joined Activision, where
he wrote 20 songs in 1984!
Eleven of the songs are included
in Web Dimension which Russell
also programmed: the other nine
accompany the action in Masters
of the Lamp — a great new game
he worked on with Activision's 23-
year-old graphics expert, Peter Ka-
minski.
Deiisner Russell Lieblicli incorporated jau
music into Weh Dimension*
"The songs in Web Dimension are
more baroque and jazzy^ — it's an
eclectic blend of music designed not
as an accompaniment, but as an es-
cape. The music in Masters of the
Lamp/' Russell explained, "was writ-
ten to be more groove-oriented. It
contains a rock-funk element. '
Software Scoop!
The latest and greatest from Elec-
tronic Arts is Mail Ordef Manstsrs and
KBdttS Destruction Set— two "con-
struction-set'* Commodore 64 games
that let you 1) build monsters or
2) design race tracks. Designer Paul
Reiche IIL who worked on Arehon
and Af€h0n 11, teamed up with de-
signers Evan and Nicky Robinson to
create the monster game, where you
design your own monsters from a
catalog of body parts, weapons, and
defenses, then pit them against each
other or the computer. Both games
are on sale now for about S35 each. .
Interested in the newspaper biz?
You or your class at school can cre-
ate your own newspapers or newslet-
ters with Springboard Software's new
rive Newsroom program (849). IBM
PC and PC/r owners. Apple users, and
C 64 fans can generate a newspaper
from a library of 600 pieces of art
and layout options, while learning
newspaper production, copywriting,
and editing. The best part is the
good-looking end-product that you
can print out!. . . If you're into paper
airplanes, you're gonna love Simon &
Schuster Electronic Publishing Group's
Print 3fcat airplanes with your Macintosh
usins Simon & Schuster's new software.
The Great Intentationai Paper Airpiane
Coifstruction Kit for the Macintosh
($39). This software contains lots of
full-page paper-airplane designs that
can be embellished on the wings and
fuselage with aeronautical art. Then
print 'em out, fold 'em up. and let
em rip.
In brief: Spinnaker s Windham Clas-
sies now include two new titles of in-
teractive fiction: Treasure Island and
Alice in Wonderland (S26 each for
C 64, Apple II series, and IBM PC and
PCjr). . . . Mfsiery Master: Felony!
from CBS Software puts you in the
detective seat (834 for Apple II series.
Commodore 64. IBM . and PCjr ....
You're Sheriock Holmes and you
can meet Edison. Henry Ford, and
Louis Armstrons (among others) on
the S.S. Desiimj in Imasic's adven-
ture-mystery called 4jf0«fcer Bonf ($39
for IBM PC and Apple II series). . . .
APRIL 1985 73
Mixing Music
and Micros
Would you believe Michael Jack-
son s "Thriller* music could teach
you note- reading and keyboarding
technique? With Computer Sheet
Music ($29) from Passport Designs,
and your C 64 or Apple, what you
play on either the Sound Chaser or
MIDI keyboards will appear as notes
on an on-screen staff. Whether you
play alone or with the computer's ac-
companiment. notes you hit correct-
ly will light up in a different color on
the screen. You can even sing along,
since lyrics come with the package.
Passport Designs, which says it's
"capitalizing on the rock-video explo-
sion," also plans disks with music
by The Police and Duran Duran*
'Every Breath You Take/' by The
Police, Van Halen's "Jump, ' and
Lionel Richie*s "All Night Long/' plus
seven other preset songs, come on
MacMusic ($49 J, another Passport
product. MacMusic makes your C 64
emulate a Macintosh, using on-
screen icons and pull-down menus.
You select a preset Instrument
sound from the menu and, using a
joystick or KoalaPad, actually draw^ it
on the screen as a colored waveform.
You then go to the edit section,
where you can cut and paste parts of
Malit music wHh MldiMll
the melody and save it to disk.
Passport Designs also offers the
Sound Chaser keyboard (S199J: 1 16
N. Cabrilla Highway. Half Moon Bay,
CA 94019: (415) 726-0280.
Want to top the "Thriller" video?
You can make your own with a C 64
and Sight & Sound's Music Video
Kit ($49). Using a powerful new com-
puter language, you select among 50
characters, or invent your own, and
then animate them on any of 20 hi-
res backgrounds. How about break-
dancers in the desert, cavorting un-
der a sky filled with flying saucers?
The possibilities are endless. Add
music you synthesize, or use one
of the preprogrammed songs. You
can record, store, and overdub ani-
mated sequences, with the four-
track video recorder. Sight & Sound,
3200 8. 166th St., P.O. Box 27, New
Berlin. WI 53151: (800) 558-0910.
Are you ready to put some of your
C 64 compositions on paper? Now
you can create, record, edit, and
print out the tunes you play, with
Sequential Inc.'s four-part Music-
Mate package (S3 9 each). The pack-
age works with the MusicMate key-
board (899) and includes 20
preprogrammed instrument sounds
and sound effects. You'll need a
Commodore 801 or other dot-matrix
printer with graphics card, to make
a hard copy. Sequential inc. is
at 3051 N. First St., San Jose, CA
95134; (408) 946-5240.
Broderbund's The Music Shop
($44) for the C 64, is another com-
position program featuring Mac-like
windows and pull-down menus. It
has on-screen notation; on-screen
page-turning, rather than scrolling;
and simple editing commands such
as cut and paste and copy. Versions
are planned for IBM PCjr and Mac-
intosh. When you buy the program*
you get a coupon for a free Hohner
harmonica. Why not see if your mu-
sical talent goes beyond computers!
Contact Broderbund at 17 Paul
Drive. San Rafael, CA 94903-2101;
(415) 479-1 170. —LINDA WILLIAMS
K-POWER SHRUNK!
Congratulations on the good job of
a 'magazine within a magazine.'*
The smaller k-power insert looks as
good as ever- chris pawlak, 14
Troy, Michigan
... I like K-POWER but now it will
take approximately eight issues to
equal one issue of the old k-power.
Wliy did you do it?
ericdemarco, 13
Colorado Springs, Colorado
Dear Chris and Eric,
You may have noticed that a lot
of the hype surrounding the com-
puter "age"* has calmed down.
ThaVs because industry experts got
so excited about computer technol-
ogy they grossly overestimated how
many people were going to buy
computers. Now, lots of people are
buying computers, but at a slower
pace than was expected. This has
been a hardship for computer hard-
ware and software companies
since they expected more sales. Be-
cause of this, some companies have
gone out of business; some others
have less money to spend on adver-
tising than they thought they
would. The money they have, they
are spending on 'adult" or *'all-Jam'
ily" magazines like family comput-
iNG.
It didn't make good economic
sense to keep publishing K-rowER in-
dependently without more support
from these companies. So we
thought the best thing to do was to
incorporate k-power into family com-
puting each month. We've main-
tained the most popular parts of
K-POWER: Dr. Kursor's Klinic. where
you canjind answers to your tech-
nical questions: Strategy tips and
Hint Hotline for avid gamers: our
monthly contest: musical Micro-
tones programs: and Compucopia's
short-short programs. Plus, we hope
you like the added bonus of the
game reviews, games column, and
programs available in family com-
puting.
Since the computer industry
seems to be settling down to good
strong and steady growth now. we
feel very positively about the future.
Who knows? If our readers continue
to support K'Power and the computer
industry grows as strong as origi-
nally forecasted — we may one day
have a separate k-pov^r publication
again!
In the meantime, thank you for
your continued support of k-power.
Keep writing! We'll keep addressing
the issues important to the comput-
er generation. the editors
74 FAMILY COMPUTING
What is a '^flippy" disk?
DR. KURSOR: Sounds like a flipped-
out floppy, right? Unfortunately,
that's sometimes an accurate
description ....
IBM PCjrs and some other
computers have dislt drives that
use both sides of a floppy disk to
store information. That's how the
Jr can cram 360K onto a single
disk.
In these drives, it's best to use
special "double-sided" disks.
"Double-sided" means both sides of
a disk have been tested and
certified by the manufacturer.
Most disk drives, though, read
and write on just the top side of the
disk. Cheaper "single-sided" disks,
with only one side certified, work
fine in these drives.
Some clever hacker, noticing that
both sides of even single-sided
disks have a magnetic coating,
flipped a disk over and discovered
you can use the bottom side too,
doubling your storage!
To *'flippyize" a disk, you have to
cut or punch a write-pro tec I notch
directly opposite the existing one.
(Otherwise, when you flip the disk
over, the computer thinks youVe
covered the notch, and won't write
on the disk.)
Then there are the timing holes
right next to the big center hole in
the black envelope that covers
the disk. There's a still smaller hole
in the disk's surface that lines up
with these holes and serves as a
marker so the drive knows where
on the disk to start writing or
reading. If you rotate the disk
carefully by hand, you can see the
holes line up.
If you have a TRS-80 or other
drive that uses these holes, youll
need to punch another pair (one in
front and one in back) directly
opposite them to allow the drive to
sense the disk's position when it's
turned upside down. (See illus-
tration,] Tiy your flippy disk
without these extra holes first, and
only punch them if your drive
needs them.
Some companies sell kits with
special punches, rulers, and disk
protectors especially designed to
help you make these holes safely
and in the right places.
Warningl Flippyizing can be
dangerous to a disk! Here's why:
First, if you're not careful when
making the holes, you can scratch
or otherwise damage the surface of
the disk, making it partly or
completely unusable. If there's
already data on the disk, you may
lose it.
Second, "single-sided" disks are
often double-sided disks that have
been tested and found to have a
flaw on the bottom side. So, it's
possible that some sectors on that
side will be "bad."
Third, the inside of the black
disk envelope is coated with a
special substance designed to lift
dust off the disk surface and whisk
it into a corner of the envelope.
When you turn the disk upside
down, it rotates in the opposite
direction, and some of that dust
might actually be deposited back
onto the surface ... on both the
bottom and "good" sides.
So flippy disks, while they can
save you money, are a risky
business. Don't use a flippy for
anything you can't afford to lose,
I have an Appie computer. Can
I use a DOS 33 master disk to
run your programs?
DR. KURSOR: To run most k-power
and FAMILY COMPUTING programs, you
don't need any kind of DOS!
But if you want to save a pro-
gram on disk after you've tjrped it
in. you can boot up your Apple
with either DOS or ProDOS, You
should also have a disk handy that
you've initialized under the kind of
DOS you're using (see your DOS
manual to find out how to do this).
When you're ready to save, put
the disk you've initialized into the
drive and type save followed by the
name of the program {for example,
SAVE MiCROTONES Or SAVE THIS PRO-
GRAM).
The next time you want to run
the program, youll have to boot up
the system with the same kind of
DOS you used when you first saved
the program.
Need an answer to a
hi-tech question?
Send your questions to Dr.
Kursor's Klinic. do k-power. 730
Broadway, New York, NY 10003.
APRIL 198S 75
TIPS,
nuMi
I C K S,
HINTS
KARATEKA
Broderbund. Strategy/arcade. Your
mission: To infiltrate the warlord
Akumas stronghold. Using your skill
in the martial arts, defeat his
guards, kill Akuma himself, and res-
cue your bride-to-be, Mariko. (Hints
and game for Apple. Commodore
64 J
^N^ Use the keyboard rather than
the joystick; it's more responsive
and has three-command memory.
them back. Repeat this procedure
until you Ve utterly decimated your
opponent.
^^ When fighting a formidable
opponent, rely mostly on the middle
kick; chances are. It will hit at least
once per volley.
<^^ Don't rely on only one method
of attack; different opponents re-
quire different strategies.
Step toward your
le<»c.
\, step badt^ let
Porcffc flttnkks NkIi wfth seod, swtft kidis.
^k«» Here's a good method for kill-
ing flunkies and Akuma himself:
Stand in one spot and wait for them
to approach you. When they move,
give them a couple of kicks, to force
^^ For opponents who don't
come to you, provoke them by step-
ping into them before they start to
kick you. When they set up for the
kick, back out of range. After they
kick, beat on them a little.
^i^ A kick may be effective on
anything that stands in your way.
^fc^ At a certain point (on- or off-
screen), your opponents will not
back up any farther. Force them to
that location: they'll be much more
vulnerable to multiple blows.
S«t up your blows before tryiBfl to kfll tlic
bird.
%H^ When fighting the bird, it
pays to practice and prepare. Figure
out what kick or punch you must
use, and start doing it before the
bird reaches you. Also, when it
comes time to kill the bird, back off
to the other side of the room so you
have time to set up your blows.
— SPECIAL Ks
GALACTIC GLADIATORS and GALACTIC ADVENTURES
Strategic Simulations. Role-playing/
adventure/construction set. Your
mission in Galactic Gladiators
IGG): To put together your own team
of different species and arm It with a
vast assortment of weapons. Go
forth and slug It out against another
team controlled by friends or the
computer. Your mission in Ga-
lactic Adventures [GAh Starting
with one character, take off, hire
other members to create a team, and
adventure in scenarios that come on
the disk or those you make up your-
self. (Hints and game for Apple,
IBM PC [GGl; Apple. Atari rGA].)
^M» In GG, you can start with a
party of up to 10 combatants. A
good starting team consists of three
to four heavily armored characters
carrying a range of weapons (to act
as front defensive forces), one to two
quick Phasorists (to shoot at the en-
emy from long distances), and a
Slime Devil or Orangaphin (for un-
usual abilities). The rest of the party
should be made up of heavily armed
hand-weaponists (like infantry to do
the close-range dirty work).
^«» On the subject of Gorsai: In
GG, do not include them in your
party. They'll change sides and be-
tray you at the worst moments,
^»«» In GA, it*s a good idea to visit
OfflKffe mediators kts you put tos«tlwr
your own team of conibetaitts*
as many worlds as possible, buying
the special items offered at each
planet. Once you've got your S-Pha-
sors and special armor, you'll have
trouble visiting worlds where this
equipment is outlawed.
^^f^ In GA, gemstones and gapers
aren't the best bet, because they re
illegal in many worlds. Stick with
missile imploders; they'll defuse your
opponents' missiles and you*ll be able
to attack them when they're unarmed.
^Mv» The higher your leadership,
the more members you can have on
your team* To easily increase your
leadership points, go on an adven-
ture to the Orangaphin world. As
soon as you get to the first room,
which is always empty, "G "Ive up.
Do this a few times and you'll obtain
up to 10 members on your team.
^DAVID LANGENDOEN, J 6, BWOklyn,
New York
76 FAMILY COMPUTING
KINGS QUEST
Sierra On-Line. Animated graphic
adventure. Your mission: To find the
treasures of the Kingdom of Daven-
try and return them to the king so
that you may inherit the throne.
(Hints and game for Apple, IBM PC.
PCjr version from IBM.)
^■1^ You*d do weU to go under wa-
ter.
^Mv» Sticks and stones can break
big bones.
^%tmm Watch your step when your
head's in the clouds.
H
I
N
Mew surprises at evcfy tiam in d«sJs"«'
Rob€fU WillUiiiis' latest endeavor— the
animated text-f raphk adventttre, Hlns'M
QU€St
4^ln» With luck, you'll be left alone
by the leprechauns.
^ftiv A bird in hand will take you
to new heights,
<^H» Trolls love eggs even more
than human flesh.
^■v Mushrooms often put things
into proportion,
^ni»» How do you quench a drag-
on's thirst?
^H^^ One way to see the forest is
from the trees. —Brian barth, 15.
McAlien. Texas
H
I
N
Expedition Amazon, Penguin
Software (Apple, Commodore 64),
Graphic adventure/arcade. Your mis-
sion: To explore the jungles of the
Amazon and the temples below in
search of the Lost City of Ka.
^^» Here's a shopping list.
For jungle exploration, have
the following: four mosquito nets
and a boat (two, if you can afford
them).
For subterranean exploration,
you'll need at least three lamps
(with extra batteries), tools, and
three or more ropes.
Wherever you explore, be sure to
have all the bullets » grenades, and
first-aid kits you can carry. Auto-
matic rifies are a great investment;
buy one if you can't find any. The
radio and Loran equipment may
come in handy if you're lost, but
really aren't necessary.
^ip» The documentation says that
passages (i.e. trapdoors » crypts, etc.)
face in certain compass directions.
We found that:
crypts and trapdoors
face north
stairs up
face west
stairs down
face east
lava and water traps
face south
— DAMON OSGOOD, 16, Brooklyn. New
York
Castle Wolfenstein. Muse soft
ware (Apple. Atari, Commodore 64,
IBM PC/PCjr). Arcade adventure.
Your mission: To escape from a Ger-
man POW prison* with the secret
plans in hand.
<^nii» Avoid the long text beginning
by pressing control-reset (or equiv-
alent} quickly after getting killed.
You must do this immediately! The
program will reboot, ask you to
choose between keyboard or joystick,
and resume where you left off.
— ANDYKEiFFER, 13, Rochester, New
York
Questron, strategic Simulations
(Apple, Atari. Commodore 64). Role-
playing adventure. Your mission: To
become the most powerful knight in
the land and destroy the evil sorcer-
er Mantor by stealing the Great
Book oj Evil Magic.
^toa» Once you have the magic
trumpet, find your way through the
fog to the village on the sea early in
the game (saving after every forward
move), and buy a short bow. It will
cost you 940 gold pieces, but will
pay for itself when you attack the
castle.
^Itmm Some weapons are more effec-
tive against certain monsters. Keep
track of the best combinations. For
example, clubs work best against the
piercing pungie.
^aiv You can get better prices for
your items in the Land of Evil than
in the Questron Empire (9/10 the
original price, as opposed to 1/2). So
if you plan to sell anything, sell it
there, — chris van kirk. J 6. New
York. New York\ allen knutson, 15,
Brooklyn, New York
Shadow Keep, Telarlum (Apple,
Commodore 64). Role-plashing adven-
ture. Your mission: With your band
of up to nine members, enter the
Shadow Keep and slay the demon
Dal Brad,
^^^ While you Ye moving through
the Keep, don't input your com-
mands in advance. If an aggressor
surprises you, and you've already en-
tered a "F'orward command, the
computer will read it as a 'V'ight
command, thereby wasting your
turn.
<^w» One of the best magic items
to buy is the Sun Amulet. When ac-
tivated, it prevents monsters from
attacking for 15 hours. This time
can be used for resting or exploring
safely.
^m» When attacking a group of
creatures, always go for the one in
the middle. If you kill a monster, the
ones on the edges are erased first.
This helps you avoid wasting at-
tacks. — special Ks
We're looking for a few good hints!
Help K-POWER readers be all that they
can be by sending us hints for your
favorite games. We have all the Zork
and PaC'Man hints we can handle,
but well be glad to publish and pay
$10 for hints we've not heard of.
Send them to Hint Hotline, c/o k-
POWER, 730 Broadway. New York. NY
10003. [Note: the computer sys-
tem(s) listed in brackets indicate(s)
the computer version(s) the hint
works for,)
APRIL 1985 77
MUSIC PROGRAMS
BY JOEY LATIMER
"Where's that music
com in' from?" asked Merle,
the Hacksville barber.
"Must be emanatin' from
Town Hall, by the sound of
it/' replied Hany, the lock-
smith. "Wherever it's com-
in' from, it sure is dandy
pickin'!"
Little did the boys know
that the combo they were hearin' was really just my little
or computer, Jake. You see, the other day I was sittin' on
the porch swing, countin' my wigglin' toes, when I got
this here idea to launch Jake Into fame as a country mu-
sic star. The first thing 1 had to do was find him some
good material . , , so I sat down with Barney, my guitar,
and wrote up a tune I call "Hacksville Hoedown/' Barney
taught the song to Jake, and the rest is history.
If you'd like to hear Jake's debut song on your comput-
er, just type in the program from this here magazlney
and then swing your partner, do-si-do.
K
ATARI/ HACKSVILLE HOEDOWN
10 Um CHC4,4>^V1(192),V2C192>^M(192)
20 GRAPHICS 18:SETC0L0R 0^6^8
30 POSITION 8,4:PRINT #6;"THE":PRINT #6:PRINT #6;" HAC
KSVILLE HOEDOWN"
40 FOR X=1 TO 192:READ H:MCX)=M:NEXT X
X=1 TO 4; FOR Y=1 TO 4;READ A:CHCX,Y)=A:NEXT Y:N
50 FOR
EXT X
60 FOR
70 FOR
X=1 TO 185 STEP 8: READ A
Y:=0 TO 3: FOR Z=X+2*Y TO X+2*Y+1
80 V1CZ)^CH(A^Y+1-2*(Y=3)):V2(2)=CH(A,4)*(Y=1 OR Y=3)
90 NEXT ZrNEXT Y;NEXT X
100 FOR X=1 TO 192
110 SOUHD 0^W(X>^10,4; SOUND I^VI CX) J0,4: SOUND 2^V2CX)
120 FOR D=1 TO 33+(X<129>:NEXT D
130 IF X>128 THEN SOUND 0,0,0^0
140 NEXT X:GOTO 100
1000 DATA 35^31^40,35,31,40^35,31,40,35,31,40^35^31^40
1010 DATA 35,53,47,40,53,47,40,53,47,40,53,47,40,53,47
78 FAMILY COWPUTING
1020
1030
1040
1050
1060
1070
1080
1090
1100
1110
1120
2000
2010
3000
3010
DATA
DATA
DATA
DATA
DATA
DATA
DATA
DATA
DATA
DATA
DATA
DATA
DATA
DATA
DATA
40,53,47,42,35,
42,35,47,29,31,
40,40,42,42,1
31,35,40,35,31,
42,53,47,60,53,
64,64,60,53,60,
60,64,64,72,72,
40,40,42,42,42,
35,40,40,47,47,
31,35,40,35,31,
35,31,35,42,40,
162,108,128,81,
217,72,144,108,
1,1,2,2,3,3,1,3
3,3,1,3,4,4,1,1
47,42,35,47,42,35,47,42,35,47
35,29,31 ,35,31 ,35,47,42,40,35
,96,81 ,72,64,53,47,40,31 ,29
40,47,42,40,35,31 ,35,40,42,47
64,60,64,53,60,53,60,64,72,81
64,72,81 ,53,47,60,53,81 ,72,64
85,85,85,85,47,47,40,35,31,35
42,42,53,47,42,47,47,40,35,31
47,47,47,53,47,42,47,47,40,35
31 ,31 ,31 ,0,53,47,42,47,47,40
40,40,42,42,42,53,47,42
243,96,162,81
193,96,128,64
.1,1.2,2
,4,4,3,3
M
COMMODORE 64/ HACKSVILLE HOEDOWN
10 DIM CH%<4,4,2),vnC192,2),V2X(192,2),MX(192,2)
20 S=54272:F0R X=S TO S+24:P0KE X,0:NEXT X
30 POKE S+6,240:POKE S+13,240:POKE S+20,240
40 PRINT CHR$C147):P0ICE 53280,7:POKE 53281,7
50 POKE 214,11 :PRINT:POKE 211,7
60 PRINT CHRSC144);"TUNING UP . . . PLEASE WAIT."
70 FOR X=1 TO 192: READ MXCX,1),«X(X,2) :NEXT X
80 FOR X^l TO 4: FOR Y==1 TO 4:F0R Z=1 TO 2
90 READ CHXCX,Y,Z);NEXT Z,Y,X
100 FOR X^1 TO 185 STEP 8: READ A
110 FOR Y=0 TO 3; FOR Z=X+2*Y TO X+2*Y+1:F0R J=1 TO 2
120 vn(Z,J)=CHXCA,Y+1+2*CY=3>,J)
130 V2XCZ,J)=CHX(A,4,J)*(-(Y=1 OR Y=3))
140 NEXT a,Z,Y,X
150 PRINT CHR$C147):P0KE 214,11 :PRINT:POKE 211,9
160 PRINT "THE HACKSVILLE HOEDOWN"
170 POKE SH,33:P0KE S+11,33:P0KE S+18,33:P0KE S+24,15
180 FOR X-1 TO 192
190 FOR D=1 TO 40: NEXT D
200 POKE S+1,VUCX,1):P0KE S,V1%(X,2)
210 POKE S+8,V2%(X,1):P0KE S+7,V2X<X,2)
220 POKE S+15,MXCX,1):P0KE S+U,KXCX,2)
230 NEXT X:G0T0 180
1000 DATA 56,99,63,75,50,60,56,99,63,75,50,60
1010 DATA 56,99,63,75,50,60,56,99,63,75,50,60,56,99
1020 DATA 63,75,50,60,56,99,37,162,42,62,50,60,37,162
1030 DATA 42,62,50,60,37,162,42,62,50,60,37,162,42,62
1040 DATA 50,60,37,162,42,62,50,60,37,162,42,62,47
1050 DATA 107,56,99,42,62,47,107,56,99,42,62,47,107,56
1060 DATA 99,42,62,47,107,56,99,42,62,47,107,56,99,42
1070 DATA 62,67,15,63,75,56,99,67,15,63,75,56,99,63,75
1080 DATA 56,99,42,62,47,107,50,60,56,99,50,60,50,60
1090 DATA 47,107,47,107,18,209,21,31,25,30,28,49,31
1100 DATA 165,37,162,42,62,50,60,63,75,67,15,63,75,56
1110 DATA 99,50,60,56,99,63,75,50,60,42,62,47,107,50
1120 DATA 60,56,99,63,75,56,99,50,60,47,107,42,62,47
1130 DATA 107,37,162,42,62,33,135,37,162,31,165,33,135
1140 DATA 31,165,37,162,33,135,37,162,33,135,31,165,28
1150 DATA 49,25,30,31,165,31,165,33,135,37,162,33,135
1160 DATA 31,165,28,49,25,30,37,162,42,62,33,135,37
1170 DATA 162,25,30,28,49,31,165,33,135,31,165,31,165
1180 DATA 28,49,28,49,23,181,23,181,23,181,23,181,42
1190 DATA 62,42,62,50,60,56,99,63,75,56,99,50,60,50
1200 DATA 60,47,107,47,107,47,107,47,107,47,107,37
1210 DATA 162,42,62,47,107,42,62,42,62,50,60,56,99,63
1220 DATA 75,56,99,50,60,50,60,42,62,42,62,42,62,42
1230 DATA 62,42,62,37,162,42,62,47,107,42,62,42,62,50
1240 DATA 60,56,99,63,75,56,99,50,60,56,99,63,75,63
1250 DATA 75,63,75,63,75,63,75,37,162,42,62,47,107,42
1260 DATA 62,42,62,50,60,56,99,63,75,56,99,47,107,50
1270 DATA 60,50,60,50,60,47,107,47,107,47,107,37,162
1280 DATA 42,62^47,107
2000 DATA 12,143,18,209,15,210,25,30,8,97,21
2010 DATA 31,12,143,25,30,9,104,28,49,14,24
2020 DATA 18,209,10,143,21,31,15,210,31,165
3000 DATA 1,1,2,2,3,3,1,3,1,1,2,2
3010 DATA 3,3,1,3,4,4,1,1,4,4,3,3
a.
r\'99/AA/ HACKSYILLE HOEDOWN
10 DIM CH(4,4),V1C192),V2(192),MC192)
20 CALL CLEAR
30 PRINT " TUNING UP .-. PLEASE WAIT."
40 FOR X=l TO 192
50 READ KCX)
60 NEXT X
70 FOR X=1 TO 4
80 FOR Y=1 TO 4
90 READ CHCX,Y>
100 NEXT Y
110 NEXT X
120 FOR X=1 TO 185 STEP 8
130 READ A
140 FOR Y=0 TO 3
150 FOR Z=X+2*Y TO X+2*Y+1
160 V1(2)=CHCA,Y+U2*CY=3>)
170 V2(Z)=CHCA,4)-44000*CCY=0)+CY=2))
180 NEXT 2
190 NEXT Y
200 NEXT X
210 CALL CLEAR
220 PRINT " THE HACKSVILLE HOEDOWN"
230 FOR X=1 TO 192
240 CALL SOUNDC100,V1(X),10,V2CXJ,10,MCX),10)
250 NEXT X
260 GOTO 230
1000 DATA 880,988,784,880,988,784,880,988,784,880,988
1010 DATA 784,880,988,784,880,587,659,784,587,659,784
1020 DATA 587,659,784,587,659,784,587,659,784,587,659
1030 DATA 740,880,659,740,880,659,740,880,659,740,880
1040 DATA 659,740,880,659,1047,988,880,1047,988,880
1050 DATA 988,880,659,740,784,880,784,784,740,740,294
1060 DATA 330,392,440,494,587,659,784,988,1047,988,880
1070 DATA 784,880,988,784,659,740,784,880,988,880,784
1080 DATA 740,659,740,587,659,523,587,494,523,494,587
1090 DATA 523,587,523,494,440,392,494,494,523,587,523
1100 DATA 494,440,392,587,659,523,587,392,440,494,523
1110 DATA 494,494,440,440,370,370,370,370,659,659,784
1120 DATA 880,988,880,784,784,740,740,740,740,740,587
1130 DATA 659,740,659,659,784,880,988,880,784,784,659
1140 DATA 659,659,659,659,587,659,740,659,659,784,880
1150 DATA 988,880,784,880,988,988,988,988,988,587,659
1160 DATA 740,659,659,784,880,988,880,740,784,784,784
1170 DATA 740,740,740,740,659,740
2000 DATA 196,294,247,392,131,330,131,392
2010 DATA 147,440,220,294,165,330,247,494
3000 DATA 1,1,2,2,3,3,1,3,1,1,2,2
3010 DATA 3,3,1,3,4,4,1,1,4,4,3,3
M
VlC-20/HACKSVILLE HOEDOV/N
10 DIM CHX(4,4),Vn(192),V2XC192),«XC192)
20 PRINT CHR$C147>:P0KE 214,10:PRINT
30 PRINT "THE HACKSVILLE HOEDOWN"
40 FOR X=l TO 192: READ M%CX):NEXT X
50 FOR X=l TO 4:F0R Y=1 TO 4:READ CH%(X,Y>
60 FOR X=1 TO 185 STEP 8: READ A
70 FOR Y=0 TO 3: FOR Z=X+2*Y TO X+2*Y+1
80 V1XCZ)=CH5!(A,Y+1+2*(Y=3))
90 V2XCZ)=CHX(A,4)*(-CY=1 OR Y=3>)
100 NEXT Z,Y,X
110 POKE 36878,5: FOR X=1 TO 192: POKE 36876
120 POKE 36874, VI X(X>: POKE 36875, V2XCX)
130 FOR D^l TO 40-3*(X<128>:NEXT D
140 IF X>128 THEN POKE 36876,0
150 NEXT X:GOTO 110
1000 DATA 37,39,35,37,39,35,37,39,35,37,39
1010 DATA 37,28,31,35,28,31,35,28,31,35,28
1020 DATA 35,28,31,34,37,31,34,37,31,34,37
1030 DATA 34,37,31,40,39,37,40,39,37,39,37
1040 DATA 35,35,34,34,28,35,15,19,23,28,31
1050 DATA 37,35,37,39,35,31,34,35,37,39,37
1060 DATA 28,31,25,28,23,25,23,28,25,28,25
1070 DATA 23,25,28,25,23,19,15,28,31,25,28
1080 DATA 23,23,19,19,12,12,12,12,31,31,35
1090 DATA 35,34,34,34,34,34,28,31,34,31,31
1100 DATA 35,35,31,31,31,31,31,28,31,34,31
1110 DATA 37,35,37,39,39,39,39,39,28,31,34
1120 DATA 39,37,34,35,35,35,34,34,34,28,31
2000 DATA 235,245,239,228,225,243,235,235
2010 DATA 228,246,237,228,231,243,239,239
3000 DATA 1,1,2,2,3,3,1,3,1,1,2,2
3010 DATA 3,3,1,3,4,4,1,1,4,4,3,3
NEXT Y,X
,MXCX)+200
,35,37,39,35
,31,35,28,31
,31,34,37,31
,31,34,35,37
,35,39,40,39
,35,34,31,34
,23,19,15,23
,15,19,23,25
,37,39,37,35
,35,37,39,37
,31,35,37,39
,31,31,35,37
,34
M
I
N
"Mcttin3 Pot," a computer melody created with EnTech's
Studio 64 software, has nabbed songwriter LmIs "Bonci"
Harris a 81,000 prize, free recording-studio time, and a
MusicMate keyboard in EnTech's First Annual Songwrit-
ing Contest! "Bones/' who is 27, writes songs for his
own band called Tainannc in Buffalo, New York. He began
working with a C 64 six months before he entered the
contest. Second-prize winner was 21 -year-old Randall
Lacke from Dennison, Texas. His winning song was
called "The Square Dance" and his prize included a $500
check and free recording-studio time. EnTech Chairman
Ray Spular handed out the awards at the Consumer Elec-
tronics Show in Las Vegas in January. He said plans for
the Second Annual Songwriting Contest were underway!
For more information, contact EnTech. P.O. Box 185,
Sun Vallev. CA 91353; (818) 768-6646.
EnTccK Chairman Ray SouUir (left) confiratiilatcs contest winner
Louis "Bones" Harris.
APEUL 1985 79
SHORT
iAHiUifflilAv
O G R A M S
APm/ALPHAPUZZLE
10 DIM A(5,5)^MX<1000)
20 H0HE;PR1NT TABC14);"*ALPHA PUZZLE*"
30 HTAB 1:VTAB 21: PRINT "I=UP; J=LEFT; L=RIGHT; K=:DOWN
; S=SOLVE.":FOR I = TO 4: FOR J = TO 4
40 A(I^J) = 65+I+J*5+38*<I = 4 AND J = 4)
50 HTAB 18+I:VTAB S+J:PRINT CHR$CAC1,J) ) :NEXT J:NEXT I
60 CX = 4:CY = 4:F0R I = 1 TO 100
70 F = 0:D = INTCRNDC1)*4)+73:G0SUB 1000:ON F GOTO 70
80 MX(I) = D:GOSUB 2000:NEXT I
90 HTAB 18+CX:VTAB 8+CY:GET K$:D - ASCCK$):IF D = 3 TH
EN END
100 IF D < 73 OR D > 76 AND D <> 83 THEN 90
110 IF <> 83 THEN F = 0:GOSUB 1000: ON F GOTO 90:W%(I
) = D: GO SUB 2000:1 = 1+1: GOTO 90
120 FOR J = 1-1 TO 1 STEP -1:D = H%(J):D = D+2*C(D = 7
3 OR D = 74)-CD = 75 OR D = 76))
130 GOSUB 1000:GOSU8 2000;NEXT JiHTAB 1;VTAB 21
140 PRINT "•**PLEASE PRESS ANY KEY TO PLAY AGAIN***";
150 GET K$:ON K$ <> CHR$C3) GOTO 20:END
1000 HX = CX-(D = 76) + CD = 74) :m = CY+(D = 73)-C[) = 7
5)
1010 F = (MX < OR MX > 4 OR MY < OR MY > 4>:RETURN
200« TR = A(CX,CY):A(CX,CY) = A(MX,MY) :ACMX,MY) = TR
2010 HTAB 18+CX:VTAB S+CY: PRINT CHR$CA(CX^CY))
2022^ HTAB 18+MX:VTAB 8+MY: PRINT CHR$(A(MX^MY))
2030 CX = MX:CY = MY: RETURN
TKS-BOs/ALPHAPUZZLE
9 REM —COCO OWNERS: CHANGE W=64 TO W=32--
10 DIM AC5^5)^M(1000):W=64:IF W=64 THEN Q=2 ELSE Q==1
20 CLSrPRINT CHR$C23);TAB(8);"*ALPHA PUZZLE*"
30 PRINTaW*11,"I=:UP; J^^LEFT; L=RIGHT; K=D0WN;":PR1NT T
AB(11);"S=S0LV£."
40 FOR 1=0 TO 4: FOR J=0 TO 4:ACl^J?=65+I+J*5-(24+a*15)
*CI=4 AND J=4)
50 PRINTaW*CJ+3)+Q*CI+12),CHR$(ACI^J));:NEXT J:PRINT:N
EXT I
60 CX-4:CY=4:F0R 1=1 TO 100
70 F=0:D=RNO(4)+72:GOSUB 1000: Oh -F GOTO 70
80 M(I)"D:GOSUB 2000:NEXT I
90 KS=INKEY$:IF K$="" THEN 90 ELSE D=ASCCK$>
100 IF D<73 OR D>76 AND D083 THEN 90
110 IF D083 THEN F^0:GOSUB 1000: ON -F GOTO 90:Mtl>=D:
GOSUB 2000;I:=I+1:GOTO 90
120 FOR J =1-1 TO 1 STEP -1 :D=M(J) :D=D-2*((D==73 OR D=74
)-CD=75 OR D=76))
130 GOSUB 1000:GOSUB 2000:NEXT J
140 PRINTS)W*11,"**PRESS ANY KEY TO PLAY AGAIN**": PRINT
150 K$-INKEY$:IF K$="" THEN 150 ELSE 20
1000 MX=CX+CD=76)-(D=74) :MY=CY+CD=75)-(D»73)
1010 F=(«X<0 OR MX>4 OR MY<0 OR HY>4):RETURN
2000 TR=A(CX,CY):ACCX,CY)=ACMX^MY):ACMX,MY)=TR
2010 PRINTaW*(CY+3)+Q*CCX+12),CHR$CACCX,CY));
2020 PRINTB]W*CMY+3)+Q*(MX+12),CHR$CACMX,MY));
2030 CX=MX:CY"MY: RETURN
Our apologies to programmer Tim Eckel oj Perry s-
burg, Ohio, In the February issue we inadvertently
omitted his credit Jor programming the graphic 3-D
Surface Plotter.
COMPUTER
BUG
CONTEST
Let's talk bugs. You know, com-
puter bugs — the ones that turn up
in ail of your best programs.
Thanks to a grant from B.A.S.LC.S.
(Bugs Are Something 1 Can't
Stand), K-POWER is setting out to
identify the most troublesome com-
puter bugs. For instance, the Dad-
dy Wrong Legs (leftus rightus turn-
us) — this pest comes complete with
eight -leg directional controls. Its
natural habitat is arcade-style
games — especially those that re-
quire split-second timing and
quick moves.
First, Daddy weaves a web some-
where on the jc.y axis mechanism
in your controller. Then* he waits
until you need to make a speedy
turn to escape certain death . . .
and wraps his web around the con-
troller!
We need your scientific help.
Have you spotted any interesting
species of computer bugs lately?
Let us know and you could win free
software. Just till out the entry
blank and mail to "Computer Bug
Contest," c/o k-power, 730 Broad-
way, New York, NY 10003. All en-
tries must be received by April 30,
1985. Don't forget to tell us what
kind of computer you use!
Computer bug:
My bug's habitat and habits;
Name
Age
Address
City ^
State
Zip
Telephone Number {_
Computer(sJ I use: _
Male .
Female
80 FAMILY COMPUTING
WHAT'S IN STORE
NEW HARDWARE ANNOUNCEMENTS
COMPUTERS
Atari 65XE and 1 30XE
MANUFACTURER: Atari Corp., 1265
Borregas Ave., Sunn>^ale, CA
94086: (408) 745-4851
PRICE: SI 20 (65XE): SI 40 C130XE)
The long-lived Atari 800, most re-
cently repackaged as the improved
Atari 800XL, has been given yet an-
other set of new clothes. This time
it's masquerading as the sleek,
white Atari 65XE. Like the 800XL. it
has 64K, four music voices, 256 lumi-
nances, 1 1 graphics modes, and "play-
er-missile graphics" (sprites). Accord-
ing to Atari, the 65XE will run all
software that runs on the Atari
800XL, which means there's a large
librar>^ available.
The Atari 130XE has all these fea-
tures, as well as 128K RAiVI, As of
this writing, however, there is no
software that takes advantage of the
extra memory. With the new Atari
monochrome monitor, the XE com-
puters can display 80 characters on
the screen, compared to 40 on the
800XL.
In addition, Atari says it plans to
produce the 65XEM, a music-orient-
ed computer that will feature an ex-
traordinary eight voices of sound,
and other features that allow the
user to create '^symphonic sound."
Atari 1 30ST and 52051
price: S399 (ISOST): S599 (520ST)
Nicknamed the "Jacintosh," because
this new invention of Atari Chair-
man Jack Tramiel looks and oper-
ates a lot like Apple's Macintosh, the
Atari ST series promises "power
without the price." The 130ST has
128K RAM, and the 520ST has
512K. Both computers are built with
the same Motorola 68000 micro-
processor as the Macintosh, and
come with a mouse. Extensive built-
in memory (192K ROM) provides a
nifty operating environment for the
mouse, with "pull-down" menus,
and "windows," so that the user can
operate programs without having to
learn a complex set of commands.
There arc low-, medium-, and
high-resolution graphics modes: 320
X 200 pixels (dots) with 16 colors:
640 X 200 with four colors: and 640
X 400 in monochrome. In all, 512
colors are available, though only 16
can be used at one time. Three
sound voices are built-in. The ST
comes with a standard MIDI musical
interface, which means you can con-
nect it to all kinds of keyboards and
synthesizers.
Other interfaces include a Cen-
tronics parallel port, an RS-232C se-
rial port, a connection for a 3,5-inch
disk drive (about S400 for the drive),
and two joystick ports. Both Atari
ST computers work with a TV, or
any type of monitor, including an
RGB color monitor. A numeric key-
pad is part of the keyboard. Atari
plans to market disk drives, print-
ers, and monitors designed to com-
plement the ST line, and says the
computers will be available in stores
before June.
Commodore 128
MANUFACTURER: Commodorc Business
Machines, 1200 Wilson Drive, West
Chester, PA 19380; (215) 431-9100
PRICE: less than 8300
Commodore has plans to market a
sequel to its big-selling Commodore
64. Naturally enough, it's called the
Commodore 128. and comes with
128K RAM that is expandable to
512K. Best of all, it will run all soft-
ware written for the C 64. some-
thing that cannot be said for the
Commodore Plus/4. In addition, the
C 128 will run new software written
to take advantage of its extra memo-
r>% and CP/M software. This includes
best-selling business programs such
as WordStar and dBase 11.
And, it can be used with an RGB
color monitor.
Commodore will market a new line
of peripherals with the C 128. in-
cluding a new 5.25-inch disk drive
that can store 350K, a 13-inch color/
RGB monitor (CI 902), and a Com-
modore mouse.
MOMIIORS
Sony Trinitron Monitors
MANUFACTURER: Souy Corp., Sony
Drive, Park Ridge, NJ 07656: (201)
930-1000
price: S550 (CPD-9000): $595 (CPD-
1201); S595 (KV-13UCR)
Another improvement over the
C 64 is the C 128's ability to display
80 characters across the screen.
KV.13I1CR
Sony s well-known Trinitron technol-
ogy, which helped the Japanese
company establish itself as a leading
seller of high-end color TVs, has
been used in a new^ line of computer
monitors. Sony's latest RGB (Red-
Green-Bluc} monitor, in three screen
sizes and at a reasonable price,
should brighten the fast-growing
RGB monitor field.
Each of the three high-resolution
monitors, in 9-, 12-. and 13-inch
screen sizes, features the Trini-
tron corncr-to-corner clarity and
brightness, as well as a built-in RGB
interface for direct connection to
IBM PC and compatible computers.
The 13-inch KV-13nCR monitor
{S595) doubles as a remote-control
TV receiver. It has 10-key direct
access to up to 125 cable channels.
Audio/video inputs allow it to hook
up to computers with composite video
outputs (i.e. every known computer
except Timex, Atari 600XL, or the
TRS-80 Color Computer). VCRs,
and vidcodisk players.
Like the KV-1311CR, the CPD-
9000 9-lnch (S550) and CPD-1201
12-inch (S5951 monitors offer built-
in IBM PC interfaces. They include a
horizontal-shift control for adjusting
the display's position. All three mon-
itors have analog as well as digital
RGB interfacing capabilities. >
AS'RIL 1985 81
Only NRI teaches you to
service and repair ali
computers as you Iniild your
own 16-bit IBnH-compatible
micro
I
As com-
puters move
mto offices and
fiomes by the
millions, tfie de-
mand for trained
computer service
tectinicians surijes for- *
wanl The Department of
l^bor estimates that com-
puter service jobs will actually
double in the next ten years—
a faster grov\1h than any other
occupation.
Total System Training
As an NKI student, you'll get
total hands-on training as you
actually build your own
Sanyo MBC-550'2
coniputcr from the
keyl)oard up. Only a
person who knows all
the underlying fun-
damentals can cope
wMth ofl the significant
brands of computers.
And as an NRI
graduate, you'll
possess the up-to-the-
minute combination
of theonr' and practical
experience that will
lead you to success on
the job.
You learn at your own convenience,
in your own home, at your ow^n comfort-
able pace. Without classroom pressures,
without rigid night-school schedules, without
wasted lime. Your own personal NRI iti.structor
and NRPs complete technical staff will answer
your questions, give you guidance and speciaJ
help whenever you may need it,
rha Exciting Sanyo MBC'SSO'S—
Yours To Keep
Critics hail the new Sanyo as the ' mo-st intrigu-
ing" of all the IBM-PC compatible computers. It us^
the same 8088 microprocessor as the IBM-rc and
the MS/DOS operating s>'stem. So, you'll \k able to
choose thousands of off-the-shelf software programs
to run on your completed Sanyo.
As you build the Sanyo from the keyboard up,
you'll perform demonstrations and experiments that
Your NRI Course Inchjdes
a Sanyo MBC-SSO'2 Com-
puter with 128K RAM,
Monitor, Disk Drive, and
"intellioenil" Keytjoanj;
The NRI Discotfory Lab".
Teadiing Circuit Dos tan
anu Op«ratta>ns; n Diorlal
Multimciter Bundlod
Spread S^««t and Word
Processiftg Sottwar*
Worth SI 500 at
Retail— arKl More.
NRI is the only
home study
school that
trains you as
you assemble a
top-brand
computer. You'll
install and
chock keyttoard,
po*er supply,
disk drive and
monitor,
toll owing step-
by-step
directions.
will give you a total master)' of cotnputer operations
and .servicing techniques. You'll do programming
m BASIC language. You1l prepare interfaces for
peripherals such as printers and joysticks. Using
utilit>' programs, you'll check out 8088 functioning
And the entire s\'stem, including aJl the bundled
software and extensive data manuaJs, is yours to
keep as part of your training.
100-Page Free Catalog Tells More
Send the coupon today for NRl's big 1 (X)-piige
color catalog, which gives you all the facts about NRI
training in Microcomputers, Robotics, Data Com-
munications, TVWideo/ Audio Sen-icing, and other
grov\'ing high-tech career fields. If the coupon is
mi,ssing write to NRI at 3939 Wisconsin Ave. NW,
Wiishington, 1X20016.
IBM is a Registefed Trademarl< of International Business Macriines Corporation.
^ SCHOOLS
McGraw-Hill Continuing Education Center P^*'fi
3939 Wisconsin Avenue, Washington, DC 20016 i^njl
We'll give you tomonow.
SfCHECK ONE FREE CATALOG ONLY
□ Computer Electronics with Microcomputers
□ Data Comnnunicaiions
n Robotics & Industrial Controls
n Cobr TV, Audio, and Video System Servicmg
n Electronic Design Technology
G Digital Electronics
For Career courses
approved under Gl bill.
n check for details.
G Co mm un leal ions Electronics
n Industrial Efeclronics
n Basic Electronics
C Telephone Servicing
n Small Engine Sen/icing
n Appliance Servicing
n Automotive Servicing
Q Air Conditioning, Heating,
Refrigeration. & Solar Tecnnology
n Building Construction
n Locksmittiing & Electronic
Security
NafT>e (please Print)
[ City/StateJZip Accredited by the National Home StudyCoundl 15S-n4S
KEYBOABPS
Smart Board
M>\NUFAcrUHEH: WICO Corp., 6400 W.
Gross Point Road, Niles, IL 60648;
(312) 647-7500
PRICE: S399
■^
^^■■H
ym >ar5
Ti
imiB
WICO's new keyboard akernaiive.
SmartBoard. is a fully programmable
Selectric-type keyboard with a nu-
meric keypad, and a built-in pro-
grammable trak ball that can be
used in place of cursor-control keys.
The SmartBoard. designed primarily
to help the user navigate through
complicated business and graphics
programs, is "plug-compatible" with
the IBM PC, XT, and IBM-compatible
computers. It works with the Apple
II/II plus/lie with a $60 adapter, and
interfaces with the IBM PCjr with a
third-party adapter.
There's a "key swap" function
which enables the user to customize
the keyboard by swapping one key
for another. The keyboard has avail-
able both QWERTY or Dvorak for-
mats and features 10 programmable
dual-mode function keys (which
each can be programmed to repre-
sent up to 1 26 characters of infor-
mation). On the numeric ke^'pad are
10 numeric keys and four combina-
tion numeric-cursor keys; ENTER.
plus/minus. NlJMeric LOCK, and
SCROLL LOCK.
A program key lets users custom-
ize the SmartBall, function keys,
and typewriter 'Styie keyboard. The
SmartBall, which WICO says can be
programmed to work with any soft-
ware, operates in two modes and
can aet like a cursor key. For graph-
ics control there is a switch on the
board that enables the trak ball to
move in eight directions. In both
modes, the user can program the
trak ball to replace the complicated
commands of a specific program.
For instance, in one mode the user
could program the trak ball so that
by moving it up it directs a word-
processing program to scroll forward
a page; and in the other mode, the
same action moves the cursor up a
line. E
82 FAMILY COMPUTING
WHAT'S IN STORE
SOFTWARE GUIDE
Ol lirk' TAk'FS OKI SOFTWAPP
VxLJlV-.i\ lAArS-tO V^l N 0\Jl 1 vVAAi\
1-
NEW AND NOTEWORTHY
Welcome to FAMILY COMPUTING'S Software Guide, the most comprehensive listing available
of two dozen of the newest, most noteworthy and/or best programs on the morkel
. Our re-
viewers include families from all over the country who hove judged the software
according
to the following criteria: long-term benefits and applications, adaptability, and a
dvan-
tages of using a computer for a given task. Programs hove been evaluated and rated for
their performance in each of the categories listed below. More detailed reviews fc
chart.
Here's o rundown of the rating categories and what they mean: O — Overall p
:)llow the
)erfor-
monce, given the limitations and capacities of the particular computer for which the soft-
ware is intended. D — Documentation, or the instructions and literature that accompany a
program. EH - Error-handling, the software's capacity to accommodate errors made by
the user — an especially important consideration with software for younger users.
PS -
Ploy system, in the games reviews, the quality of the game design and the game's play-
ability. GQ = Graphics quality, also evaluated in light of each particular brand'
s graphics
capabilities. EU = Ease of use after the initial learning period, which varies from comput-
er to computer. Y = Value for money, or how the software measures up to its price.
HOME BUSINESS/HOME MANAGEMENT
Title
Hardware/
Manufacturer
Brief
Equipment
Backup
Ratings
Price
description
required
policy
D
iH
CQ
EU
V
ADAM CALC
Spreadsheet program simulates
Coleco ADAM (cass. and
90-day
•
*
•
•
E
•
Coleco Industries
electronic ledger paj^e. Good for
d.).
warranty.
•
•
•
•
•
999 Quaker Lane S.
tracking budgets and expenses
•
•
*
West Hartford, CT 061 10
for home, small business, and
1800)842-1225
club use. Includes calculator.
S49 01984
adjustable column widths, and
capabilities for creating
graphs. —WILSON
APPLEWRITER II (Version
This easy-to-learn and powerful
Apple Ile/llc. 64K(d.l.
9a-day
•
•
•
N/A
A
k
2.0)
word-processing program
warranty.
•
•
•
-k
Apple Computer, Inc.
includes a telecommunications
*
-k
20525 Mariani Ave.
mode, tutorial disk, allowance
Cupertino. CA 95014
for lines longer than 80
(408) 996-1010
characters, multiple margin
8149 01984
settings, and more. — wilson
CREATIVE FILER
Design and print records in
Reviewed on C 64 (d.).
90-day '
•
•
•
N/A
A
•
Creative Software
medium-size electronic file
Also for IBM PC/PC|r.
warranty;
•
*
•
*
960 Hamlin Court
system for home, small
64K (d,). Planned for
$11.50 fee
•
•
*
Sunnyvale, CA 94089
business, and club use. Records
Apple 11 series, 48K (d.).
thereafter or if
*
k
(408) 744-0663 '
may be 98 lines long and can
user-damaged.
$49 (C 64, Apple)
tally numerical informaUon^
$99{IB]V1)©I984
— ODISIO
FRIENDLY FILER
Tutorial module accompanies
Reviewed on Apple II
90-day
•
*
•
N/A
E
•
Grolier Electronic
this Junior data-management
series, 64K{d.l. Version
warranty: $15
•
*
*
"A*
Publishing Co.
system, good for small-scale
planned for C 64 (d.l
fee for backup.
•
if
Dept. 333, Sherman
organizational tasks — homework
'k
Turnpike
notes, addresses, hobbies, etc.—
Danburv. CT 06816
recommended for data-base
(800) 858-8858
newcomers. + — bumgarner
$39 01984
RATIIIGS ICiT G Overall perfomiaiice: D Documentailon: EH Error-handling; GO Graphics quallly; iU Ease nf use; V Value for money; • Poor: *-*
r Averai^e; *** Guod:
• *•* Excellent: N/A Not applicable: E Easy: A Average: D Difficult; + lj>up,er review' follows chart
APRIL
, 198
5 83
EDUCATION/FUN LEARNING |
Title
Matnuffacturer
Priire
Brief
description
Hardwore/
iquipment
required
Backup
policy
O
R
D
ati
EH
itgs
|G0
EU
V
DAZZLE DRAW
Brocerbund Software
17 Paul Drive
San Rafael. CA 94903-2101
(415)479-1170
S59©1984
Powerful set of computerized
graphic tools leis 9-year-olds on
up to adult create stunning
drawings and posters for storage
on disk or printout. +
— BUMGARNER
Apple Ile/TIc. 128K (d.).
Mouse, graphics tablet,
or joystick.
Unlimited
warranty I $5
fee if user-
damaged.
*
*
*
■A-
*
*
A
*
EVELYN WOOD DYNAMIC
READER
Timeworks
P.O. Box 321
Deerfield. IL 60015
(800) 323-9755
S49 [C 64): $69 (Apple):
$89 [IBM) ©1984
Teaches the Evelyn Wood speed-
reading technique forages 12-
adult. Keeps track of
performance, diagnoses areas
that need work and helps you
increase speed. — wildman
Reviewed on Apple II
series, 48K (d.). Also for
C 64 (d.): IBM PC/PCjr,
128K(d.).
Unlimited
warranty.
N/A
A
•
•k
EXPERTYPE
Coleco Industries
999 Quaker Lane S.
West Hartford. CT06110
(8001 842-1225
$49 ©1984
Tutorial helps ages 10 and up
improve typing speed. Move at
your own pace through lessons
that will help even fast typists.
Lacks zesty graphics or game
quality. — davenport
Coleco ADAM (d. and
cass.).
90-day
warranty.
*
*
*
*
*
E
*
k
OPERATION FROG
Scholastic Software
730 Broadway
New York, NY 10003
(212)505-3000
$39 ©1984
No-muss, no-fuss dissection
program teaches kids about
anatomy as ihey take frog apart
and correctly reassemble it.
using "forceps" and a
magnifying glass that details
each organ. + -^frank
Reviewed on Apple II
series. 48K (d.). Also for
C 64 (dj. Joystick or
mouse optional.
60-day
warranty; S5
fee thereafter.
*
■k
*
*
A
*
RAINBOW PAINTER
Springboard Software
7807 Creekrldge Circle
Minneapolis, MN 55435
(800) 328-1223
$34 01984
Electronic coloring book, for
younger ones (ages 5-10) not yet
up to more sophisticated
graphics tools. Provides 50 line
drawings and a blank screen to
paint on. as well. — bumgarner
Reviewed on Apple II
series, 48K (d.). Also for
C 64 (d.). Planned for
IBM PC/PCjr. Joystick or
KoalaPad optional.
30-day
warranty; $5
fee if user-
damaged.
*
E
ROCK W RmTHM
Spinnaker
One Kendall Square
Cambridge. MA 02139
(617) 494-1200
826 ©1984
Compose and perform your own
pop tunes, record them track by
track, just like they do in show
biz. Good for the whole family or
lone musicians. 10 and up.
younger with help. ^ —summers
Reviewed on C 64 (d.).
Also for Atari Home
Computers. 48K (d.).
Joystick.
30-day ;
warranty; $5
fee thereafter.
*
A
*
TINK'S ADVENTURE
Mindscape ,
3444 Dundee Road
Northbrook, IL 60062
(800) 221-9884
$24 (Atari, C 64)
$29 (Apple. IBM) ©1984
Kids 4-10 guide Tink on a sea
adventure from challenge to
challenge (seven all together).
Intended to reinforce ABCs.
Younger children may need some
assistance.'*'
— RASKIN
Reviewed on Atari Home
Computers. 48K (d.).
Also for Apple II series.
48K(d.);C64(d.):IBM
PC/PCjr. 64K(d.).
90-day
warranty.
*
*
*
*
*
A
*
TUK GOES TO TOWN
Mindscape
3444 Dundee Road
Northbrook. IL 60062
(800) 221-9884
824 (Atari. C 64)
S29 (Apple, IBM) ©1984
Kids 4-8 take Tuk to town.
encountering seven games, five
of which challenge shape
recognition, and beginning
spelling and vocabulary skills,^
—RASKIN
Reviewed on Atari Home
Computers. 48K (d.).
Also for Apple II series,
48K (d.); Commodore 64
(d.); IBM PC/PCjr. 64K
(d.L
90-day
warranty.
* i
*
• 1
A
k
WEATHER TAMERS
CBS Software i
One Fawcett Place
Greenwich. CT 06836
(203) 622-2500
$39 ©1984
Players customize weather in
different locales for clients' needs
in simulation for ages 12 and
up. May be too slow for younger
players, but excellent for older.
slower nonarcade players. ^
— UILDMAN
C 64 (d.). Joystick.
90-day
warranty; $5
fee thereafter.
*
* 1
*
*
A
*
WORD ATTACK
Davidson & Associates
6069 Groveoak Place. No.l2
Rancho Palos Verdes, CA
90274
(213) 373-0971
S49©1983
Study more than 700 words in ,
nine lists of varying levels of
difficulty. Use multiple-choice
quiz, lili-in-the-blank test, or an
arcade game. Having mastered
the words provided, you can add
your own. —morris
Reviewed on Apple 11
series, 48K(d.). Also for
C64(d.);IBMPC/PCj'r.
64K(d.).
1-year warranty
(Includes user-
damaged); $10
fee thereafter or
for backup.
* 1
it
E
^Vr^.rH.eTt vmT''' P<=rfonnan«: D Doctimemation. EM Error^handllng: Ga Graphic, quality: iU Ea.. of u.c-, Y Value for mcnt-v. * Poo, , •* Average ••• Good- '
••** r^xcdknl: N/A Not applicable: E Easy: A Average: D Dimcull: ♦ Longer review follows chart ^ "
84 FAMILY COMPUTING
1
GAMES REVIEWS BY JAMES DEL50N 1
Title
Hardware/
Manufacturer
Brief
Equipment
Backup
naiings |
Price
description
required
policy
O
D 1
PS
GQ
EU
V
BIG TOP
Youngsters climb, jump, and
IBM PC. 64K(d.).
1 -year warranty
*
•
•
•
E
*
Funtastic
gather treasure in many-leveled,
Joystick for PCjr.
(includes user-
*
*
*
*
•
724 Meadowlark Road
ladder skill/arcade game with
damaged); $10
•
*
Audubon, PA 19403
special speeds for kids. Fun and
fee thereafter or
(215)666-0337
suitable for ages 6 and up.
for backup.
$39 ©1984
•
CHAMPIONSHIP LODE
Talk about tough! One of the 1
Reviewed on Apple II
Unlimited
•
•
•
*
D
RUNNER
most difficult games designed— ;
series, 48K (d.). Also for
warranty.
*
*
•
*
•
Broderbund
has 50 ace levels of the popular
C 64 (d.). Joystick
-k
k
-k
•
17 Paul Drive
Lode Runner. Run through
optional.
■k
k
k
San Rafael. CA 94903-2101
mazes, blast through floors and
(415)479-1170
walls, avoid enemies, and collect
$34 01984
treasures, for ages 10 and up.
CONAN THE BARBARIAN
Guide Conan through several
Reviewed on Apple II
3-month
•
•
•
•
D
k
Datasoft
levels to defeat the evil Volta.
series, 48K (d.). Also for
warranty; $7.50
•
•
•
•
k
19808 Nordhoff Place
Run, jump, somersault through
Atari Home Computers,
fee thereafter, if
*
*
• i
Chatsworth, CA 91311
the air. throw boomerang-like
48K{dJ;C64(d.).
user-damaged.
(818) 701-5161
sword to vanquish monsters.
or for backup.
$39 ©1984
and avoid traps. Imaginative,
but difficult, for ages 10 and up.
CRIME AND PUNISHMENT
You're in the judge's chair and
Reviewed on IBM PC,
90-day
•
•
*
•
E
k
Imagic
must decide the sentence of
64K/PCjr, 128Kld.). Also
warranty.
•
•
*
*
k
981 University Ave.
convicted criminals, based on
for Apple II series, 48K
•
•
k
Los Gatos, CA 95030
the circumstances of each case.
{d.);C64(d.).
(800) 654-7340
This games fun, and
$34 ©1984
educational to boot- For ages 10
and up.-^
FAHRENHEIT 451
Texiygraphic sequel to Ray
Reviewed on Apple II
30-day
•
•
•
•
A
• '
Telarium
Bradbury's novel, set in New
series. 64K (d.). Also for
warranty: $5
*
•
• '
•
*
One Kendall Square
York City, involves adventures in
C 64 (d.).
fee thereafter.
*
•
-k
k
*
Cambridge. MA 02139
a futuristic, totalitarian society.
*
k
(617)494-1200
Most playable textygraphic game
$39 (Apple)
to date. Ages 14 and up.+
$32(C64) 01984
INDIANA JONES IN THE
Tough but rewarding skill/arcade
C64(d.l.
90-day
•
*!
k
k
D
•
LOST KINGDOM
game based on the movie hero's
warranty.
*
•
k
k
•
Mindscape
continuing adventures. Brain-
•
*
k
•
3444 Dundee Road
teasing logic aspects of game
*
Northbrook, IL 60062
raise it above the usual arcade
(800)221-9884
level. Good for ages 10 and up.
$29 ©1984
KARATEKA
Kick, chop. run. run, run in this
Reviewed on Apple II
Unlimited
•
k
•
k
D
(n
Broderbund
exciting arcade game. Fight one-
series. 48K (d.J. Planned
warranty; $5
•
*
•
k
17 Paul Drive
on-one karate encounters
forC64{d.K
fee if user-
•
k
San Rafael, CA 94903-2101
{415)479-1170
against computer opponents
damaged.
blocking your attempts to rescue
$34 (Apple)
$29 (C 64) ©1984
the princess. For ages 10 and
up*
QUEST OF THE SPACE
' BEAGLE
Avalon Hill
4517 Harford Road
Baltimore. MD 21214
First-rate sequel to Jupiter
Mission: 1999 takes adventurers
Atari Home Computers,
Unlimited
k
k
k
D
k
k
k
k
48K(d.). Joystick.
warranty; $10
deeper into the universe to fare
for themselves in a series of
arcade/strategy challenges. For
fee if user-
damaged.
*
*
$35 01984
RESCUE RAIDERS
I*ut together a mission of men.
Apple 11 series, 64K (d.).
30-day
*
•
•
k
A
k
Sir-tech Software
munitions, and material and set
warranty
•
• 1
•
k
k
6 Main St.
them against the computer to
(includes user-
*
•
•
k
Ogdensburg, NY 13669
save the world. Fast-moving mix
damaged); S5
*
(315)393-6633
of arcade and tactical elements
fee thereafter.
$34 01983
for ages 10 and up.t
TOURNAMENT TENNIS
Best tennis game seen to date
Reviewed on Coleco
90-day
•
•
*
k
A
k
Imagic
981 University Ave.
has numerous handicapping
features that let novices
ADAM (cass.). Also for
warranty.
*
k
k
k
C 64 (d.). Planned for
Los Gatos, CA 95030
challenge champs and put up a
IBM PCjr, 128K(dJ.
•
(800) 654-7340
good match with computer. For
$24 (ADAM, C 64)
ages 10 and up.
$34 (IBM PCjr) ©1984
RATINGS KET O Overall performance: D
Docunicniallon: P» Play system: «0 Grtiphlcs qua
ity; EV Ease of use: V Value for monc>':
• Poor; •* Average; *** G
Wxi;
1
*•*• Excellenu f" •* to ••* depend
ng on price: N^A Not applicable; E Easy: A Average:
D Difficult ; * Longer re%'iew follows cha
rt
APRIL 1985 85
SVDN€V
\ C SOFTLUflR€
TH€ B€ST OF B. C
_ h includes
^ Quest for Tires
Revenge 'WTi^/yJ
combopak ,^_l[\^
€XCLUSIV€LV from ^^
^a^@mii^@OT
. Delivering the finest Software
for oil Home Computers,
Send $29.00 (US.)
+ $2 ship (U.S. &flPO)
VID€OTnK€-OUT
12115Mo9nolio*'126
Sonkcord orders
ONLV
1-800-22VID€O
NHoilviuood Cfi91607 (fnCoti/. Bl 8-761-1 561)
LEARN
PROGRAMMING
MASTER COMPUTERS
IN YOUR OWN HOME
Now you can write prog rams and get a
computer ta do jusi whal you want. Get tt«
most out ol any computer, and avoKi liaving
ID pay the high price of pre-packaged
sotTware
LEARN AT YOUR OWN PACE
IN YOUR SPARE TIME
Our independertt study program allows ^
to team atxxn computers, operatKXis. appli-
cations and programing in your spare irne.
^ home Our retructors pfovirJe you vw!h
one-ofvone cotredtng.
LEARN EVEN BEFORE YOU DECIDE ON A COMPUTER
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WHArS IN STORE
SOFTWARE REVIEWS
On the folfowing pages, you'll find
in-depth reviews of some of the pro-
groms listed in the Software Guide.
Refer back to the Guide on page
83 for information such as backup
policies and addresses of software
manufacturers.
HOiWE BUSIMESS/
HOME MAMAOEMEMT
Creative Filer
HARDWARE REQUIREMENTS: Reviewed
on Commodore 64. Also for IBM PC/
PCjr, Version planned for Apple 11 se-
ries.
MANUFACTURER: Creative Software
price: $49 {C 64, Apple); S99 (IBM)
Electronic filing programs have a
number of worthwhile uses — such as
inventory management, maintaining
club membership lists, and updating
mailing lists. Creative Software's fil-
ing system is especially valuable be-
cause you can use it in conjunction
with the company's spreadsheet and
word processor.
Once I mastered it. Creative Filer
served me quite well. It allows an
enormous amount of leeway in set-
ting up a filing system — accepting
formats up to 98 lines long. You can
print out each format before you save
it, to examine it and make sure it's
what you need.
Once youVe decided on a format
and saved it. you can enter informa-
tion and design different printing
formats. I took my local arts organi-
zation's membership list and printed
it out both in roster form, as well as
in mailing-label formal.
This program would also come in
handy in tracking business costs or
inventory. You can total up numeric
information entered in specific cate-
gories — in order to tally total and
unit costs, gross profit, or order
quantity, for example.
Some flaws in the program, partic-
ularly having to do with the docu-
mentation, may frustrate newcom-
ers. The instructions are not always
as clear as they could be. At one
point, if you press CTL*6 to save for-
mats as the manual suggests, noth-
ing happens. The program won't ac-
tually SAVE an3rthing until you name
the format. There's no prompt for
this procedure. Also, should you
wish to stop the printer at mid-page,
there's no instruction about which
key to press. Pressing the RUN/STOP
key will halt the process, although
no mention is made of this in the
documentation. (Creative Software
assures us that a new Commodore
64 manual is on the way. On re-
quest, they'll send the new version
to any owner.)
Nevertheless, after having familiar-
ized myself with the formatting pro-
cedures, 1 found Creative Filer to be
a reasonably priced data-base pro-
gram. It's easy to use and useful for
most home applications and some
small businesses. — norma odisio
Friendly Filer
HAi^wAiiE requikements: Reviewed
on Apple II series. Version planned
for Commodore 64.
MANUFACTURER: Grolier Electronic
Publishing Co.
PRICE: $39
This is one box of 3 x 5 cards that
won't get misplaced. Friendly Filer
is an easy-to-learn. easy-to-use, ju-
nior data-base management program
with a tutorial that makes the excel-
lent resource book almost unneces-
sary. Sample files let you practice
sorting and locating information
within the data base.
Our children found the introduc-
tory tutorial a bit tedious. An ani-
mated character named Infolmp ar-
ranges and rearranges a list of fruits
and prices into categories. We
couldn't find a way to escape the les-
son once we were in it.
The tutorial's second part, "Learn
to Use Friendly Filer," teaches data-
base lingo (record, file, field, etc.)
and is invaluable. We skipped it at
first and went straight to the pro-
gram, but found ourselves confused.
Try using the program first, and
then go back to this "Learn to Use"
section. It makers more sense once
you've wandered around the pro-
gram for a while.
My 1 2-y car-old daughter. Dona,
answered all the challenge questions
in the practice session with little
trouble (which required sorting
through sample files); my 9-year-old
son, John, skipped that section en-
tirely and still managed to create a
data base including names, address-
es, telephone numbers, and the fa-
vorite sports of half his classmates.
We printed the list out for him, but
he likes it best inside the computer.
One of this program's only major
flaws is that if you select the print
option and don't have a printer
86 FAMILY COMPUTING
hooked up, the program stops and
must be rebooted — a great inconve-
nience — and something that could
have been remedied with a simple
u^arning signal.
Because Friendly Filer is open-
ended and a tool as well as a struc-
tured introduction to an important
computer application, I'd give it top
rating as a home value. What it
lacks in power (you have only seven
categories for each record, up to 360
records for each file), it makes up for
in ease of use and application. Use it
to organize homework notes, ad-
dresses, recipes, mailing lists, and
more. ^mai^lene anne bumgarner
EDUCATION/
FUN LEARNING
Dazzle Draw
HARDWARE REQUIREMENTS: Apple Ile/IlC
iviANUFACTURER: Brodcrbund
PRICE: 859
MANUFACTURER'S SUGGESTED AGE: None
When Dazzle Draw arrived at our
tiouse, I spent an hour or so famil-
iarizing myself with its pull-down
menus and various drawing fea-
tures. I then presented it to my chil-
dren (who had used MacPaint on
their father's Macintosh) to see
whether they could manage or not.
They immediately demonstrated
features 1 hadn't discovered yet — like
ZOOM, which lets you magnify a sec-
tion of the picture for detailed draw-
ing, and CUT AND PASTE, which lets
you edit your creations. The ease
with which my kids moved the joy-
stick to each of the main lists of op-
tions, selected the operations they
wanted to perform, and chose the
colors and brush widths, reassured
me that this program was kid-proof.
While this package lets amateurs
use sophisticated shadowing tech-
KERMIT'S ELECTRONIC STORYMAKER
and
THE GREAT GONZO IN WORDRIDER
Turn your living room into the world's most fun-filled institution of
higher learning: The Muppet Institute of Technology?'
With Kermit's Electronic Stor y maker, even incoming freshmen
(ages 4 + ) who have ne\er read before learn words by manipulating
them on-screen and watching animated illustrations change at the
same time. Kids build images into scenes, and scenes into stories
starring seven of the Muppet characters.
For the sophomore class (age S + ) The Great Gonzo in
WordRider is a light-hearted word and logic game
in which children surmount obstacles by combin-
ing nouns and adjectives into animated vehicles.
Complete either coui-se, and receive, included
in tlie package, an official diploma from llie
Muppet Institute of Technology... the place
*\vhere newness is old hat,"
Commodore 64, S29.95, Apple II, 11+ , lie. He,
S34.95. Available wherever software is sold.
MupfMt and dutTKlcr n.
ollimttiii AMtjfirtrt, Ijk. © Meimiti A»»«tci«c». trw, 1'Wi4
Simon&Schuster
1230 Avenue of the .\mericas iNevv York, NY 10020
APRIL 1985 87
a PR ICE
BUSTERS ^'^/Jj? l^
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88 FAMILY COMPUTING
WHArS IN STORE
SOFTWARE REVIEWS
niques to create pictures, it also will
appeal to more experienced artists
who want to take advantage of its
more powerful tools. The manual is
wonderful, assuming no previous
knowledge of the complicated world
of computer graphics, or even of
computers. The book's "Dazzling De-
but" introduction helped me, step by
step, execute my first drawing,
and then guided me on to the pro-
gram's other features.
I especially liked the tools that let
me capture or cut out sections of the
drawing and flip, copy, paste, or col-
or them. A mirror feature lets you
create symmetrical designs. You can
add text to your work in a number
of styles and sizes. Nine-year-old
John liked being able to undo the
last detail he had added to his draw-
ing if it didn't suit him. A special
CONSTRAIN function helps you draw
more precisely around circles or
straight lines. Twelve-year-old Dona
wanted to "undo the last undo, ' as
she can on the Mac, in order to ex-
periment a bit more. But she was
drawing in color for the first time,
and delighting in it.
With the proper printer and inter-
face cards [see this issue's Buyers
Guide) you can print out your work.
This is the first program I've en-
countered that made me seriously
consider buying a color printer. Un-
fortunately, Dazzle Draws versatili-
ty and "double hi-res" graphics capa-
bilities require an extended
80-column card for use on the lie —
an extra many families still don't
have. — MARLENE ANNE BUMGARNER
Operotion Frog
1 HARDWARE REQUIREMENTS: Reviewed
on Apple II series. Also for Commo*
dore 64. Joystick or mouse optional.
MANUFACTURER: Scholastic Software
PRICE: $39
MANUFACTURER'S SUGGESTED AGE: 9 +
"1 don't know how to dissect a frog!*'
That was the cry from my fifth-
grader when she first turned on Op-
eration Frog and started playing
without benefit of instructions or
parental help. Within two hours,
however, she could dissect and reas-
semble the frog, and was asking
questions such as, "Why is the brain
so small?" and 'Can you really put
something that's living back togeth-
er again?"
Operation Frog is an excellent sci-
ence simulation. You are provided
with scissors, forceps, a probe, and
a magnifying glass. Both the graph-
ics and the dissection process seem
quite realistic — ^for example, you
can't remove the kidneys until you've
removed all the organs on top of
them. To foster good technique, the
program lets you cut only one organ
at a time. Repeatedly having to pick
up the scissors, cut, drop the scis-
sors, pick up the forceps, remove an
organ, pick up the scissors again,
etc. until you've emptied the frog of
its entrails can get rather tedious.
A HELP command is always avail-
able, to suggest a next step if you
get stuck. Once you Ve removed an
organ and placed it on the tray, the
magnifying glass allows you an in-
depth look into the organ's structure
and function. The program's other
pluses include the option to exit the
program at any point and to save an
incomplete operation. It also comes
with an extensive manual.
This is an excellent package for a
school biologv' class, but I had some
initial reservations about how effec-
tive it might be at home. Watching
my children use it turned those res-
en'ations around. My 9-year-old rare-
ly uses the magnifying glass, prefer-
ring instead to treat the removal and
replacement of organs as a game. My
1 1 -year-old. who is repulsed by the
dead mice our cats leave behind on
the front steps, really enjoyed taking
apart this odorless, bloodless frog,
and spent time with the magni-
fying glass.
One word of caution: There s a lot
to learn» but this isn't an open-end-
ed program. There's only one correct
solution, and once that is reached,
the program might have limited ap-
peal. Still, if you have kids who like
to take things apart and put them
back together again — as they do
wi th Tinker toys — Operation Frog
will provide them with a great oppor-
tunity to explore the world of living
things. — CAXm' FRANK
Rock 'N' Rhythm
HAi^D WARE requirements: Reviewed
on Commodore 64. Also for Atari
Home Computers. Joystick.
MANUFACTURER: Spinnaker
PRICE: $26
MANUFACTURER'S SUGGESTED AGE: 10 +
Tom Snyder, author of such notable
computer games as In Search of the
Most Amazing Thing, Runjor the
Money, and A^ent L/.S.A,, is at it
again. Now he's taking on the re-
cording industry with Rock *N '
Rhythm, an activity that lets you fill
both the technician s and the per-
former's shoes as you compose, play.
and record your own tunes.
The studio tour begins at the juke-
box — complete with nine snappy pre-
recorded tunes. You'll be able to add
up to 18 more of your own creations
in the Control and Performance
Rooms, Special equipment will let
you record with three separate
tracks (in the Commodore 64 ver-
sion; two in the Atari): a melody
track, harmony track, and drum
track. Go ahead, use the joystick to
give the drums a few whacks. If you
like what you hear, you can tape it
and play it back. The flashing metro-
nome will help you keep a steady beat.
The cardboard overlay turns your
keyboard into a minisynthesizer. As
you press the keys, the notes sound
and their names appear on the
screen. The Commodore version lets
you experiment with the shape of
the sound wave in true synthesizer
fashion. The whole process is re-
markably easy: Our 7-year-old sur-
prised us by writing a tune his first
time around.
Our family worked on several
group efforts — with a different family
member "playing" each part. Learn-
ing how their favorite recordings are
made excited our children. And all of
us felt proud and satisfied to share
music we had created ourselves.
— TAN SUMMERS
Wanted: Master
of the Univei^e
The job requires imagination - not
programming.
• AH tiie adventure games you ever
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& under-
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words possible in every game.
• For Commodore;" IBM/" Atari/"
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• Authors, teachers - ask about Dialog,
Call now for details:
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15 programs
Great Reviews:
"smartBASIC BONANZA
is the best, . . You will
never spend S34.95
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"... worth every cent."
— ADAM Users Club
". . . fine programs . . . well
written and appealing."
— AUGment (ADAM Users)
DESIGN: hi res figures
SOUNDER: music and sound
OTHELLO: the board game '
MANSION; adventure game
FINANCE: budget, metric,
interest projections
FUGUE: 3 instrument music
MAGIC: amaze your friends
TRYME: 2 educational games
MINIASS£MBLER: write
machine code
DISASSEMBLER: decipher
machine code
FILER: database
LABELS: make labels from
FILER files
TENNIS: pong game
BREAKOUT: videogame
^-SURPRISES
ADAM THINKS
T^^ 4 big programs
^h^^ FUN WfTH
ARTtFICiAL fN7£LUGENCE
THERAPIST: converse with
ADAM — smarter than
Eliza
MENTALIST: amazing
"clairvoyant" readings
of your friends. A great
illusion
CHECKERS:
THE CURSE OF ONDINE:
Interactive fiction with
animated graphics. Keep
your not-too-bright
companion awake long
enough to find Ondine,
the nymph who might
lift the curse.
FANTASY GAMER
^lit^X ROLE PLA YING
-Tf^tt^^ FUN
THE VISITOR: Interactive
fiction with animated
graphics. Your smart but
odd companion must
rendezvous with its
mother ship.
BOMB SQUAD: Graphic
adventure. Find the
terrorists' bombs in time.
ADVENTURE CREATOR:
Write your own adventure
games. Instructions,
"framework" program,
graphics subroutines, fast
machine language parsing
routine.
EACH CASSETTE ONLY Martin Consulting
$34,95 (US). $43.95 (CDN) 94 Macalester Bay
Money Order, VISA Winnipeg, Manitoba
MasterCard (include R3T 2X5 Canada
expiry date) (204)269-3234
ADAM and smartBASIC T.M. Coleco, Inc.
AiM^IL 1965 89
WHArS IN STORE
SOFTWARE REVIEWS
Tink's Adventure and Tuk
Goes to Toivii
i-iARDWARp: REQUIREMENTS; Reviewed
on Atari Home Computers. Also for
Apple II series; Commodore 64; IBM
PC/PCjr. Joystick.
price: $24 each (Atari, C 64);
S29 each (Apple, IBM).
MANUFACTURERS SUGGESTED AGE: 4-8
Ever since we read There's a Night-
mare in My Closet and discovered
that monsters can be adorable as
well as scary, Mercer Mayer's story-
book creations have become house-
hold favorites. How delighted we
were to find Mayer creating comput-
er games. The Tink-Tonk series is
like cm electronic Care Bears or
Rainbow Bright. Kids can roam
through Mayer s imaginary lands as
if they were rummaging through
their toy chest.
In Jink's Adventure, children
leam the ABCs and keyboard layout,
helping Tink explore a colorful, mys-
terious island. In Tak Goes to Town,
children practice spelling, vocabu-
lary, and shape discrimination as
they guide Tuk through a little
town. {Two other programs not re-
viewed here, Tonk in the Land of
Boddy Bo ts and Tinkas Maze. /oc us
on memory skills, and counting
and simple math skills, respectively.
Each package has an interactive
story, some animated sequences,
and five to seven games that can be
played at various levels of difficulty.
The play system itself is awkward. In
an UNSCRAMBLE THE LEITER module,
for instance, esal is supposed to be
correctly typed seal. No allowance is
made for another possibility, sale.
Because the game follows a nautical
theme, an adult might find seal the
obvious choice, but my kids had a
rough time making these distinc-
tions. Also, the game segments lack
audio enhancement; correct re-
sponses arcnt always clearly rein-
forced.
My kids (ages 4-8} didn't like the
inconsistency of the games and ac-
tivities. There didn't seem to be real
purpose to the lovable characters'
wanderings. The game needs more
of a story. An older child may enjoy
pursuing the potpourri of activities,
but may miss the nasty villains and
the competition that are standard
fare in other games. With nice ani-
mation, a whimsical storyboard, and
a wide array of game possibilities,
this software is potentially a good
mix of fun and learning. But parents
will need to be on hand to chaperone
until the kids learn to navigate
through Tink-Tonk's rich but con-
fused world. — ROBIN RASKIN
Weatiier Tamers
HARDWARE REQUIREMENTS: Commodore
64.
MANUFACTURER: CBS Software
prjce: S39
MANUFACTURER'S SUGGESTED AGE: 1 +
Remember the expression, "Every-
body talks about the weather but no-
body does anything about it"? Well,
this science simulation will give you
and your family the opportunity to
do something about the weather.
Working alone or with the assistance
of up to three other players, you cus-
tomize the weather to satisfy as
many as three "clients" at a time.
First time out, our team of neo-
phyte weather-tamers consisted of
my neighbor. Don; his 10-year-old
son, Brian; my 14-ycar-old, Jay; and
myself. Clear instructions in the
manual, as well as careful on-screen
assistance, helped us through the
game's initial phases.
As wc played, we received "calls"
from new clients requesting different
kinds of weather at various loca-
tions. Not only did we have to deliver
the right weather, we had to do it on
time. Wind direction and speed,
therefore, were essential elements.
Satellites kept us abreast of fluctuat-
ing temperature, humidity, air pres-
sure, and wind.
We also were given the opportunity
to predict the likelihood of the
weather occurring as desired. If you
correctly predict that the changes
won't produce the desired weather,
you can still collect a partial fee.
Featuring excellent graphics and
implementation, the program accu-
rately illustrates the way weather
fluctuates in response to certain
variables. But although our boys
voiced enthusiasm for the program,
they soon chose to move to a more
active type of arcade game. Leaving
the program around the computer
table never did result in self-initiated
play. Don and [, however, look for-
ward to additional opportunities to
hone our meteorological skills. Per-
haps this program would be best ap-
plied in a middle- or high-school
earth-science class. It is certainly ca-
pable of demonstrating some funda-
mental principles in a clear and
stimulating manner, ^^ken wildman
GAMES
Crime and Punishment
'^^^
dcnce r*vBAl»d the d«f«ndl
test CA5« iop the suste
CQUftpooM/ppostoiJition 4et&ils
Offender s upbi^lnsrinjr
Hantal hifrtopii
"fiX'Sonal a« tails
npIo^Ment hlstopy
p C£sc> to A* turn to Nain mtau.
HARDWARE REQUIREMENTS: RcviCWCd
on IBM PC. Also for Apple 11 series;
Commodore 64; IBM PCjr.
MANUFACTURER: ImagiC
PRICE: $34
CRITIC *S SUGGESTED AGE: 12 + , younger
with supervision.
This provocative game puts players
in the judge s chair to decide the
sentences for convicted criminals.
Presented with a crime (kidnapping
and murder being among the most
serious, minor embezzlement consti-
tuting a lesser crime), you determine
a fitting punishment based on the
evidence presented. The computer
then compares your resolution of the
cases to a consensus opinion based
on actual judges* calls in comparable
circumstances.
Regardless of their age or court-
room experienct;, participants en-
joyed this thoughtful program. Con-
90 FAMll-Y COMPUTING
science and an impartial eye are
what count here. Working alone or
in groups of up to six people, players
got extremely involved.
Several hours' worth of play really
taught about the judicial system,
and its pros and cons. It may seem
easy to sentence an imaginary per-
son to 20 years in prison, or even
death (something I never did and for
which I lost points)^ but when it
comes right down to it. even the
most hard-bitten players regretted
having to do that job in the game.
Better documentation would have
improved Crime and Punishment, It
could use some explanation of how
white collar crime differs from vio-
lent crime. Also, the computer's
judgments puzzled some of the play-
ers. Notes on individual cases and
why certain decisions were made
would have helped. Still, Crime and
Punishment is a worthwhile pro-
gram, and one that makes good use
of the computer. It allows us to see
how our sometimes curious judicial
system operates, as no episode of
'Terry Mason" ever could.
Fahrenheit 451
HAF^DWARE REQUIREMENTS: Reviewed
on Apple II series. Also for Commo-
dore 64.
MANUFACTURER: Telarium
PRICE: $39 (Apple); $32 (C 64)
CRITIC'S SUGGESTED AGE: 14 +
sidSSaBt pf Mqi-M2. The post cgntrols
nccEss to the Hsin Library., which xs
otherMise surrournleri by a dESdl^^
subway entrantE is nEarny.
fgti CDHE UP to the PDSt. ?hE 4S1
Lieutenant on dot
5hDK HE ytJur
This text/graphic sequel to Ray
Bradbury's novel is exciting, color-
ful, and the most playable of its kind
to date. As a seeker of truth in a
world gone mad, you roam the
streets and buildings of New York
City in a hypothetical, futuristic, to-
talitarian society which forbids the
use or even the knowledge of the
written word.
The play system is remarkably ver-
satile for this type of text-based
game. You don't get hung up on the
use of inexact words, nor do you get
killed every five seconds. You can
really play — meet people, visit places.
acquire information — all the while
observing the awe-inspiring changes
wrought upon New York's once-fash-
ionable Fifth Avenue. You also have
to avoid savage dogs and vicious se-
curity police patrolling the region.
Unfortunately, as with all text/
graphic adventures, you will face the
problem of what to do when youVe
solved it. Replay potential is low.
Bear in mind, however, this is going
to be a three-month (at several
hours per weekend) game. If you're
seeking a highly playable game of
this genre, you can't do better.
Quest off the Space Beagle
HARDWARE REQUIREMENTS: Atari Home
Computers. Joystick.
MANUFACTURER: Avalon Hill
PRICE: $35
CRITIC'S SUGGESTED AGE; 12 +
In this first-rate sequel to Jupiter
Mission: 1999, your star adventurer
is stranded in deep space. To get
back to Earth, you must master a
series of games that challenge your
shoot-'em-up, mapmaking, and navi-
gational skills. It's a stimulating, of-
ten-frustrating series of demands —
tough for even experienced players,
impossible for beginners.
First, you must fight a major out-
er-space battle. Pitted against a fleet
of 40 enemy starcraft, you can send
in only one of 10 robot spaceships at
a time. The system's similar to Star
Raiders, but controlled manually-
Next, you must negotiate a huge
maze. Use the joystick to race
through the labyrinth, replenishing
dwindling energy and oxygen sup-
plies as you try to solve a mystery
and find the exit. Monsters lurk
about, walls and pits must be cir-
cumnavigated. Beware the creature
that shadows you wherever you go.
The final and most difficult chal-
lenge demands that you identify
your exact position in space, and re-
turn to Earth using alien naviga-
tional systems you are unfamiliar
with, and that defy the possible ac-
cording to your spaceschool lessons!
Your travels will be tough — ^your
wilderness is 200,000,000 light-
years wide.
One of the toughest games my
play testers and 1 have encountered.
Quest of the Space Beagle is both
daunting and original. Expect to de-
vote at least 30 hours to Quest If
you're a newcomer, expect it to take
a lot longer than if you'd already
gained your wings, so to speak.
Rescue Raiders
HARDWARE REQUIREMENTS: Apple 11 Se-
ries.
MANUFACTURER: Sir-tCCh
PRICE: S34
CRITIC'S SUGGESTED AGE: 1 +
Rescue Raiders is written for the
gamer who appreciates the tried-
and-true hybrid: games that mix ar-
cade shooting and flying with tacti-
cal decision-making. You buy an
army of tanks, mobile missile
launchers, and helicopters: and hire
personnel. Then, you dispatch them
against the computer's forces to try
and save the world.
The helicopters are equipped with
limited supplies of munitions— bul-
lets, bombs, and "smart missiles" —
the latter capable of seeking out and
destroying enemy copters. Tanks af-
ford heavy ground support; infantry
can act as ground or air-mobile
forces. To combat enemy choppers
that break through your copter line,
deploy missile carriers. Draw on de-
molition team vehicles to eliminate
the enemy's base. Use engineers to
rebuild your guns. Acting in concert,
these forces constitute a formidable
army. But it will take hours of play
to learn how to use them effectively.
A fast-moving, challenging game
for intermediate to advanced players.
Rescue Raiders will appeal to those
who go for arcade action. My arcade-
loving playtesters insisted it de-
served a place up there at the top,
alongside Chopiijter,
— REVIEWS BY JAMES DELSON
APRIL 1985 91
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"Charlie"
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stand, cane, red bow
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$19.95 ea 2 for $34.95 3 for $49.95
Please add $2 ea. for shipping. Send check or
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Or you may call order to: (d16} 444-8123
Software That Works
For Generations
6 Types of Charts and Sheets
Indices
User Fields
Notes, Footnotes and Sources
No Limits
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Comprehensive
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And Much, Much More
Send lor brochure
iutd sample printout:
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cJudfs dclailed
manuabnd 2 full
diskettes of pro-
grams for your
Apple H IBM
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64 and CP/M.*
Other genealogy soft-
ware also available.
Family ~'^^"
Roots
QUINSEPT, INC.
RO. Box 216, Unngton, MA 02r?3 / (617) 641-2930
92 FAMILY COMPLrriNG
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PRODUCTS
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Data PackCPre/Foriac ted Adao) 53,95
Data ?ack(Pre/Formatteii) 10/$37.50
Disks (blank for Adam) 10/$19.95
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Machine level routines that load into
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COLOR (4096 combinations), RE-NUMBER,
HEX-DECIMAL conversions. & MUSIC
AUTO-LOADING D-PACK OR DISK. , , $22.00
■DIABLO-
Strategy, planning and control are needed to
manuever a ball over 232 movable tracks.
Good use of color, sprites & sound. Written in
machine language,
AUTO-LOADING D-PACK OR DISK. . . S24.95
^BONANZA Package^
18 programs (about 166K) of SmartBASIC
programs. Use them; learn from them; enjoy
them, (by Martin Consulting)
SmartBASIC D-PACK OR DISK $35,00
Write or call for a detailed FREE CATALOG
ADAM and SmartBASIC are trademarks of Coleco Ind
EXTENDED SOFTWARE COMPANY
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ATTENTION!
Adam Users
The International Adam Users'
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The Augment Newsletter will
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The AUG library of public
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For more information and
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The Ultimate Bit by Bit Disk Duplicator For
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AD 100S comes with low easy removable legs which allows the
option of jsing fan fold paper THe AD 1 0OS has the convenience of a
front mou n t ed m as t er powe r s w itc h control I ing bot h t h e Adam and tne
ry Of Monitor. Ka nidificiliii to your Adam Printef or TV rec|uired. The
AD 100S sells for S79.00, plus Sf2.00S&H,
T)ie AD 100 is the same as AD 100S, but does not include legs of
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COMMODORE 64
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TAX RETURN ORGANIZER
Most tax Programs can only be used once by a com-
puterized taxpayer. The TAX RETURN ORGANIZER is
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TRO does not follow the forever changing tax forms it
can tje used year alter year. The TRO was written by
an accountant wi;h the average taxpayer in mind
Commodore 64 cass-S20 disk-S25
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APRIL 1985 93
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TS 2060 MUSIC BOOK
"30 Music Programs for TS 2068"
Splralbound. 139 pp.: $7 + ai s/h
From Electret Scloiitlilc €o»
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ADAM technical manual. Includes Z80
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1 17 Northview Rd.. Ithaca. NT 14850
TMl BiST TiCHNICAL SOURCE
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Here's a brief list of the valuable
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Issues.
1. Controlling the video-display
processor. Powerful color
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Computer training ^ outdoor activities
Midwest Computer Camp 9392 Lafaveilc
UtiltC3. Indpls. IN 46278: (317)297-2700
Adult Instruction on IBM PC
Jackson Hole. \VY Resort.
Lotus. Word ProtTsslnf4. MS-DOS
For Details: 18Q0| 443-8616
Computer Tuior SumnUT Camp ai Stanford
Coed ages 10-17/beg-adv. lewis. IBM
& Apple, rec program. 980 Magnolia Ave.
Larkspur. CA 94939; (415) 461-7533
National Computer Camps. America's
1st computer camps. 5 locations
CT. MD, OH. GA. MO. Free Brochure. Box
585 Orange . CT 06477: {203 ) 795-9667
FOR FREi/TO SWAP"
'ATTENTION TRS COCO 0\WERS'
FREE 24-page CoCo catalog!!!
CoCoNuts. Box 9866. San Jose. CA 95 1 57
HARDWARE
*ADD A PRINTER TO YOUR TI-99/4A'
Only S88. Write for FREE catalog
of Hardware/Software: Alpha Company.
162 Chapel Dr.. ChurchvUle. PA 18966
AfTEHTIOM TS 2068 OWMIIIS
Easily conx'crt to a UK Spectrum,
gives compatibility lo hundreds of
Spectrum SW titles! Write for Info
&SWbrochure;EPMcGhee#150. 10127
1 2 1st St., Edmonton. Alberta, Canada
Discount Hard'Soflware TI-99/4A
Sundisk Software. Bx 1690. Warren. MI
48090: TIBB5: [313)751-1119
WANT A PLEASANT SURPRISE?
Call or write for low prices:
Commodore. Atari, TI. IBM. Franklin.
Apple. Corona, & more. All software
& accessories. Factory-Sealed
Manufacturers' Warrantees.
GET PLEASANTLY SURPRISED!
H/\RDWARE SOFTWARE
AN^^^^ARE CO.
57 13ihSt.. Bklyn. N\M1215
1718) 768-3672 Pete Peterson
FREE 68 p. computer catalog.
1000s of Items Including disk.
supplies, softvvare, & hardware, at
great disctnuTt pricing. Call write:
A.P. COMPUTER PRODUCTS
214A E, Mam St.. Depl CI
Patchogue. NY 11772
1516) 654-8811
ADAM HARDWARE Custom printer monitor
stand S38 ^ S5 s/h. Cooling fan S29. 95 -
S3 s/h, FREE Software catalog. STEVE
JACOBY. Dx 2498, Cleanvatcr. FL 335 1 7
ATTENTION ADAM O^VNERS! Wc sell HW/
SW at unbeatabk- prices. Now in sttxrk
modems ;uid d Isk dr i\es. Cat . 25c VlsaTvlC
TSiE ADAM DEIKXr. 419 Ridgway Ave.
Johnsonburg. PA 15645: [8141 965-2487
* * MODEMS * *
Mark I S69 Mark X $119
J-Cat $99 Ap. Cat 11 $229
Quble Int/Ext 5269/289
* * DIrocNCoitiiect Devices * *
Call To Order: (8051 543-6308
DISCOUNT HARDWARE & SOPPWARE
Apple. Commodore. Tl-99. Atari. IBM PC
30% below retail. TI cxt. -BASIC S90,
Gemini 1 OX S2 4 9. Panasonic 1090S209
Printer Interface: TI-S69. Atarl-$50.
Indus disk drive S269. Add 3% s'h
Send SI for cat. Specify computer
MULTI \nDEO SERVICES, P.O. Box 246
E.Amherst, NT 14051: (716) 688-0469
AppleWorks $199 Panasonic Sr, Part-
ner. IBM. more! Send for cat, 3A. DCA.
445 N. Pine. Reedsburg. Wl 53959
AOAM Discouiu hardware & software.
Send stamped niklressed envelope
for FREE liver. DATA BACKUP
Bq.\ 335. lona, ID 83427
MISCiLLAIJEeWS
5W FLOPPIES SSDD. Maxell. MD- 1 1 .69
EH-san. 104/10 1. 89 DSDD Maxell. MD-2
2.39 Dv^n. !04 2D 2.69 Shipping 3.75
any size order. Sold in 10 packs VISA/
MC Tape World, 220 Spring St.. Bax 361
Butler. PA 16001; (800) 245-6000
EcoitoDlsk & EconoStPnd
EconoDiik SSSD/S 13.95 SSDD/ 16.95
Box 10 - S3 sh IconoStand Smokc'clear
plexiglass bides unsightly cords &
wires SI 5.95 + 85 s.h ZATOX Box 921
Bmx. NY 1 0462 : 409-9835. SASE for info.
J CHECK Software For ADAM
DusLcovers for ADAM. 3-piece set.
of soft lined vlnvl. In Blk/Bnv/ Beige
815 - $1.50 s.'h J CHECK SOFTWARE
Box 345, Milln-. AL 36558
TI OSMV'ERS, DON'T DESPAIR!!!
TI. 3rd party HW;SW. sen-ices. At
last a comprehensive list of dozens of
vendors. Send 82 s/h FRANK MARL 40
Fleetwood. 5C. Ml Vernon. NY 10552
TI-99/4A DUSTCOVERS
Console 68: PEB S13; S. Syn. $5
Black/Brown leatherette. Send MO
only + $3 s^ Covers Lnllmlted,
Box 3039. N. Attleboro. MA 02761
PERSONALS ~
HAPPY BIRTHDAY MOMIII
I Love youltl
XXX mcK
Dear TC: Shall we spend our vacation
in the haunted house in Mexico?
Please answer by March 3 1 . eg
SMALL BUSIMESS~
CASHBOOK 1 for C 64. Quick & easy
cash bookkeeping! Includes balance-
sheet, financial statements, hard copy
options. Disk S39.95 Vlsa/MC
Rocky Software. Box 3 1 0. Erie. CO 8050 !
SOFTWABE
BIBLE SOFTWARE CATALOG
Programs for home, school, church.
0\'er 70 titles from 21 publishers.
Apple. A-.arl. Commodore. IBM. CoCo
Write for free catalog.
NtAlWA ( :DMPLTING CONCEPTS. Box 527
Dept. FC, Woodstock. GA 30186
ADAM SQITVVARE ON DATA PACK OR DISK.
Use youj ADAM to balance your
checkbo{ k & budget. Easy! Menu-driven!
S 1 8. SASE for details; E & T SOFTWARE
Box 821242. Dallas. TX 75382^1242
J CHICK Software for ADAM
Are you I Ired of playing games, and
want to j:ut vour ADAM to work? Then
you need CHICK ! CHICK a BASIC
program ihat keeps a record of your
checking account. Includes; check #,
amount, date, balance, deposit, payee,
& payor. Features formatted budget
plans. Data base saves info for easy
access at tax time. SASE for info
Datapack $22,50 J CHECK SOFTWARE
Box 345. Mlllrv'. Al. 36558
ADAM Soft ware- anal, w/g rap hies $10
renumber pgm S7: dlsk;tape add $10
KP^Y 1 7.888 Maybui\'. Fraser. MI 48026
IN A CLASS BY ITSELF!
New ea-pige EDUCATIONAL'SOFTWARE
CATALOCi. Highest -quality educational
programs available. Send 82.
EDUCATEONAL SOFTWARE CO,. 505
Cathcdr<il St.. Baltimore. MD 21201
SAVE 3a% on Seffrwaro III
SplJinakers Delta Drawing:
Retail $a9,95 our price $30.97. Free
price list, Sprcifv Apple, IBM. C 64
CREATIVE COMPUTER RESOURCES
Box 728. Grand Haven. Ml 49417
C 64 Disk Magazine— Progs, games,
utilities, tutorials, reviews, news. &
more! S36/yr (6 iss,). Sample S6
Micro. Bx 457-FC, Lakevlew. MI 48850
rinallr for the Commofioro 6ai
3-0 WORLO 64
Complete 3 -dimensional hi res
graphics program for the C 64, Create
complex 3-D wireframe objects using
Cartesian Coordinates, view & man-
ipulate tliem on-screen with Rotation.
Scaling, and Shift on all three
axes. Supports hard-copy line plots
of Images to Commodore 1 520 Plotter/
Printer. Fully documented program on
disk, menu driven & 100% compiled
code. $39.95, Send stamped env. for info
Grfipli-Tttch Software Co.,
1315 3rd Ave., #4C. NY, NY 10021
(212) 988-6855 2-3 week delivery.
Software ;it $1 over dealer cost. All
best-sellers. Free catalog: Abbee Inc.
686S. Anuyo Pkw>' #218. Pasadena. CA 91 105
ATARI, IBM, C M SOFTWARI
Send SASE for catalog of over 40
programs at half-price. CMS*f C
1974 Buck St., Eugene. OR 97405
94 FAMILY COMPUTING
PIRATE a search, fun -learning >fame
on ^l^TH SKILLS. Teaches grades 5-12
deduciivc loj^ic Hi math facts while
tindlnj^ hidden treasLire. Apple, C 64.
TRS^80. IBM w/color: Disk S40 DEE
725 Main Su. LafayeUe. IN 47901
You read about
KITCHEN PLANNER
In Nov. F'amlly Compuling
Now. YOU can create a i- to 14-day
a\LANCED MENU and SHOPPING LIST in
less than 5 minLitc.s! Easy to use.
Compact, store-sl?,e printout.
Send S29.95 + S1.50 handlinj^. In CA
add 6.5%. All Apple lis, Sav-Sofi
Products. POB 24898, San Jose. CA
95154. VtSA/MC. Call (408) 978-1048
HOME/BUSINESS APPLICATIONS
SOFTIVARE FOR COMMODORE 64:
Word, data, mail-label management
plus home and business accounting.
3 years in business. Free catalog.
TOTL SOFTWARE Inc.. Rt, 1. Box 1 166,
Lope/. WA 98261: {206) 468-2214
Discounted Commodore Software!!
Educ. Games, Business, & Utilities
FREE CATALOG: SCS SOFTWARE
1443 Wendy St.. #88. Canton. OH 44709
T1-9»/aA Word Processor & Prim Pjirni,
Mai! List— &C Software Writers, Box
33565 1 . Northglenn . CO80233 ( E . B. req. }
CLASSIFIED
Give Your Product or Service a Boost
with Classified Exposure
Multilingual, educational, home, &
business software, FREE CATALOG
THE PROFESSOR (800) 223-5838
959 N\V 53, Ft, Lauderdale, FL 33309
VIC-20 and Commodore 64 owners!
We have an exciting line of educa-
tional software. For free catalog
send SASE to: GENEREX. Inc.
P.O. Box 1269. Jackson, NJ Q8527
C 64 SOmVARE CHEAP!! Send stamped
envelope for list of game, homc-
manai^cmcnt. business, ulillty. &
educational software available and
receive disk-ulllity program Jlslintj
free along with details on how lo
make money at liome with your C 64.
PACEWARE Inc.. Box 64A
Pompano Beach, FL 33074
Edifcottonal softwore for
your hungry chHd. C 64/
Apple/IBM our specialty.
Write for free price list:
CHILDREN'S MENU
P.O. Box 1 75
Stoten fslondi NT 10314
TAKE A BTTE ANH 5EE1
The Checkbook Program for people
who want to reconcile is here!!!
T1-99/4A Cass. S24.95/Dlsk B39.95
Rocketmon 4104A San Pablo Dam Rd,
El Sobrante. CA 94803: (415) 222 1626
SINCLAIR^TIMEX hobbyists: Gel
news. Info, hardware, programs
for serious, advanced applications!
Send 81 (refundable) for catalog:
THOMAS B. WOODS CO.,
P.O. Box 64. Jefferson. NH 03583
GIVE CHILBRIM THE BESTII
Commodore 64. Guaranteed. Improves
Spelling Grade. Easy Uses. School
Words. "Sclf-Teaches, Help Now Only
S25Tap&Disk. LWH. 7131 Ou'cnsmouth,
Suite C6Q, Canoga Park, CA 91303
COMMODORE 64 OWNERSIi
Rent software wltli option to buy.
Low prices and no membership fee.
Hundreds of brand-name programs.
Call or wTite for free catalog to:
Cents ibie Software
PO. Box 263
Stevensvlllc. MI 49127
Phone: (616) 465-6632
Back to basics educational software
Builds reading skills with your
lessons. Ages 2-11. IBM PC. $15.95
SASE to OBERST FAMILY SOFAVARE
18814 111th PIS. E.. Ren ton. WA 98055
ASTROLOGY
ASTRO-SCOPE casts & interprets
your accurate birth chart. Disk
S49.95 for Apple II, TRS-80. C 64.
Kavpro 2, IBM PC, Ask about SEX-
O'SCOPE, PERSONAL Na.-MEROLOGY,
I CIIING, professional astrologer
software, Vlsa/MC
AGS Box 28. Dept. 1, Orleans.
MA 02653: (617) 255-0510
FREE CATALOG of TESTED
EDUCATIONAL SOmViXI^E for Apple/
Atarl/C 64/TRS 80 CoCon'I-99A^IC-20
Moses, Bx 11038. HimtsvlUe.AL 35805
TI-99/4A Sof iwareliardwarc bargains
Hard to find items. Huge selectieit*
Fast ser^'ice. Free catalog. DYMIMT
Box 690, Hicksville. N^^ 1 ISQl
TI-99/4A SW/I-IW Dealer
ARIZONA DISCOUNT SOFTWARE
POB 5398. Glcndale, AZ 85312
(602) 938-2540
Over 100 programs just for KIDS!
Fun, Educational, Ine,xpensive.
Commodore 64 and TI-99/4A, Write
for brochure KlDware: Box 9762.
Moscow, ID 83843
TI-99/4A DISK SOFTWARE
HIGH-PERFORMANCE SYSTEMS
JHB Software/Box 920952. Suite 345
Houston. TX 77292-0952
Commodore 64 ' Tim ex/Sinclair
Free catalog— specify computer
WMJ DATA SYSTEMS. 4 Butterfly
Drive, Hauppaugc, NY 11768
U'arnln^ fun on the VIC -20, Send $5
for sample disk/tape (refunded on
order) FOOTER WORKS. 2659 M Inkier
Rd., Sedro Wooley. WA 98284 ^
'ADAM* Owners. Great YAHTZEE Game
Send $5 to Tom Madltz. 1 14 E. 3rd.
St.. Apt. 305, Weston. VW 26452
TRS-80/C «4/ATARl SOFTWARE
Games. Educ. Bus. SI 9.99 per program
Public Software 20 pgm. on disk S9
Clobol Computers 4517 5th Ave,
Brookh-n, NY 1 1220: (718) 435-7935
5 Super games: VIC-20.TI-99 (specify)
on cassette iape. Send S2; B.E.S.T.
454 Davis Dr.. GallipoUs. OH 45631
Nutritional Computer Program
TRS-80 Analyzes your answers to 1 92
questions. Print charts showing prob-
able deficiencies in vitamins etc.
Allied Systems Bx245Trona. CA 93562
16191 372-5355. Send for more info.
Improve your dtlld't education.
Create mulliple-choice tests. Give
tests, save scores, retesli printer
options. S20 SUNSET DESIGNS
SASE info. 1 8 1 5 1 8th Ave. . SF. CA 94 1 22
BACK UP YOUR COSTLY PISKS
With Copy IIPC & Copy II + . Each backs
up 100s of popular IBM or Apple pro-
tected programs. 829,95 + $3 s'h (NY add
tax 1. SASE for Info & catalog of our
exciting product line specify computer
RSD. Box 272, Bronx\'ille. NY 10708
All programs 2S% below retail I
CO'CO-NUrr software for TRS-80
Discount Prices!!! Free list: Suite 9
Bx I . RR 2, Tofteld. Alberta TQB 4 JO
ADAM SOFTWARE. New for business;
(Ace is. payable/Accts. reed. /Pay roll)
Also complex home finance, recipe,
educ. games. SASE for catalog, STEVE
JACOBS', Box 2498. Cleanvater. FL3331 7
SvperShopper/HomcOrganixer
Brings your family's daily
living into the Computer Age.
Hundreds of applications*
MONEY*B ACK CU ARANTCE. Apple.
For FREE dotafis, write newt
GREEN MOUNTAIN MARKETING
BOK 161061, Denver, CO 80226
C 64 PUBLIC SOFTWARE
250 user-written programs (Games,
Education, Business, UtilitlcsJ
Assorted on 8 disks. S 1 each
Specify #1-8 or all 8 for $69,95,
SASE for FREE program & catalog!!!
PUBLIC SOFTWARE INC.
Box 35799. Fayetteville. NC 28303
600- Apple/IBM Disks/Peripherals
Ver\' Competitive, 40c SASE Please
L.A.C.. Box 414. Storrs. CT 06268
ADAM DATAPACKS: NIK Graphics Exper
imenter; ('"3D" art,ArtMoHon graphics,
Rabbit graphics, keyboard art, more)
$39. The Business Graphs Package
(6 styles, datafile, stat. pack) $29,
TvpeTest U S25. Add S1.50 s/ti. 40c
stamps for cai. NICKELODEON GRAPHICS
5640 W. Brown. Glcndale, AZ 85302
YIDEOTUNES— Compose and play
music on vour ADAM
PUTUREVISION. P.O. Box 34-FC
N. Billerlca. MA 01862 VlsayMC
Send for Free Cottilog (617) 663-8591
CLON^ w/XJTILITIES for C 64. Duplicate
protected disks in 4 minutes SI 9.95
+ $2 sli. EDUCOMP 2 1 39 Newcastle Ave. ,
Sle, FCardifT. CA 92007: (6191 942-3838
FfiEE C 64^Tt-99/4AA/iC-20.CoCoa00/
MC: lOTlmex Programs! Send stamps!
Ezm. Box 5222. San Diego. CA 92105
IBM PC & Jr Software. Free list!
Paradise Computer Works, R.D, 1
Box 273A. Newark Valley. NT 1381 1
FREE catalog of Software/i iardware
at FANTASTIC SAVINGS! Specializing
m Apple. IBM. and CP/M. SBCC.
Box 1191, Thousand Oaks. CA 91360:
(805) 492-9391- Specify Apple or IBM.
ADAMOWNIRSI
20 quality programs on tape/disk
3D/rcg. graphics, educational, music,
liling, core Insp.. games, addr, labels.
ALL for S30, sj)ecil\' tape or disk,
HANDEL ENTiRPRISES
P.O. Box 30756 Honolulu, HI 96820
TAX SOFTWARE
Checks & Balances—The easiest way
to organise for April 15 : slay
organized In 1985: be ready for
next year I Balances your checkbook,
budgets, unlimited tax categories,
extensive reports, addresses checks
for window envelope use [& Rolodex
ik mailing labels). 7 entries per
screen. Full -screen operation for
easy use. Ent^lish commands— no
cumbersome menus! Ftevlewers state;
"Better than Home Accountant, Money
Maestro. Dollars and Sense" Avail:
for CP/M. PC DOS. MS DOS Just S74.95
See It at your dealer, or write to:
CDE, 2463 McCreadv, LA CA 90039
Vlsay TVlC/Cks/COD ' (2 1 3) 66 1 -203 1
8-1 Tax Prep Disk: C 64. VIC. CI 6. +4
64Kgei 1040^A-G,SE&W$15. 16Kgel
1040 +A&G • SIO. "Tax Tables built-in
CGR SFRV. 2550 S\V 2180", MIA, FL 33145
Turbo Tax"
Full-featured Federal income tax
preparatlou and planning software.
33 forms, schedules. & worksheets.
FAST! Calculates fully cross-
referenced return under 3 seconds.
WINDOWSI Operates like a spread-
sheet. IRS-approved. Full deprecia-
tion support. Much more! CA'AZ state
avail. Requires IBM PC or compatible.
256K, S69.95 - $5 s/h ChlpSoft Inc.
Visa-NIC, 5674 Honors. San DieRo. CA 92122
(SOOl 611*0652 ext 355
BUY YOUR LAST TAX PROGRAM
SEE OUR TAX*RELIEF AD
WMJ DATA SYSTEMS
BUY THIS TAX SOFTWARE
Runs on Apple (CP/M), MSDOS, TRSDOE,
CF/M. Does multiple clients and
schedules, very easy & menu-driven.
Includes 1040.2441 & schedules A,B.
D.G.W. plus tax-attachment program.
Use the software designed for CPA's
& tax professionals in your own
home for onlv $79.95 ^ $5 S/H.
ALPINE DATA
635 Main St.. Montrose. CO 81401
For orders only (8001 335-1414
(303] 249-1400 A good buy
TAX-PREP 'BS Tomplcifo^
For LOTUS 1>l-3 or MULTIPLAN
"The bCvSt I've seen: excellent
support, good instructions, very
easy to get used to." — NJ User,
Complete with manual, tutorial,
paper, overlay. 22sch. IRS-acceptablc
printout. $129,95 + $3 am. Let us send
you free information! EZWARE
1 7 BrvTi MawT Ave, Suite35. Bala Cy-nwi-d.
PA 19004: (2151 667-4064 VISA/MC
Available IBM. Apple II, Mac. TRS-80. etc,
TELECOMPUTING ~
BBS newsletter plugs you Into
softw^are soLirces, game boards.
Eight issues with huge BBS list
for S26.50. Sample copy for $3.
PLUMB Oox 300F
Horrods Creek, KT 40027
USERy GROUPS
COMMODORE OWNERS-FREE
"How to Copy Software" when you
join the National Commodore User's
Group. Newsletter, hints, tips.
advice, reviews, more. Send 815
annual membership to H-COM, Box
521B, Stony Brook, m 11790
New National Timex Sinclair Users
Network (615} 877-6328 TS SERVICES.
EO. Box 15214, Red Bai:k, TN 37415-0214
EVERY COMMODORE 64 FAMILY
should belong to this club.
WH\? For free information, write:
DISK.OF-THE.MONTH CLUB
Box 936, Ocean Springs. MS 39564
Join the leading ADAM users' group
#1 ADAM USERS' GROUP
Receive "SPRITE CHASER" newsletter.
Advanced updating, evaluailons on
programs, hardware, technical
information direct from Coleco,
Problem-solving— progmm exchange—
discount buying ser\'lce^ — etc.
Send 815 for Charier membership to:
#1 ADAM USERS' GROUP
Box 3T01— Atttit luy For man
Chorry Hill, NJ 08034
(609)667-2526 ^VISA-NtASTER— ADDSl
ADAM'S APPLE - ADAM CLUB
Bimonthly newsletter: Updates, pro-
grams, questions, etc. Program library.
Discount buying. SIO; ADAM'S APPLE
4835 Edsal. Cleveland OH 44124
To Place Your Ad in
DIRECT ACCESS
Call (212)505-3636
APRIL 198S 95
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FAMILY COMPUTIMe
P. 0. Box 2795
Clinton, lA 52735 ,
PUT STAMP HERE
THE POST OFFICE
WILL NOT DELIVER
MAIL WITHOUT
POSTAGE
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rAMILY COMPUTING
P. O. Box 2795 . ;
Clinton, lA 52735 ^ '^ :m'!'xM:- ^"z; ^,'*.: ;- V f
Simulator n
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fourself in the pilof s seat of a Piper 181 Cherokee Archer for an awe-Inspiring flight over realistic scene
Irom New Yorlcto Los Angeles. High speed color-fttied 3Djgraphics will give you a beautiful panoramic vie
as you practice takeoffs, landings, and aerobatics. Com;»fete documentation will get you airborne quickly
even If you've never flown before. When you think you're ready, you can play the World War I Ace aerial battle
game. Flight Simulator II features tnclude m animated color 3D graphics ■ day, dusk, and ntght flying model
■ over 80 airports in lour scenery areas: New York; tJhlcago. Los Angeles, Seattle, with additional scenery
areas available ■ user-variable weather, from cle^r blue skies to grey cloudy conditions m complete flight
instrumentation* VOR^ILS, ADR and DME ra^fd equipped* navigation ^u^ilities and course plotting ■ World I
War t Ace aerial battle game »i)ornpiete Information manual and flight handbook.
See your dealer , ,\
or for direct orders enclose $49.95 plus $2.00 for shipping and specify UPS
or first Class mail delivery. American Express, Diner*s Club, MasterCard, and
Visa accepted.
Order Line: 800 / 637-4983
QflfeLDGIC
Corpsorsitlon
713 Edgebrook Drive
Champaign IL61820
(217) 359-8482 Telex: 206995
// ^
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f. UUjiJILIIII^»"^;>.:,
irS NOT HOW MUCH YOU PAY.
IT'S HOW MUCH YOU GET.
The computer at the top
has a 64K memory.
It has the initials L B, and
M. And you pay for those
initials.
The Commodore 64™ has
a 64K memory.
But you don t pay for the
initials, you just pay for the
computer About one third the
price of the IBM PC\r':'
The Commodore 64
■also has a typewriter- type
keyboard with 66 typewriter-
type keys. (Not rubber chicklet
keys like the IBM PCjr.)
It has high resolution
graphics with 320 x 200 pixel
resolution, 16 available colors
and eight 3-dimensional sprites.
It has 9-octave high fidelity
sound.
The Commodore 64 is
capable of running thousands
of programs for home and
office. And if you add a printer
or color monitor, disk drive and
a modem— all together it just
about equals the price of the
IBM PCjr all alone. With no
peripherals.
So you can buy a computer
for a lot of money.
Or buy a lot of computer
for the money.
COMMODORE 64^
IT'S NOT HOW UHLE IT COSTS,
IT'S HOW MUCH you GET.